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[WIP] Stalker Reblanced v1.2 beta |
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14:28:07 6 June 2012 |
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LoNer1
Настоящий Cталкер, Русская Версия (Resident)
 On forum: 10/23/2009
Messages: 1890
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---QUOTATION--- Ello all, couple of questions.
1. So i've started using Meltac's amazing Dynamic Shader Mod v1.1 (patch2). They are looking really good so far, but will need to spent a bit of time tweaking them to all my graphics concepts.
but, since using them, the console is now unresponsive. ie, i cant enter cvars or get a response. keystrokes simply disappear when typed.
is this a know issue?
---END QUOTATION---
Its not really an issue but again it is. Both you and me know how to use the ingame cvars to tweak the lightning etc. in game, but with meltacs dynamic (as in always computing) shaders the console is constantly pumping out DDoF parameters. you have to pause the game in order to do something in the console 
- Никто не любит долго подпись ...
Мои Yчeбники: http://tinyurl.com/ct66avh
*My tutorials
Дожить до забыть...
"Не заключенных, Никакого милосердия!"
Изменения:
- MISERY Co-dev
- http://www.moddb.com/mods/stalker-misery/
- My mods:
- http://www.moddb.com/mods/stalker-nameless
- http://www.moddb.com/mods/photo-realistic-zone-2
- http://www.moddb.com/mods/stalker-particle-paradise
- http://www.moddb.com/mods/stalker-particle-paradise-3
- Modding Group: True zone© {{PROJECTS}} - Head
- http://www.moddb.com/company/true-zone
"Im not a noob, im a retard, there's a difference!" - Jamie1992
"Modding...Not cheating, just surviving" - oblakoder
Oh the irony...
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22:13:41 7 June 2012 |
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{imperialreign}
Звуковой Шаман (Resident)
 On forum: 10/29/2008
Messages: 3075
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Good to see you back, SS!
Regarding SWO3.1, I still haven't gotten around to a compatibility pack for aao1.8, but what version of AAO it's packed with should stil be suitable. If you want to dl AAO and cook it together yourself, there's more than enough ambient sections for your choosing, and more than enough sounds to tweak things to your desire.
Regarding the undergound weather stuff - that's gonna be a buggar. THose areas (like agro underground) have environmental "bubbles" placed in the map to emulate above ground weather, and those were based off of the vanilla weathers. I honestly don't know if there's a way to change the values for these areas, as it's compiled with the map . . . perhaps shooting nandersen a message might be of help, or he might be able to figure it out with some fancy scripting . . . but, I wouldn't hold my breath, man.
{Frozen Sky mod for Shadow of Chernobyl - WIP}
http://www.moddb.com/mods/frozen-sky
{SoC Ambient Audio Overhaul feedback thread}
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=16655&sec_id=16
{CS Ambient Audio Overhaul feedback thread}
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=19653&sec_id=22
{CoP Ambient Audio Overhaul thread}
https://gsc-game.com/index.php?t=community&s=forums&s_game_type=xr3&thm_page=1&thm_id=704&sec_id=18
FRIENDLY ZOMBIE
http://www.youtube.com/watch?v=fY824sqVSfA
WE'RE NOT MUTATION, WE ARE EVOLUTION.
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18:03:21 13 June 2012 |
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NatVac
Senior Resident
On forum: 06/15/2007
Messages: 4288
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Yeah, welcome back!
---QUOTATION--- How can i set the agro underground weather to be the same weather as the agroprom, but still have the custom ambient sounds? ---END QUOTATION---
There's no easy answer to this. You'd probably need custom weather_*_u.ltx versions of all the weather_*.ltx files, because I don't know of any way (currently) to change just env_ambient for the dynamic weather. You could then check explicitly for the Agroprom underground and modify the selected file accordingly in level_weathers.script before setting the weather.
To get dynamic weather for the Agroprom underground as a quick test, you can remove the test for level_name == "l03u_agr_underground" in the is_indoor() function. It might be that the ambient audio is limited to the "bubbles" mentioned by {imperialreign}.
If S.W.O. 3/3.1 uses notanumber's 0.9.4 dynamic weather (I only have S.W.O. 2.2 at hand which has no 'dynamic' weather), the copy of 0.9.4 I have has a typo in level_weathers.script. Replace self.dyn_wather with self.dyn_weather in line 277. |
11:43:35 18 June 2012 |
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Storm Shadow
A machine, a Shadow Machine. (Resident)
 On forum: 11/14/2007
Messages: 1430
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thnx NV, that seemed to be enough, i just commented out the is_indoor check in the script (i was thinking of trying that anyway). it works, so now the underground has the correct sky (night time / rain / etc) and it all matches the outside weather, which is cool as now.
however, it does now have the outside ambient weather sounds, but this isnt so bad, its just a bit of wind noise and the odd insect clicking away. but the level still has its own ambient sounds, like the creaking of pipes and the like. so its still sweet and it works well.
it must be a different script, the SWO 3.1.1 script dosnt have any such code (or typo)
like old times, cheer for you advice bro 
_________________________________________________________________
STALKER Rebalanced v1.2
An Evolution in Stalker Gameplay
http://www.moddb.com/mods/rebalanced
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