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ZRP - A joint effort in fixing S.T.A.L.K.E.R.

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Question Do YOU want an unofficial patch?
Answers
Yes, I'm desperate!
Yeh, why not...
I don't care either way.
Could easily do without it...
Decane, stop spamming the forums with your dumb ideas! NO!
Posted by/on
Question/AnswerMake Oldest Up Sort by Ascending
  02:31:03  28 February 2010
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4302
Current Zone Reclamation Project (ZRP) download site:
http://www.metacognix.com/stlkrsoc/

Please read the documentation in the mod's archive before posting here. And your question might already be answered elsewhere; you can try Google with the search parameter site:gsc-game.com to check this site.

Have a crash? A freeze or lockup? A BSOD? A shutdown? Go here, first:

---QUOTATION---
"Crash To Desktop (CTD): Causes and Treatment":
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_id=11715&sec_id=12

Crashes still in the game:
http://www.metacognix.com/stlkrsoc/CrashesStillInTheGame.html
---END QUOTATION---


Read the "Find your log file" section. Most "crashes" are fixable, but we need the info from the end of the log file.

Semi-new: Bugs in STALKER-SoC:
http://www.metacognix.com/stlkrsoc/BugsInSTALKER.html

The list is not quite complete, as I'm not finished going through the collection of changes and notes. Feel free to mention any you know that are missing from the list. Correction: Feel obligated.

If you don't start a new game, there may be some minor problems with your saved games. The saves are modified versions of the all.spawn file present when you started your current game. Saved games based on mods might also include custom items from those mods, and support for them will need to be properly merged to avoid crashes.

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Tejas Stalker, re interesting Texas weather: Yes, it can be surprising. The environment is not at all static. There are even earthquakes here now, albeit minor relative to the rest of the world. --So far.
__________

---QUOTATION---
hey Nat, I just found in my merge, that I can do an ESC S save level game sweet as. But if I try to load it, when I click on the save name it just disappears from the list and I can't load it. It's back next time I open the list up, but will disappear everytime... weird.
---END QUOTATION---


Storm Shadow State, assuming the merge is okay, the first thing I'd check is the relatively-new save game prefix. The tooltip notes that it must be lower case and in quotes. I'll put in a check to validate it in the next release, which is undergoing some final testing.

Otherwise: What does the save look like in the list when you first open the Load Saved Game dialog?

P.S. I've got both your Sidorovich and Fanatic revisions in, but they are not tested yet; I was past those points when I deployed the changes. The Sid update should still work with the option to skip all of that completely. And I'm glad you were able to use my posted info to help solve your blank-log CTD problem in the other thread.

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Mr_Molecule, I hope you saw my correction about an omitted line earlier -- you were the only one encouraging us to get back on topic, but it might have sounded like I was irritated at your visit when I wasn't. Seriously, thanks for the drop-in!

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Thanks for answering romulous, BobBQ, and thanks for the update to Tiger's Spring.

I'll answer the rest of you later.

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Folks, a couple of notes from testing:

There is an interesting exchange between the Duty sacrifice victim and the bandit executioners in the Dark valley that is likely not heard much in the bfa/ZRP with the re-enabled tower guards deciding they want to shoot the enemy first. I just heard it for the first time because I was sneaking around after quietly terminating the tower guards.

Spoiler: I finally experienced this from Lukash:

---QUOTATION---
"Since you helped our guys at the Barrier, you can count on getting some rest on our territory, as well as our help. Oh, and my personal appreciation - a bit of legal tender for you - from this moment on, I'm enlisting you in our group."
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I did it by not talking to Lukash until after I'd helped Cap at the border. Then I did some Freedom side quests, despite having the Snitch task pending. I didn't fail the Snitch task, so that's not a requirement.

I'm going to leave it alone for the moment because you can rejoin the loners with the ZSU's "Faction Join or Leave" item. (I did.)
  21:29:30  27 February 2010
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notanumber
mod abuser & exploiter
(Resident)

 

 
On forum: 03/22/2008
Messages: 2832

---QUOTATION---
I can tell you that the iron sights are just fine compared to real guns except, off course, the real ones don't have zoom
...And are a hell of a lot harder to see!
---END QUOTATION---


Yup, especially when it's dark
  20:58:22  27 February 2010
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
(Resident)

 

 
On forum: 06/03/2009
 

Message edited by:
100RadsBar
02/27/2010 21:05:45
Messages: 1716

---QUOTATION---
I just bought a quad core in these days, and I had to realise, that instead of performance growing (ok, my fps is much better), the more core causes more serious lag.
I had a dual core cpu before, with the same effects: whenever the game spawns npc-s, or I talk with npc-s, it causes a serious lag. And all because of that goddamn 1.0004-1.0005 patch, which moves the details calculations to the second core, and it lets the game fall out of synchronisation.

For example when I talk to Wolf first time and items spawned in my inventory, the game falls completely out of sync, and stops playing events for few seconds.
I tried to start the game with -nocpubinding command, but after few minutes the game went totally weird, fell out of sync, the weather suddenly changed, and everything, all events and npc were frozen (but I could exit from the game). I think that happened because of the amd cpu cool and quiet function, which constantly switches between cores and core loads, and x-ray wanted to use a core, which was switched off by cool and quiet...

The only solution I found until now, that with Cpu Control program I give just one core to the x-ray. exe, and now I can play the game with minimal (almost none) lagging.

Is there another fix for that spawn latency?
---END QUOTATION---




I always disable Cool & Quiet on my AMD CPU. Since my rig is only used for gaming, I want as much performance as possible
Temperature is not a problem, after playing COP for 3 hours my CPU is around 50-51 degrees Celsius, with the Stock AMD cooler provided with the CPU.

I have it enabled on my server though, since it is not always running full load Applications.


@ NatVac:
Looking forward to see if you can work your magic and free us from the Radiation bug
The workaround of retracing your steps isn't the most fail-safe method

I had a thought about blow-outs, instead of adding from another mod.
Is it possible to somehow activate the Vanilla blow-out script that you trigger when you enter the NPP? and do it randomly, or once every 2 days?
  20:34:20  27 February 2010
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BobBQ
2007-2017
(Resident)

 

 
On forum: 07/30/2007
Messages: 3336

---QUOTATION---
I can tell you that the iron sights are just fine compared to real guns except, off course, the real ones don't have zoom
---END QUOTATION---


...And are a hell of a lot harder to see!
  09:42:46  27 February 2010
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notanumber
mod abuser & exploiter
(Resident)

 

 
On forum: 03/22/2008
Messages: 2832

---QUOTATION---
The iron sights in this game are awful. I don't use them, as the gun virtually obscures the NPC/mutant I am firing at, meaning I can't see where I am shooting. I may as well play the game blindfolded. Nope, crosshairs are the only way to go. They may be woefully inaccurate, but at least I can see what I am shooting.
---END QUOTATION---


You have two options:
1) See your target well
2) Hit your target
And you seem to have chosen 1, so stop complaining about accuracy

I can tell you that the iron sights are just fine compared to real guns except, off course, the real ones don't have zoom
  04:18:48  27 February 2010
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romulous
Senior Resident
 

 
On forum: 12/28/2007
 

Message edited by:
romulous
02/27/2010 4:19:27
Messages: 1868

---QUOTATION---
I agree on this, if someone would just edit the weapon position in iron sights. I wouldnt hold a weapon that close to my eyes when firing.
---END QUOTATION---



There are some variables in the weapons ltx files that look interesting:

holder_range_modifier	= 1.0		       ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range 
holder_fov_modifier		= 0.7              ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov

;HUD offset in zoom mode (to all)
;(use CONSOLE: hud_adjust_mode 0,1,2, then keys WSADQE and P to show current value in console)

zoom_offset			= -0.110800,0.042200,-0.028000
zoom_rotate_x		= 0.015900
zoom_rotate_y		= 0.017500

zoom_hide_crosshair	= true						;to hide crosshair in zoom 



I wonder if the zoom is adjustable...If so, it would have to be done on every weapon ltx file individually though
  18:23:05  26 February 2010
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ZaGaR
Skaarj Hybrid - NaPali survivor
(Resident)

 

 
On forum: 07/24/2007
Messages: 647
The "permanent radiation" bug it is a systemic problem. It can happen with some of the other anomalies (maybe all). It is under-reported because we tend to avoid, or abandon swiftly the clearly delimited anomaly areas. With the radiation we don't have an idea where it is and how is spaces.

The problem with the rest comes to light when using mods with generous artifacts slots. Once you've equipped >100 we tend to walk freely into single anomalies and anomalies fields. In the second case, one may encounter the "permanence bug".

Personally, I have experienced with the psi-field effect(=rupture) , almost at the same level as the radiation one. Using enough rupture artifacts you can survive psi-fields, an exploit discovered long time ago. Almost regularly, I get the permanent blow-bleed effect related to it. In a lesser extent I have got the "permanent impact" trouble, while trying to self-repair inside gravitic mines. Maybe the lesser occurrence is because it requires areas where they overlap, just an idea.
  08:48:35  25 February 2010
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Vintar
a bit of this and a lot of that
(Resident)

 

 
On forum: 08/08/2008
Messages: 6349
I agree on this, if someone would just edit the weapon position in iron sights. I wouldnt hold a weapon that close to my eyes when firing.
  08:04:13  25 February 2010
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romulous
Senior Resident
 

 
On forum: 12/28/2007
 

Message edited by:
romulous
02/25/2010 8:05:13
Messages: 1868

---QUOTATION---
romulous - you do know the game has an iron sights function for a reason, I hope?
---END QUOTATION---



The iron sights in this game are awful. I don't use them, as the gun virtually obscures the NPC/mutant I am firing at, meaning I can't see where I am shooting. I may as well play the game blindfolded. Nope, crosshairs are the only way to go. They may be woefully inaccurate, but at least I can see what I am shooting.
  20:31:47  24 February 2010
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BobBQ
2007-2017
(Resident)

 

 
On forum: 07/30/2007
Messages: 3336
romulous - you do know the game has an iron sights function for a reason, I hope?
 
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