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Smart Terrain Debug Tool

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  20:32:18  17 May 2008
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barin
scripter
(Resident)

 

 
On forum: 09/12/2007
 

Message edited by:
barin
05/19/2008 3:54:21
Messages: 702
*******************************************************************************
Smart Terrain Debug Tool by dez0wave
*******************************************************************************

-------------------------------------------------------------------------------
General Information
-------------------------------------------------------------------------------
Type.................: Tool for Smart-terrains in S.T.A.L.K.E.R.

-------------------------------------------------------------------------------
Release Notes
-------------------------------------------------------------------------------
Smart terrain debug tool & useful debug scripts.

This is a simple script which marks all the smart terrains on the pda map along
with some useful informations about each smart terrain. If a certain smart
terrain change it will be updated on the map.

http://i224.photobucket.com/albums/dd86/pepe_84/dSmart1.jpg
http://i224.photobucket.com/albums/dd86/pepe_84/dSmart2.jpg

So each smart terrain will give you info about:

- smart terrain name
- if smart terrain is available
- if smart terrain is working
- smart terrain level (map)
- smart terrain state
- how many npcs/mutans smart terrain can handle (guantity)
- ho many npcs/mutans are inside (are working for) smart terrain (comed)
- smart terrain npc/mutans casualities
- smart terrain community (comm) - if not given then community is controlled by
gulag_*.script
- conditions (infoportions) needed for smart terrain to work (cond)
- cond (second line) gives you information what infoportions you have already.
For instance esc_stone_lager smart terrain is not working because of
infoportions:

cond = { esc_serious_talk -esc_find_doctor_start}
cond = {F AND T}

So you need esc_serious_talk infoportion and you cannot have
esc_find_doctor_start infoportion. If you meet those conditions then smart
terrain will be working. Second line cond give you info that you meet one of
needed infoportions (you don't have esc_find_doctor_start infoportion) but you
don't meet first condition (you don't have esc_serious_talk) thus smart terrain
is not working (cond = false because false and true = false)

"Save current position" and "patrol reader" tool

http://i224.photobucket.com/albums/dd86/pepe_84/SavePos.jpg
http://i224.photobucket.com/albums/dd86/pepe_84/pReader1.jpg
http://i224.photobucket.com/albums/dd86/pepe_84/pReader2.jpg
http://i224.photobucket.com/albums/dd86/pepe_84/pReader3.jpg

Originaly it was done for patrol purposes (waypoints) but also can be used for
saving current actor position. Load your saved game, press ESCAPE to go to main
menu and then:

- press Z to open window to save your current position; you have to fill name of
the position (it helps if you want to collect more than one position)
- press X to open patrol window (to save waypoint position)

If you want to build waypoints (patrols) then collect all the waypoints
and then use PointsReader application, load log file with waypoints and
application will build patrols (of course you may want to change links
between waypoints)

http://i224.photobucket.com/albums/dd86/pepe_84/pReader4.jpg
http://i224.photobucket.com/albums/dd86/pepe_84/pReader5.jpg

-------------------------------------------------------------------------------
Install Notes
-------------------------------------------------------------------------------
1. Just copy to the gamedata
2. and launch game
3. check pda map
4. and you will see the results

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


DOWNLOAD: http://www.filefactory.com/file/0ba89d/

DISCUSSION: http://tinyurl.com/5zyol3
  20:51:05  17 May 2008
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Steelhawk92
Average Joe - Used to be Jamie1992
(Resident)

 

 
On forum: 03/16/2008
Messages: 5051
Wow this sounds awesome how compatible is it with other mods?
  21:03:27  17 May 2008
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barin
scripter
(Resident)

 

 
On forum: 09/12/2007
Messages: 702

---QUOTATION---
Wow this sounds awesome how compatible is it with other mods?
---END QUOTATION---



It's compatible with everything which is not using:

- ui_main_menu.script
- smart_terrain.script
- message_box.xml
- map_spots.xml

but you can merge it quickly, besides it's not a mod, it is a debug tool and it's main purpose is to help you with certain things, so don't use those files in finall release of your mods or at least block those scripts.
  00:46:20  18 May 2008
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Steelhawk92
Average Joe - Used to be Jamie1992
(Resident)

 

 
On forum: 03/16/2008
Messages: 5051

---QUOTATION---
Wow this sounds awesome how compatible is it with other mods?

It's compatible with everything which is not using:

- ui_main_menu.script
- smart_terrain.script
- message_box.xml
- map_spots.xml

but you can merge it quickly, besides it's not a mod, it is a debug tool and it's main purpose is to help you with certain things, so don't use those files in finall release of your mods or at least block those scripts.
---END QUOTATION---



awesome so if i wanted to i could merge this with amk and when im looking for say some ammo or supplys i could scan around the zone and look at some smart terrains and look for some easy pray or someone on their own
  10:28:39  18 May 2008
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FreeKiller
Senior Resident
 

 
On forum: 10/24/2007
Messages: 613
T.H,.A.N.K.S. x 1.000.000

guys,please,work with this,we need a lot of smart terrains for a freeplay mod(WE ALL,not only one or other team)

is funny see npc doing different things,not allways the same
  12:38:13  18 May 2008
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Steelhawk92
Average Joe - Used to be Jamie1992
(Resident)

 

 
On forum: 03/16/2008
Messages: 5051
this may be a stupid question but is it possible to make smart terrains with this
  14:36:22  18 May 2008
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FreeKiller
Senior Resident
 

 
On forum: 10/24/2007
 

Message edited by:
FreeKiller
05/18/2008 14:38:12
Messages: 613

---QUOTATION---
this may be a stupid question but is it possible to make smart terrains with this
---END QUOTATION---



with this you can see info to make new smart terrains,also how they work,or start work,thought,i haven´t try yet,but this don´t create automaticaly the ST,is info of what you need to create them,then you will need to add those smart terrains in....i don´t know(still)

jamie,do it,please,i will do it too,but after someone will compile our smart terrains for a better STALKER for all
  15:14:54  18 May 2008
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Kanyhalos
Level ?? Demon (Boss)
(Resident)

 

 
On forum: 01/26/2007
Messages: 6527

---QUOTATION---
DISCUSSION: http://tinyurl.com/ytcmod
---END QUOTATION---



Or probably better, yet:
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=14610&sec_id=16
  23:12:51  25 July 2008
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dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
 

Message edited by:
dezodor
07/25/2008 23:13:31
Messages: 3803
Unfortunately i just noticed (after Feldar contacted me) that the PatrolReader.exe is missing from the zip :S

I reuploaded the zip, and added the reader exe too: (also fixed the modportal)

http://sdk.stalker-game.com/en/images/d/d7/Smartterrain_and_Waypoint_Tools_by_dez0wave.zip

more info:

http://sdk.stalker-game.com/en/index.php/Tool_List#Description_10
 
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