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[WIP] Stalker Reblanced v1.2 beta

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  10:13:58  5 June 2012
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
 

Message edited by:
Storm Shadow
06/05/2012 10:14:37
Messages: 1430
An Evolution in Stalker Gameplay

Work on a public release of the v1.2 beta is still underway.

There are many balancing, game-play, tweaks and general bug fixes that are currently being ironed out.

No major or ambitious changes are being planned before this next release.

Things are looking very good.
http://www.moddb.com/mods/rebalanced

Regards, Storm Shadow.
  10:27:12  5 June 2012
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
Messages: 1430
Hello guys, long time.

my previous thread can now be considered closed, but for any reference to unresolved issues, this can be in part considered a carry on from here:
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=&thm_id=16554&page=71&sort=ASC&sec_id=16

Why a new thread?

The old thread refers to the previously released Reb v1.05 (and hotfixes). This new thread is for all discussion on the new Reb v1.2, which although is still a WIP, it will be looking for a public open beta release shortly.

its been a long time

but i am now feeling inspired to once again finish this project that has consumed so much of my life already. It is still far from my imagined final mod, but it is currently in a very good state of play, and far superior to any previous releases.

is it now a rather dated project?

Maybe it is, but it is still a quality project nonetheless tho. But since i've been away so long, I have some questions for you:

1. What is the latest ZRP?

2. What is the latest SWO?

3. What is the latest shader pack?

4. Is it worth me updating these elements from what they were about 1 year ago?


Thanks all, and i look forward to your feedback and valued input, Storm Shadow.
  10:58:40  5 June 2012
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LoNer1
Настоящий Cталкер, Русская Версия
(Resident)

 

 
On forum: 10/23/2009
 

Message edited by:
LoNer1
06/05/2012 11:01:45
Messages: 1890
I'm glad you're continuing your awesome work shadow, we've had some ... differences in the past, but I'd be delighted to help you in any way with the mod project.

If you'd like i could send you an invite for TZP© ? So you can view the private forums and ask in-depth questions there without revealing anything to the public?

Glad to see the developper of the ever first mod i tried continue his work! I'm expecting top not quality

--------------------------------

1. What is the latest ZRP?

ZRP 1.07 XR2, you can download it of the metagonix site

2. What is the latest SWO?

SWO 3.1 Is the latest one in the series...really nice weather, though you might want to tweak it a little because there is an awful lot of rain

3. What is the latest shader pack?

Meltac's shaders are AMAZING man. Trust me, you're going to want to make love to this guy.

Nuff said: http://www.moddb.com/mods/dynamic-shaders/images/wet-reflections-progress3
http://www.moddb.com/mods/dynamic-shaders/images/wet-surfaces-dynamic-object-reflections#imagebox

Here's the mainpage: http://www.moddb.com/mods/dynamic-shaders

4. Is it worth me updating these elements from what they were about 1 year ago?

Yes totally! It made my mod even better! I've included everything listed above
  12:12:19  5 June 2012
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
 

Message edited by:
Storm Shadow
06/05/2012 12:13:43
Messages: 1430
Good to hear from you Loner bro, good to see you're still around too, and cheers for the heads up.

So, it looks like I already have SWO 3.1 and have already fixed the too much rain issue, so this is a good start.

While trying to figure out what ZRP im already using, which seams to be 1.07 XR2 anyway. I found there is a new ZRP 1.07 R3. So i will look at updating to that. Hopefully not too many all.spawn changes to get my head around. lol.
http://www.metacognix.com/files/stlkrsoc/

And, wow. Holy fuck! those new shaders look amazing!!! but, can you please explain to me what is the difference with these and the shaders MAX?

Cheers again.

PS - what is TZP©?
  13:15:22  5 June 2012
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LoNer1
Настоящий Cталкер, Русская Версия
(Resident)

 

 
On forum: 10/23/2009
Messages: 1890

---QUOTATION---
Good to hear from you Loner bro, good to see you're still around too, and cheers for the heads up.

So, it looks like I already have SWO 3.1 and have already fixed the too much rain issue, so this is a good start.

While trying to figure out what ZRP im already using, which seams to be 1.07 XR2 anyway. I found there is a new ZRP 1.07 R3. So i will look at updating to that. Hopefully not too many all.spawn changes to get my head around. lol.
http://www.metacognix.com/files/stlkrsoc/

And, wow. Holy fuck! those new shaders look amazing!!! but, can you please explain to me what is the difference with these and the shaders MAX?

Cheers again.

PS - what is TZP©?
---END QUOTATION---




The shaders meltac is producing...are ... more enhanced shaders than the MAX mod is using. He introduced Dynamic Depth Of Field along with some shader fixes, new Reflection Shaders + Helmet Reflections, Dynamic Night Vision [Light Adaptive] Shaders which react to the light in a scene adjusting to it and there is sooooo much more awesome stuff look at the page and the vids...really amazing stuff

And TZP is my modding group, which produced half of the big mods out there Cromm Cruac Trojanuch Me N.Aaroe etc. are all part of this modding "Community". We share ideas and mods for our own builds look: http://www.moddb.com/company/true-zone
  13:31:36  5 June 2012
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
Messages: 1430
ok great. will give those shaders a go.

and yeah sure, sign me up to True Zone and I'll take a look around, could be good.
  13:58:34  5 June 2012
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LoNer1
Настоящий Cталкер, Русская Версия
(Resident)

 

 
On forum: 10/23/2009
Messages: 1890

---QUOTATION---
ok great. will give those shaders a go.

and yeah sure, sign me up to True Zone and I'll take a look around, could be good.
---END QUOTATION---



Will do!
  18:22:46  5 June 2012
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ZaGaR
Skaarj Hybrid - NaPali survivor
(Resident)

 

 
On forum: 07/24/2007
Messages: 647
Yo Shadow my man! Welcome back to the civilisation bro. And I see you mean bussines Marked One . Oh man, it was great to see Reb made the first page again .
  19:28:15  5 June 2012
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ERForman
Senior Resident
 

 
On forum: 04/12/2007
Messages: 224

---QUOTATION---
Yo Shadow my man! Welcome back to the civilisation bro. And I see you mean bussines Marked One . Oh man, it was great to see Reb made the first page again .
---END QUOTATION---



Glad to see you're alive. Welcome back.
  14:11:46  6 June 2012
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
Messages: 1430
Ello all, couple of questions.

1. So i've started using Meltac's amazing Dynamic Shader Mod v1.1 (patch2). They are looking really good so far, but will need to spent a bit of time tweaking them to all my graphics concepts.

but, since using them, the console is now unresponsive. ie, i cant enter cvars or get a response. keystrokes simply disappear when typed.

is this a know issue?

2. Im using Trojanuch's very cool SWO 3.1 (have been since pre-release), but the weather_indoors dosnt match the dynamic weathers. so when im in the agro underground in the middle of the night looking up through the grates i see clear blue sky. but when i climb out of the catacombs im greeted with night time.

How can i set the agro underground weather to be the same weather as the agroprom, but still have the custom ambient sounds?

Cheers in advance for any help, Shad.
 
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