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ZRP - A joint effort in fixing S.T.A.L.K.E.R.

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Question Do YOU want an unofficial patch?
Answers
Yes, I'm desperate!
Yeh, why not...
I don't care either way.
Could easily do without it...
Decane, stop spamming the forums with your dumb ideas! NO!
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  13:20:17  29 September 2011
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romulous
Senior Resident
 

 
On forum: 12/28/2007
Messages: 1868

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* Okay, there's the occasional observation from romulous requiring an explanation
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lol - that is a very diplomatic statement



---QUOTATION---

You can get the files from MacroN's multiplayer patch 702c, the world-wide version.

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Download for aforementioned item:
http://stalker.filefront.com/file/STALKER_Multiplayer_Unofficial_Patch;100340
  12:47:53  2 October 2011
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lowenz
Augmented Technician
(Resident)

 

 
On forum: 04/15/2007
Messages: 332

---QUOTATION---
Is there a new version of ZRP in the works?

The experimental release ZRP 1.07 XR2 is almost a year old. And I was wondering if there will be released a "stable" version at some point
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Me too!
  18:53:17  2 October 2011
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BobBQ
2007-2017
(Resident)

 

 
On forum: 07/30/2007
Messages: 3336
Well, the current version is hardly unstable...

Started a new game recently and rediscovered a minor glitch: if I approach the military checkpoint at the Cordon bridge from the north, bribe the soldier there and walk through, that same soldier will run to the south side and stand next to Major Kuznetsov while Kuznetsov repeats the 'come up and we'll have a chat' speech. Kuznetsov, conversely, will not run to the north side if I bribe him.

Preemptive apologies if this issue is unique to my monster mod compilation or has already been fixed and just not correctly merged by me.
  00:48:06  3 October 2011
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lowenz
Augmented Technician
(Resident)

 

 
On forum: 04/15/2007
Messages: 332
2 little requests:

*option for vanilla crates behaviour (items on the floor, not directly taken in the inventory)
*option for vanilla inventory cell dimension (not only trade/serach screen)
  04:46:40  3 October 2011
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romulous
Senior Resident
 

 
On forum: 12/28/2007
Messages: 1868

---QUOTATION---
*option for vanilla crates behaviour (items on the floor, not directly taken in the inventory)
---END QUOTATION---



xr_box.script
"-- set this true if you want to temporarily use your inventory for box/crate contents"


---QUOTATION---

*option for vanilla inventory cell dimension (not only trade/serach screen)
---END QUOTATION---



AFAIK, inventory is included. Select vanilla from the modifier and check.
  07:01:53  3 October 2011
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
Messages: 1717

---QUOTATION---
Well, the current version is hardly unstable...

Started a new game recently and rediscovered a minor glitch: if I approach the military checkpoint at the Cordon bridge from the north, bribe the soldier there and walk through, that same soldier will run to the south side and stand next to Major Kuznetsov while Kuznetsov repeats the 'come up and we'll have a chat' speech. Kuznetsov, conversely, will not run to the north side if I bribe him.

Preemptive apologies if this issue is unique to my monster mod compilation or has already been fixed and just not correctly merged by me.
---END QUOTATION---



I haven't had time to try it out yet, but since it was labelled as an experimental release, I was just wondering if a final/non-experimental release was coming any time soon
  15:18:13  3 October 2011
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lowenz
Augmented Technician
(Resident)

 

 
On forum: 04/15/2007
 

Message edited by:
lowenz
10/03/2011 15:18:59
Messages: 332

---QUOTATION---
*option for vanilla crates behaviour (items on the floor, not directly taken in the inventory)

xr_box.script
"-- set this true if you want to temporarily use your inventory for box/crate contents"


*option for vanilla inventory cell dimension (not only trade/serach screen)

AFAIK, inventory is included. Select vanilla from the modifier and check.
---END QUOTATION---


Thanks.

Inventory included? I see only search/trade cells option!
The inventory cells remain shrinked.
  18:14:06  3 October 2011
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ZaGaR
Skaarj Hybrid - NaPali survivor
(Resident)

 

 
On forum: 07/24/2007
 

Message edited by:
ZaGaR
10/03/2011 18:22:45
Messages: 647

---QUOTATION---
Well, the current version is hardly unstable...

Started a new game recently and rediscovered a minor glitch: if I approach the military checkpoint at the Cordon bridge from the north, bribe the soldier there and walk through, that same soldier will run to the south side and stand next to Major Kuznetsov while Kuznetsov repeats the 'come up and we'll have a chat' speech. Kuznetsov, conversely, will not run to the north side if I bribe him.

Preemptive apologies if this issue is unique to my monster mod compilation or has already been fixed and just not correctly merged by me.
---END QUOTATION---



It is a vanilla glitch, fault neither ZRP nor your compilation. The logic of that soldier is set like that. Probaly he goes to hand over the bribe to the boss . In any case none of them will take more money within a time limit, but you will hear both of them sing that song automatically on getting close to them.

I believe I've noticed a glitch with the inventory ammo figures rounding down to strangely smaller values. I got Nimble's sawed-off on top of the locomotive with 20 shells. I loaded the gun to find only 15 shells in the inventory. The glitch is systematic, and happened to me even during the unload of a weapon with partially empty magazine, the figures in the inventory do not add up. If it is confirmed, this is something introduced in this version.

I'm testing without any mods whatsowever installed.
  19:15:42  3 October 2011
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BobBQ
2007-2017
(Resident)

 

 
On forum: 07/30/2007
Messages: 3336

---QUOTATION---
It is a vanilla glitch, fault neither ZRP nor your compilation.
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Good to know, thanks.

---QUOTATION---
I believe I've noticed a glitch with the inventory ammo figures rounding down to strangely smaller values.
---END QUOTATION---


Pretty sure that's a known issue with the Dunin ammo manager minimod that comes with ZRP. Disabling it (open _z.script and set the ammo_aggregation switch to false) should make the ammo counts add up correctly.
  11:00:21  4 October 2011
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romulous
Senior Resident
 

 
On forum: 12/28/2007
Messages: 1868

---QUOTATION---
Inventory included? I see only search/trade cells option!
The inventory cells remain shrinked.
---END QUOTATION---



Can you post a screenshot showing the comparison between the vanilla screen and the ZRP screen? There is no mention of changes to the inventory screen in the ZRP docs that I can see.
 
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