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ZRP - A joint effort in fixing S.T.A.L.K.E.R.

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Question Do YOU want an unofficial patch?
Answers
Yes, I'm desperate!
Yeh, why not...
I don't care either way.
Could easily do without it...
Decane, stop spamming the forums with your dumb ideas! NO!
Posted by/on
Question/AnswerMake Oldest Up Sort by Ascending
  12:47:28  31 May 2011
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castl
(Novice)
 
On forum: 03/27/2009
Messages: 41
Hello! Seems to have found an error in the gulag_bar.ltx. There are not enough sections.

[hit@ecolog_krush]

gulag_mil_dolg.ltx to section find a section of [logic@mil_dolg_soldier2_return]

Line: on_death = death@mil_dolg_soldier2

fix on: on_death = on_death@mil_dolg_soldier2
  01:06:20  31 May 2011
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the_marked_one
Senior Resident
 

 
On forum: 11/21/2010
Messages: 647
Thanks angrydog, i may be asking way too much here but how difficult would it be to create a level changer between pripyat and cnnp or to add the ability to teleport from cnpp to cordon or wherever? it would just be nice to be able to come and go before having to complete the game and go into freeplay
  23:43:55  30 May 2011
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angrydog
Senior Resident
 

 
On forum: 09/01/2009
Messages: 3341

---QUOTATION---
Yup i had read that angrydog thanks, would rather not have to spawn it so was hoping someone could email me some sort of a hint (so not to spoil it for all) even if its something like have you looked in the blue boxes in the dark valley as an example
---END QUOTATION---



sorry, i don't know where it is. i even googled it, but couldn't find a location for it. i'll look and if i find it i'll let you know.
  22:15:06  30 May 2011
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the_marked_one
Senior Resident
 

 
On forum: 11/21/2010
Messages: 647
Yup i had read that angrydog thanks, would rather not have to spawn it so was hoping someone could email me some sort of a hint (so not to spoil it for all) even if its something like have you looked in the blue boxes in the dark valley as an example
  21:49:21  30 May 2011
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angrydog
Senior Resident
 

 
On forum: 09/01/2009
Messages: 3341

---QUOTATION---
lol that would be an ordinary pso-1 scope im after the special pso-2 scope (yes read the notes etc) just cannot find it
---END QUOTATION---



per NatVac:

"The existence of the quest reward weapon means the PSO-2 scope is also in the game, but it's not out in the open. You will have to either find it or you will have to spawn it via the ZSU's "Spawn Something in Inventory" script."
  21:19:56  30 May 2011
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LoNer1
Настоящий Cталкер, Русская Версия
(Resident)

 

 
On forum: 10/23/2009
Messages: 1890

---QUOTATION---
lol that would be an ordinary pso-1 scope im after the special pso-2 scope (yes read the notes etc) just cannot find it
---END QUOTATION---



Ohhh, wel i dont know then...
  21:08:04  30 May 2011
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the_marked_one
Senior Resident
 

 
On forum: 11/21/2010
Messages: 647
lol that would be an ordinary pso-1 scope im after the special pso-2 scope (yes read the notes etc) just cannot find it
  20:40:04  30 May 2011
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LoNer1
Настоящий Cталкер, Русская Версия
(Resident)

 

 
On forum: 10/23/2009
Messages: 1890

---QUOTATION---
Im trying to find a pso-2 scope to go with the custom sniper vla i was rewarded with by freedom any chance someone could email me a hint of where i may find this scope as it feels as though i have looked everywhere
---END QUOTATION---



Do the task of the Dutyer in the Dark Valley, you will get a scope from him...
  20:13:48  30 May 2011
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the_marked_one
Senior Resident
 

 
On forum: 11/21/2010
Messages: 647
Im trying to find a pso-2 scope to go with the custom sniper vla i was rewarded with by freedom any chance someone could email me a hint of where i may find this scope as it feels as though i have looked everywhere
  14:58:08  21 May 2011
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LoNer1
Настоящий Cталкер, Русская Версия
(Resident)

 

 
On forum: 10/23/2009
 

Message edited by:
LoNer1
05/21/2011 15:06:47
Messages: 1890
Addon For ZRP

Hey all, i have been working on a add-on for ZRP, and it worked completely. It was lag-less, no bugs, and worked perfect, but now, i have some big problems.

I made a new system for the game to check the game files, nothing special, or too fancy, but here is my "structure" on how i build it:

Weapons.ltx

; PP Build 2010109x - Custom maps for each item/weapon class
; 080807 - now uses specific inventory icons (requires modified ui_icon_equipment.dds)
; 080606 - add-on silencer slightly improves accuracy
; 070724 - made explosive items carryable, modified their immunities a bit
;Assault----------------------------

#include "assault\w_abakan.ltx"
#include "assault\w_ak74.ltx"
#include "assault\w_ak74u.ltx"
#include "assault\w_fn2000.ltx"
#include "assault\w_g36.ltx"
#include "assault\w_groza.ltx"
#include "assault\w_l85.ltx"
#include "assault\w_lr300.ltx"
#include "assault\w_mp5.ltx"
#include "assault\w_sig550.ltx"
#include "assault\w_val.ltx"

;Heavy------------------------------

#include "heavy\w_f1.ltx"
#include "heavy\w_rgd5.ltx"
#include "heavy\w_rg6.ltx"
#include "heavy\w_rpg7.ltx"
#include "heavy\w_gauss.ltx"

;Misc-------------------------------

#include "misc\w_knife.ltx"
#include "misc\w_bolt.ltx"
#include "misc\w_binoc.ltx"

;Pistolets--------------------------

#include "pistols\w_hpsa.ltx"
#include "pistols\w_pm.ltx"
#include "pistols\w_pb.ltx"
#include "pistols\w_walther.ltx"
#include "pistols\w_ups.ltx"
#include "pistols\w_fort.ltx"
#include "pistols\w_colt1911.ltx"
#include "pistols\w_beretta.ltx"
#include "pistols\w_desert_eagle.ltx"
#include "pistols\w_sig220.ltx"

;Shotguns---------------------------

#include "shotguns\w_toz34.ltx"
#include "shotguns\w_bm16.ltx"
#include "shotguns\w_spas12.ltx"
#include "shotguns\w_wincheaster1300.ltx"

;Snipers----------------------------

#include "snipers\w_svd.ltx"
#include "snipers\w_svu.ltx"
#include "snipers\w_vintorez.ltx"

;Items------------------------------
#include "items\ammo_params.ltx" ;ammo
#include "items\explosive_items.ltx" ;explosive inv. items
#include "items\attachements.ltx" ;obvious

;-----------------------------------
#include "w_mounted.ltx"



And my System.ltx, with the new values in it:

;Creatures--------------------------------

#include "creatures\actor.ltx"
#include "creatures\game_relations.ltx"
#include "creatures\helicopter.ltx"
#include "creatures\monsters.ltx"
#include "creatures\stalkers.ltx"

; Respawns
#include "creatures\spawn_sections.ltx"

;Gameplay---------------------------------
;Misc-------------------------------------

#include "misc\artefacts.ltx"
#include "misc\zones.ltx"
#include "misc\postprocess.ltx"
#include "misc\effectors.ltx"
#include "misc\unique_items.ltx"
#include "misc\trade.ltx"
;#include "misc\gulag_sections.ltx"
#include "misc\outfit.ltx"
#include "misc\box_items.ltx"


; Smart Terrain (BETA)
#include "misc\smart_terrain_includes.ltx"

;Models-----------------------------------
;Mp---------------------------------------

#include "mp\mp_actor.ltx"
#include "mp\team_logo.ltx"
#include "mp\weapons_mp\ammo_mp.ltx"
#include "mp\weapons_mp\weapons_mp.ltx"
#include "mp\weapons_mp\outfit_mp.ltx"
#include "mp\weapons_mp\items_mp.ltx"

;Game types
#include "mp\SoundMessages\mp_snd_messages.ltx"
#include "mp\SoundMessages\ahunt_snd_messages.ltx"
#include "mp\SoundMessages\dm_snd_messages.ltx"
#include "mp\SoundMessages\tdm_snd_messages.ltx"
#include "mp\deathmatch_game.ltx"
#include "mp\teamdeathmatch_game.ltx"
#include "mp\artefacthunt_game.ltx"


;Prefetch---------------------------------

#include "prefetch\prefetch.ltx"

;Scripts----------------------------------
;Text-------------------------------------
;UI---------------------------------------
;Weapons----------------------------------

#include "weapons\weapons.ltx"

;Weathers---------------------------------

#include "weathers\environment.ltx"

;-----------------------------------------
;#include "defines.ltx"
#include "external.ltx"
#include "evaluation.ltx"
#include "fonts.ltx"
#include "alife.ltx"

; Extra Content
#include "extracontent.ltx"
#include "localization.ltx"



And all these listed below have the same structure, each taking the source files from their correspondent map:


#include "misc\zones.ltx"
#include "misc\unique_items.ltx"
#include "misc\trade.ltx"
;#include "misc\gulag_sections.ltx"
#include "misc\outfit.ltx"
;#include "misc\box_items.ltx"



Here is zones:

#include "zones\zone_witchesgalantine.ltx"
#include "zones\zone_gravi.ltx"
#include "zones\zone_mincer.ltx"
#include "zones\zone_mosquitobald.ltx"
#include "zones\zone_burningfuzz.ltx"
#include "zones\zone_buzz.ltx"
#include "zones\zone_radioactive.ltx"
#include "zones\zone_kampfire.ltx"
#include "zones\zone_torrid.ltx"
#include "zones\zone_zharka_static.ltx"
#include "zones\zone_minefield.ltx"
#include "zones\zone_teleport.ltx"
#include "zones\zone_nogravity.ltx"
#include "zones\zone_monolith.ltx"
#include "zones\zone_ameba.ltx"
#include "zones\zone_rustyhair.ltx"



Unique Items


#include "_custom_items.ltx"
#include "unique_items\include_unique_items.ltx"
#include "unique_items\quest_items.ltx"
#include "unique_items\devices.ltx"
#include "unique_items\items.ltx"
#include "unique_items\monster_items.ltx"



The includes for the weapons and suits of the unique items:

#include "weapons\unique_weapons.ltx"
#include "suits\unique_suits.ltx"

;test - not working
;#include "config\weapons\weapons.ltx"



Trade


#include "trade\trade_barman.ltx"
#include "trade\trade_dolg.ltx"
#include "trade\trade_ecolog.ltx"
#include "trade\trade_freedom.ltx"
#include "trade\trade_generic.ltx"
#include "trade\trade_trader.ltx"



Outfit


#include "misc\suits\outfit.ltx"



Smart Terrain:


#include "smart_terrain\general_lager.ltx"
#include "smart_terrain\general_lair.ltx"
#include "smart_terrain\respawn.ltx"
#include "smart_terrain\smart_terrain.ltx"
#include "smart_terrain\smart_terrain_presets.ltx"



---------------------
And i know i did everything like i needed it to do, but now i get this bizarre error:


* Detected CPU: GenuineIntel Pentium-III, F6/M7/S7, 3400.00 mhz, 32-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 32116 files cached, 6143Kb memory used.
Init FileSystem 1.120619 sec
'xrCore' build 3188, Oct 26 2007

 
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : CInifile::r_section
[error]File          : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line          : 342
[error]Description   : <no expression>
[error]Arguments     : Can't open section 'wpn_ak74'
 

stack trace:




And all the files use the "#include" tag correctly? What's my mistake here?

I know the ak74 is included, in the "weapons.ltx", but, somehow, a new entity, like "wpn_ak74_m1" need the base entity, "wpn_ak74" in the same file now, or it cant find it. So, even when i create a entity with:


[wpn_ak74_test]:wpn_ak74



it cant find it, it HAS to be in the w_ak74.ltx file, in the weapons map...

So, can anyone point me in a right direction, i want this to be working fast, or ill cant merge it in with ZRP, because then there will be a newer version

EDIT2

If someone wants to take a look, ask away, ill send over the files (nothing big, its 2,1mb)
 
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