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  15:36:33  27 June 2021
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Three Mile Island
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On forum: 11/04/2008
 

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Three Mile Island
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Survival crafting games

Seems there's an entire little genre of survival games featuring crafting and snap-to-fit building elements. Many features are common enough that I suspect a lot of borrowing has been going on:

- Indie games developed in Early Access.
- Large open sandbox worlds.
- Missions or explicit quests are minimal or absent.
- Gameplay is about harvesting resources and crafting increasingly complex things in order to stay alive and explore the environment.
- Base building uses a snap-to-fit mechanic for adding crafted sections together.
- No reloading of previous saves when you die, instead a new character spawns at a different location.
- You can retrieve inventory items dropped by a previously killed character.


Rust
-----------
"a STALKER kind of world where you build your own buildings", according to the developer. Early Access in December 2013, official release in February 2018. Multiplayer only.

Rust IGN Review: https://www.youtube.com/watch?v=TOnx47sRgL8


Subnautica
-----------
Sci-Fi game in alien ocean. Early Access in December 2014, official release in January 2018. Singleplayer only.

Subnautica IGN Review: https://www.youtube.com/watch?v=uePLsB1AzCQ


ARK:Survival Evolved
---------------------
Dinosaur/prehistoric world with some Sci-Fi elements. Early Access in June 2015, official release in summer 2017. Single- or multiplayer.

ARK: Survival Evolved IGN Review: https://www.youtube.com/watch?v=E9Wb_zRnJek


Conan Exiles
-------------
Conan-inspired world, seems more gory than the others. Early Access in early 2017, official release in May 2018. Single- or multiplayer.

Conan Exiles IGN Review: https://www.youtube.com/watch?v=wCOoADqr8oo


Subnautica:Below Zero
---------------------
Sequel to Subnautica but with more NPCs and voice acting. Early access in early 2019, official release in May 2021. Singleplayer only.


Valheim
---------
Viking-inspired world. Early Access in early 2021. Single- or multiplayer.

Valheim Early Access Review: https://www.youtube.com/watch?v=4aE96A70YxM
  15:50:50  27 June 2021
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Lord_Santa
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On forum: 07/04/2007
 

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Lord_Santa
06/27/2021 15:51:13
Messages: 2716

---QUOTATION---
Survival crafting games

Seems there's a entire little genre of survival games featuring crafting and snap-to-fit building elements. Many features are common enough that I suspect a lot of borrowing has been going on:

- Indie games developed in Early Access.
- Large open sandbox worlds.
- Missions or explicit quests are minimal or absent.
- Gameplay is about harvesting resources and crafting increasingly complex things in order to stay alive and explore the environment.
- Base building uses a snap-to-fit mechanic for adding crafted sections together.
- No reloading of previous saves when you die, instead a new character spawns at a different location.
- You can retrieve inventory items dropped by a previously killed character.

---END QUOTATION---



I do believe that Unreal World (in development since 1992) ticks all those boxes:

http://www.unrealworld.fi/

highly recommended to anyone who enjoy this type of game, as it's one of the deepest experiences available in the genre, apart from Dwarf Fortress Adventure -mode (which, by pure incident, also ticks all said boxes)

http://www.bay12games.com/dwarves/

uncertain how long the adventure-mode been in development, but I been playing it for at least a decade by now
  21:32:41  27 June 2021
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Three Mile Island
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Those look very different visually though --is it "rougelike" or "top down" it's called? Reminds me of Don't Starve:
https://store.steampowered.com/app/219740/Dont_Starve/
https://en.wikipedia.org/wiki/Don%27t_Starve
  22:35:45  27 June 2021
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Lord_Santa
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---QUOTATION---
Those look very different visually though --is it "rougelike" or "top down" it's called? Reminds me of Don't Starve:
https://store.steampowered.com/app/219740/Dont_Starve/
https://en.wikipedia.org/wiki/Don%27t_Starve
---END QUOTATION---



Rogue-likes, I suppose - especially Unreal World has served as inspiration for basically all survival/crafting games; It has a lot of depth to it and although the graphics may seem simplistic compared to contemporary titles (especially Dwarf Fortress), they have such intricate mechanics that after an hour or so of gameplay, it's easy to simply get lost in the world(s) themselves

Dwarf Fortress is coming to Steam with graphics, 'when it's done', which would be neat to see; it's the most sophisticated world-creator ever made, afaik and has more depth to it than any other game I can think of
  21:04:07  28 June 2021
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Three Mile Island
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Survival crafting games

7 Days to Die
----------------
Post-apocalyptic zombie world. Still in Early Access since 2013. Seems to have NPCs and missions.

Evolution of 7 Days to Die - From 2013 to 2021
https://www.youtube.com/watch?v=Zo0CT9eDzAg


Green Hell
------------
Amazon rain forest world. Not sure if it's been in Early Access, but released in September 2019.

Green Hell Review - Should You Buy It?
https://www.youtube.com/watch?v=qXnC5Tbugg4
  22:25:58  7 July 2021
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Three Mile Island
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The Forest
------------
Peninsula inhabitated by cannibals, the latter said to have very good AI. Early access in 2013(?), official release in 2018.

The Forest IGN Review: https://www.youtube.com/watch?v=FM28K6ABbQs


Raft
---------
In this game you seem to expand the size of a raft and visit small islands. Apparently very popular despite the seemingly limited concept. In Early access since 2018.

Raft - Launch Trailer
https://www.youtube.com/watch?v=__w615A5lC4
  20:44:54  11 July 2021
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Three Mile Island
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Survival crafting games

Grounded
------------
https://en.wikipedia.org/wiki/Grounded_(video_game)
"In the game, players are shrunk to the size of an ant and attempt to survive in a backyard filled with dangers." Early Access 2018, full release expected in 2021.

Grounded Early Access IGN Review
https://www.youtube.com/watch?v=XNgCMcl6uDk
  22:32:47  18 August 2021
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Three Mile Island
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Three Mile Island
08/19/2021 16:41:01
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Survival crafting games

Voidtrain
----------

Seems to be based on a train running through the sky, with flying sharks (reminds me a bit of Raft above). Early Access on Epic.

Trailer:
https://www.youtube.com/watch?v=o0bIODWSX5Y

Review: https://www.pcgamer.com/i-built-a-lovely-interdimensional-train-in-this-survival-game-but-flying-sharks-keep-trying-to-eat-it/
  19:55:27  19 August 2021
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Three Mile Island
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I should have mentioned Minecraft already in the first post, it seems to be the common foundation for the mining and crafting in all these games. But I haven't played Minecraft myself so I can't say if there are even more similarities.
  20:43:27  16 September 2021
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Three Mile Island
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Youtuber Glock9 has gameplay videos from several of the games in this thread. 7 Days To Die and ARK seem to be the most common, but I also saw a couple with Valheim and Green Hell: https://www.youtube.com/c/Glock9/videos
  09:11:04  17 September 2021
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Tejas Stalker
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Survival crafting games

I guess I was too old for Minecraft. The graphics were just too crude for me to consider getting into it. The closest thing I had gotten to "crafting" ( no survival involved ) a couple of decades back were the Roller Coaster Tycoon series, where you crafted Amusement Parks on a budget and managed the concessions and customers.

Valheim appears to be an upgrade slightly to the Minecraft landscape but with more RPG elements. Since the Stalker Games came out, the biggest thing that has impressed me and in my opinion is the ultimate crafting survival game has been The Long Dark. It has been a great value for many years as the crafting has gotten more refined and diverse, while new levels have been continually added even to this day. It's my 2nd favorite Game since 2007.

No Dinosaurs, No Zombies, No Cannibals or the usual gimmicks. It's just you and the elements in the Canadian north with some animals, that you can adjust through the difficulty to make them dangerous or they avoid you unless attacked. I highly recommend this Game.

TS
  12:58:14  17 September 2021
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Three Mile Island
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Three Mile Island
09/17/2021 13:01:52
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Survival crafting games

7 Days to Die reminds me a little of Postal 2, both having great mechanics but simple graphics by today's standards. In addition to exploration and scavenging you spend the week building base defenses to protect yourself from the weekly zombie invasion. The individual zombies don't seem too bright, but if the design of your base is poor they will overrun it.

Being able to craft a completely customized base almost anywhere in the gameworld results in enormous strategic possibilities and gameplay variation, both in terms of logistics and defense.

I've hesitated to include The Long Dark in this thread, not because it doesn't seem like a great game, but since it doesn't feature the defining base building mechanic. Skyrim too let's you gather resources in the gameworld (hunting for pelts, picking flowers, mining ore) and then craft potions, weapons and armors, but you can't craft larger items than that.
  01:21:25  18 September 2021
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Tejas Stalker
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Message edited by:
Tejas Stalker
09/18/2021 1:27:28
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Survival crafting games

Yes, I was thinking about what I wrote afterwards, and realized The Long Dark may not fully fit the description or idea of what some people have in mind of being a "crafting" game. Mainly because you are not building structures, buildings or walls.

However you can craft weapons like knives, bows and arrows. You have to skin animals for the guts, the hide and harvest the meat for consumption. From the animal skins you can craft pants, jackets, gloves, shoes and a hat. You can make a snow shelter by collecting pieces of wood and using animals hides. There are many other small features that take time and resources to produce, like crafting or making medicines from things found in nature.

However it's the survival elements that make The Long Dark such a stand out game. Unlike most of the others mentioned, there's no infinite lives or do-overs. There's no restarting things to recover dropped or nearby resources from your prior death. There is only one life and if you die, your game is over and everything is lost. How can there be anything harder? Are any of the others deserving of being called a "survival" game if your survival is as easy as making a few more mouse clicks, and you are right back where you left off?

TS
  20:46:22  18 September 2021
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Lord_Santa
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well, Minecraft, Unreal World, Dwarf Fortress and Project Zomboid all have perma-death as option

Project Zomboid is (I would say) one of the best, if not the best multiplayer survival/crafting -game; it's got an isometric perspective, but that is alleviated by being able to zoom out a lot

I have been playing it since its first iteration many moons ago and ever since it has grown into something quite extraordinary

it tasks you with surviving in various towns and surrounding landscape, alone against zombies - basically you get to plunder the remaining houses, drive cars, barricade yourself using planks, build yourself a hut, grow a garden, etc. - everything that you could imagine doing during a zombie -apocalypse, trapped inside of a 'town/county', with electricity running out and water running out, etc. there are a plethora of scenarios and options to choose between

it is one of the finest examples of love for details in terms of survival/crafting games, in my opinion

bMinecraft I started playing back when it was in infdev, many moons ago and I have kept playing both single and multi -player for years; it's a neat enough experience, depending on what you want from it, but since I personally prefer 'adventuring', I have always found it sorely lacking, due to simply having little of no point to investigate anything beyond the first few biomes

sure, if you want to build yourself a fancy house using blocks, but there is no purpose to having said house, etc. - of course this has all been expanded greatly upon, both in vanilla and by mods, but in the end Minecraft lacks soul if you ask me
  01:52:27  19 September 2021
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Three Mile Island
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Three Mile Island
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Tejas Stalker,

---QUOTATION---
Survival crafting games

Yes, I was thinking about what I wrote afterwards, and realized The Long Dark may not fully fit the description or idea of what some people have in mind of being a "crafting" game. Mainly because you are not building structures, buildings or walls.

---END QUOTATION---


Perhaps the thread should've been called "Base building survival games", since base building part is indeed one of the defining characteristics, just as much as the survival mechanic. Most/all of the games I've listed also share the same "snap-to-fit" mechanic for joining house walls etc, so I suspect they're either borrowing heavily from somewhere. Maybe they're licensing the same software library.


---QUOTATION---
Unlike most of the others mentioned, there's no infinite lives or do-overs. There's no restarting things to recover dropped or nearby resources from your prior death. There is only one life and if you die, your game is over and everything is lost. How can there be anything harder?
---END QUOTATION---


We could rig our PCs to administer an electric shock when losing.

At least Subnautica and ARK do have Hardcore modes (with permadeath, I've read). In practice I play ARK almost as if permadeath was enabled, due to my lingering fear of losing my inventory since the early game. That's also one reason my progress in ARK is so slow.

That said I'm not too fond of the idea of permadeath, since it makes your loss bigger the longer you've played. I imagine I would not want to replay a game if I'd come a very long way in it (say months) and then lost all that progress. It certainly works well in shorter games, like the classic arcade games.

Permadeath also discourages you from taking any risks (such as parkour) or building anything unnecessarily involved. Maybe it will even nudge game developers to make sure players are never killed by random freak incidents (due to say an unpredictable AI, like Stalker's) to avoid the resulting player rage and low game reviews?


---QUOTATION---
Are any of the others deserving of being called a "survival" game if your survival is as easy as making a few more mouse clicks, and you are right back where you left off?
---END QUOTATION---


Isn't Stalker deserving of being called a survival game either then, with its quicksaves, named saves and level changer autosaves?
  01:55:55  19 September 2021
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Three Mile Island
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Lord_Santa,

---QUOTATION---
well, Minecraft, Unreal World, Dwarf Fortress and Project Zomboid all have perma-death as option
---END QUOTATION---


Can you actually get killed in Minecraft? I know nothing about the game, always thought it was a mining and building simulator of some sort.
  01:58:13  19 September 2021
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Three Mile Island
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Survival crafting games

Icarus
-----------

This game appears to take place on a very Earth-like alien planet featuring violent storms, wildfires and bears. To be released in November 2021 it seems:
https://store.steampowered.com/app/1149460/ICARUS/

Icarus explained, with developer Dean Hall | Preview:
https://www.youtube.com/watch?v=Losdw9vgQcc

Trailer:
https://www.youtube.com/watch?v=0w1tEeQ201g
  07:45:03  19 September 2021
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Lord_Santa
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---QUOTATION---
Lord_Santa,
well, Minecraft, Unreal World, Dwarf Fortress and Project Zomboid all have perma-death as option
Can you actually get killed in Minecraft? I know nothing about the game, always thought it was a mining and building simulator of some sort.
---END QUOTATION---



yeah - there's plenty of things that can kill you in Minecraft; most noticeably 'creepers', I s'pose; annoying creatures that sneak up on you and explode

Minecraft is mostly peaceful during day-time, whilst at night-time there are Zombies, skeletons and other various creatures out to get you; these days they have added plenty more stuff that will chase you during the days, as well (also given a bit more incentive to explore)

Minecraft itself is a based on infiminer, which (to my knowledge) was more about mining and digging, rather than fighting enemies

the enemies of Minecraft are rather dull and don't really have much in terms of an A.I., but they do add a sense of urgency when playing

of course, a lot of people simply play in 'peaceful' mode, or 'constructive', or whatever their called, where they simply have an endless supply of bricks/tools and cannot die

Minecraft has a lot of things going on under the hood and is more complex in nature than other survival/crafting -games, but it's also much more than 'just a game', since it can be used to create... very odd things; I mean it's been at least a decade since I saw the first computer having been built in Minecraft and the things they create these days is just silly, such as

[Minecraft Computer Engineering] - Quad-Core Redstone Computer v5.0 [12k sub special!]
https://youtu.be/SbO0tqH8f5I

Minecraft's popularity is largely depending on its community and although there's been a few ups and downs, it's still standing tall and ever since Microsoft bought [it], they have been further expanding upon the basic concept [of] Minecraft and applying it elsewhere (in educational programs, etc.)

It's a difficult game to expalin, since it very much depends on what you as the player do with it; I personally roam around the world and explore, building little huts and such, while my friends have been creating elaborate systems and structures that I simply have little to no interest in - it is the very definition of a time-sink and I have little to no time for such 'games' these days and once I've tired of the 'game-loop', I usually just quit games such as these, unless they have something more enticing to offer, than simply 'mucking about with systems'
  13:19:40  19 September 2021
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Three Mile Island
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Never heard of Infiniminer before. Seems there's always a predecessor to everything... Minecraft does indeed sound like a graphically simple survival crafting game, but with lots of potential for more.

Those Redstone computers seems to be functional all the way down to binary level: https://minecraft.fandom.com/wiki/Tutorials/Redstone_computers --let's hope that guy didn't build it with permadeath enabled (actually I wouldn't be surprised if he did)!
  13:59:23  19 September 2021
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Tejas Stalker
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Message edited by:
Tejas Stalker
09/19/2021 14:06:32
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Survival crafting games

Three Mile Island:

---QUOTATION---

Isn't Stalker deserving of being called a survival game either then, with its quicksaves, named saves and level changer autosaves?

---END QUOTATION---



I had so much trouble with this sentence. I had to re-read it several times despite knowing what you meant by it the first time. I think you meant to say "Isn't Stalker not deserving of being called a survival game either then..."

I wasn't really focusing on the "Survival" element but the "Crafting" part as much. Yes, you can start over in Stalker but it depends on your playing style. For example, you seem to die so much in Ark because you take a lot of unnecessary chances or you're just not playing it like a real "Survival" Game. You play it like an exploration crafting Game where getting killed is just an annoyance you have to deal with.

I play Stalker very seriously and don't take unnecessary chances but every once in awhile, albeit rarely I have been killed. I'm making a lot of Manual Saves in case my Game crashes or gets bugged. However many Stalker Mods like CoC do have a mode where if you get killed, the Game is over. There's also another popular feature like in CoC, where you die but re-spawn so to speak, in the life of one of your Companions.

The Long Dark has 4 modes of Playing. The easiest has wildlife run away from you ( mainly the wolves, moose and bears ) while the 3 harder modes they will attack you. Actually if you attack a bear first in any mode, they will attack if they can get access to you. I started out on the easiest mode because I am more interested in exploration and gathering supplies for survival against the elements. One time I decided I was ready for the next mode. I started out and gathered some good supplies after a week of play. I had spent a day sorting out my supplies, cooking food and making potable water during a blizzard. The next day the storm cleared and I was happy to be able to go outside again. I stepped out the door of the building I had made my base. I took just a few steps out and a wolf came from around the corner, attacked me and I died.

After that I went back to the easier mode. I just didn't have the time to keep doing that and to prove myself wanting to advance to the next mode. As I mentioned, the exploration element was my favorite part. And of course the search for collectible and rare items needed to survive. If I was playing nothing but The Long Dark all the time, for years like I do the Stalker Games, I would have eventually ascended to the more difficult modes. However as it was, I only returned to TLD when I was taking a break between playing and testing new Stalker Mods. When I would return, every other year or so, there were always new levels to explore.

So the question is... are you more interested in survival or crafting?

TS
  23:10:57  19 September 2021
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Three Mile Island
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Survival crafting games


---QUOTATION---
I think you meant to say "Isn't Stalker not deserving of being called a survival game either then..."
---END QUOTATION---


That could well be the case.


---QUOTATION---
For example, you seem to die so much in Ark because you take a lot of unnecessary chances or you're just not playing it like a real "Survival" Game. You play it like an exploration crafting Game where getting killed is just an annoyance you have to deal with.
---END QUOTATION---


On the contrary, once I learned to be careful my death rate has declined to almost zero. Here are the most recent incidents I think:

- January/February: killed by rabid Bats several times in the lava cave.
- March: killed outside my base by two Allosaurs.
- August: killed by two Alpha Raptors.

Only one death in the last 6 months seems like a fairly good survival ratio. In fact I should take more risks in order to progress faster, but now I'm helplessly conditioned to be cautious.


---QUOTATION---
I play Stalker very seriously and don't take unnecessary chances but every once in awhile, albeit rarely I have been killed.
---END QUOTATION---


Same here once I became familiar with the mechanics and AI. First learning the game was a different issue, of course.

ARK is different because I keep encountering new animals with unknown capabilities. If/when is this new animal hostile? Can I kill it, or at least outrun it? What kind of base would protect me? Only way to find out is by experimenting (or reading online).

In Subnautica I drowned a lot because I was too greedy to return to the surface in time. No excuses.


---QUOTATION---
There's also another popular feature like in CoC, where you die but re-spawn so to speak, in the life of one of your Companions.
---END QUOTATION---


Were those companions in-game NPCs while you're still alive, so that the squad would die off one by one? Sounds interesting.


---QUOTATION---
I stepped out the door of the building I had made my base. I took just a few steps out and a wolf came from around the corner, attacked me and I died.
---END QUOTATION---


That would suck in a permadeath game if it was impossible to prepare for. Couldn't you scout the area from inside your base? That's one reason I build watchtowers in ARK. I usually take a peek before going out.


---QUOTATION---
So the question is... are you more interested in survival or crafting?
---END QUOTATION---


For me it's the survival, but crafting bases is an interesting way to accomplish that. I don't have the patience for building pretty castles for its own sake.
  07:38:27  20 September 2021
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Tejas Stalker
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Message edited by:
Tejas Stalker
09/20/2021 7:40:29
Messages: 29147
Survival crafting games

Three Mile Island:

---QUOTATION---

On the contrary, once I learned to be careful my death rate has declined to almost zero. Here are the most recent incidents I think:

- January/February: killed by rabid Bats several times in the lava cave.
- March: killed outside my base by two Allosaurs.
- August: killed by two Alpha Raptors.

Only one death in the last 6 months seems like a fairly good survival ratio. In fact I should take more risks in order to progress faster, but now I'm helplessly conditioned to be cautious.

---END QUOTATION---



That's good to here. All I remember are stories of you dying continuously and having to go back to recover whatever you dropped or continue what you were doing.


---QUOTATION---

ARK is different because I keep encountering new animals with unknown capabilities. If/when is this new animal hostile? Can I kill it, or at least outrun it? What kind of base would protect me? Only way to find out is by experimenting (or reading online).

---END QUOTATION---



Yeah, from what I've read there's just way too many Dinosaurs and other creatures in Ark. I don't mind meeting a few new ones as you go along like in the Stalker Games, but I would not be playing Stalker if it was anything like Ark with it's overabundant wildlife.


---QUOTATION---

In Subnautica I drowned a lot because I was too greedy to return to the surface in time. No excuses.

---END QUOTATION---



That sounds like something I would do.


---QUOTATION---

Were those companions in-game NPCs while you're still alive, so that the squad would die off one by one? Sounds interesting.

---END QUOTATION---



As far as I know it's the Companions you hired and traveled with you. That way you could loot your corpse ( if possible depending on the enemy men and mutants around you ) to recover any valuables.


---QUOTATION---

That would suck in a permadeath game if it was impossible to prepare for. Couldn't you scout the area from inside your base? That's one reason I build watchtowers in ARK. I usually take a peek before going out.

---END QUOTATION---



Some buildings or structures are better suited to stepping outdoors to get a good view of any danger but you can't see through most windows. Only the watch or fire towers have windows you can see through. It was just bad luck in my case and not very common. Unfortunately the coastal town I was in, was coincidentally a well know wolf territory.


---QUOTATION---

For me it's the survival, but crafting bases is an interesting way to accomplish that. I don't have the patience for building pretty castles for its own sake.

---END QUOTATION---



I love exploration. Survival follows that in dealing with enemies or animals. Crafting can aid in both but I tend to favor Apocalyptic Games where towns, building and structures are your ready made shelters and not something you spend a lot of time in the Game building.

TS
  11:58:39  20 September 2021
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Lord_Santa
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Dead State: Re-Animated

I bought Dead State way back in the days, having followed its progress closely for quite some time beforehand:

https://www.pcgamer.com/2014-personal-pick-dead-state/

the review kinda says it all, except that the 'Re-animated' update has (apparently) improved the game vastly

I personally haven't invested as much time in this game, as I'd have liked to, but if you are more into character-interaction, story-telling and scavenging for supplies, then this might be up your alley

on the surface it's a zombie-apocalyptic scenario played out in isometric perspective, with turn-based combat, but underneath the surface lies a rather complex management-game, where you need to secure your base(s) and manage your survivors and their various moods, as the scenario unfolds, giving you plenty of choices to be had at any given moment

(currently 75% off at Steam )

https://store.steampowered.com/app/239840/Dead_State_Reanimated/
  18:39:21  20 September 2021
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
Messages: 3673
Survival crafting games


---QUOTATION---
That's good to here. All I remember are stories of you dying continuously and having to go back to recover whatever you dropped or continue what you were doing.

---END QUOTATION---


But those stories are more fun to write about. Who wants to hear about me building another fence wall?


---QUOTATION---


ARK is different because I keep encountering new animals with unknown capabilities. If/when is this new animal hostile? Can I kill it, or at least outrun it? What kind of base would protect me? Only way to find out is by experimenting (or reading online).


Yeah, from what I've read there's just way too many Dinosaurs and other creatures in Ark. I don't mind meeting a few new ones as you go along like in the Stalker Games, but I would not be playing Stalker if it was anything like Ark with it's overabundant wildlife.

---END QUOTATION---


It's not like a dinosaur salad. In each biome you may find say a dozen species, and of these only 4-5 are common. Some rare species I've just seen 1-3 times in total.

A related nice feature is that animals of the same species have individual variation in their stats. So maybe you can kill one individual with just two hits, but the next one requires 3-4. Details like that prevents killing animals from becoming a routine.


---QUOTATION---
Some buildings or structures are better suited to stepping outdoors to get a good view of any danger but you can't see through most windows. Only the watch or fire towers have windows you can see through. It was just bad luck in my case and not very common. Unfortunately the coastal town I was in, was coincidentally a well know wolf territory.

---END QUOTATION---


Can't you place obstacles or traps to alert you of intruders? ARK lets you craft trip wire alarms and IEDs, but I haven't tried them yet.


---QUOTATION---
I love exploration. Survival follows that in dealing with enemies or animals. Crafting can aid in both but I tend to favor Apocalyptic Games where towns, building and structures are your ready made shelters and not something you spend a lot of time in the Game building.
---END QUOTATION---


I think both are great activities. Crafting new camps/bases makes sense in a wilderness without buildings, where you need protection from the environment. For example, in Green Hell it seems you need to craft a rain shelter in order to light a fire.

It seems 7 Days To Die lets you both explore existing buildings and demolish and rebuild/expand them, or build entirely new structures from scratch.
  10:37:27  21 September 2021
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
09/21/2021 10:37:55
Messages: 29147
Survival crafting games

Lord_Santa:

---QUOTATION---

Dead State: Re-Animated

I bought Dead State way back in the days, having followed its progress closely for quite some time beforehand:

https://www.pcgamer.com/2014-personal-pick-dead-state/

the review kinda says it all, except that the 'Re-animated' update has (apparently) improved the game vastly

I personally haven't invested as much time in this game, as I'd have liked to, but if you are more into character-interaction, story-telling and scavenging for supplies, then this might be up your alley

on the surface it's a zombie-apocalyptic scenario played out in isometric perspective, with turn-based combat, but underneath the surface lies a rather complex management-game, where you need to secure your base(s) and manage your survivors and their various moods, as the scenario unfolds, giving you plenty of choices to be had at any given moment

(currently 75% off at Steam )

https://store.steampowered.com/app/239840/Dead_State_Reanimated/

---END QUOTATION---



Lord_Santa

I see that you already posted this earlier but then deleted it and re-posted it. I know exactly why. The dreaded situation of being the 10th post on the page and then having someone come quickly behind you, starting a new page. The fear that people won't realize your new post on the previous page, as they look at new content that appears to be the one and only new arrival.

I know the feeling. I've been there many times myself and will sometimes wait so I'm not stuck being the 10th post. If it's a slow thread without much conversation, it doesn't matter as much, but when there's activity of several people, it's quite easy for that 10th post to be overlooked unless people wisely go back a page to make sure.

^ ^ ^ ^ ^

I checked out Dead State. Not my cup of tea because I've never been a fan of controlling people using an isometric perspective. I appreciate you being able to label it properly. I'm sure many people reading this who like the type will appreciate your post.

You might want to also post it in "Gaming deals/freebies" since 75% off is such a good deal.

TS
  10:55:28  21 September 2021
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Lord_Santa
>>opinions will differ>>
(Resident)

 

 
On forum: 07/04/2007
Messages: 2716
Terraria

Terraria is a 2D side-scrolling (multi-directional) survial/crafting -game, initially perceived in the same vein as Minecraft; Released back in 2011, it has gained a huge following and is all things considered a runaway success

the game itself is reminscent of the 16-bit era -style of platformers, albeit with more sprites and colors than you could ever cram into any 16-bit system

the basic premise is simple enough; gather resources, craft items, push back the evil 'scurge' and defeat the boss(es)

as you start constructing your buildings, various characters will move in (if you so please) and you will soon be able to have a healer, shop-keeper and other various NPCs living with you

there are plenty of 'events' occuring, such as "Bloodmoon", when you get attacked by waves of enemies, as well as a plethora of boss-fights

the various environments are detailed and offer plenty of challenge and incentive to explore; there are more items to craft than I've ever managed to deal with - plenty of traps and various other fun things to place and to avoid

there are dungeons, underground houses, grappling-hooks, jet-boots - you name it, this game got it all

it's a hybrid of action/rpg/platformer/survival/crafting and is extremely easy to get into and lose a couple of hours, due to its simple, yet satisfying progression and exploration -elements

it's available for PC and all major consoles, dating back to the PS3/Xbox 360 -era and has received numerous updates over the decade since it was released; on PC it has a very active modding-community and also a Steam -workshop for those inclined

playing it together with friends can truly heighten the experience
  10:57:42  21 September 2021
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Lord_Santa
>>opinions will differ>>
(Resident)

 

 
On forum: 07/04/2007
Messages: 2716

---QUOTATION---
Survival crafting games

Lord_Santa:

Dead State: Re-Animated

I bought Dead State way back in the days, having followed its progress closely for quite some time beforehand:

https://www.pcgamer.com/2014-personal-pick-dead-state/

the review kinda says it all, except that the 'Re-animated' update has (apparently) improved the game vastly

I personally haven't invested as much time in this game, as I'd have liked to, but if you are more into character-interaction, story-telling and scavenging for supplies, then this might be up your alley

on the surface it's a zombie-apocalyptic scenario played out in isometric perspective, with turn-based combat, but underneath the surface lies a rather complex management-game, where you need to secure your base(s) and manage your survivors and their various moods, as the scenario unfolds, giving you plenty of choices to be had at any given moment

(currently 75% off at Steam )

https://store.steampowered.com/app/239840/Dead_State_Reanimated/


Lord_Santa

I see that you already posted this earlier but then deleted it and re-posted it. I know exactly why. The dreaded situation of being the 10th post on the page and then having someone come quickly behind you, starting a new page. The fear that people won't realize your new post on the previous page, as they look at new content that appears to be the one and only new arrival.

I know the feeling. I've been there many times myself and will sometimes wait so I'm not stuck being the 10th post. If it's a slow thread without much conversation, it doesn't matter as much, but when there's activity of several people, it's quite easy for that 10th post to be overlooked unless people wisely go back a page to make sure.

^ ^ ^ ^ ^

I checked out Dead State. Not my cup of tea because I've never been a fan of controlling people using an isometric perspective. I appreciate you being able to label it properly. I'm sure many people reading this who like the type will appreciate your post.

You might want to also post it in "Gaming deals/freebies" since 75% off is such a good deal.

TS
---END QUOTATION---



heh - didn't even realize; I've posted it in the "Gaming deals/freebies" as well
  11:00:51  21 September 2021
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
09/21/2021 11:04:54
Messages: 29147
Survival crafting games

Three Mile Island:

---QUOTATION---

But those stories are more fun to write about. Who wants to hear about me building another fence wall?

---END QUOTATION---



Yes, some of the best moments in first playing Stalker were the glorious deaths. However in your case, coming up with new ways to protect yourself and advance in the Game are also interesting.


---QUOTATION---

ARK is different because I keep encountering new animals with unknown capabilities. If/when is this new animal hostile? Can I kill it, or at least outrun it? What kind of base would protect me? Only way to find out is by experimenting (or reading online).

It's not like a dinosaur salad. In each biome you may find say a dozen species, and of these only 4-5 are common. Some rare species I've just seen 1-3 times in total.

A related nice feature is that animals of the same species have individual variation in their stats. So maybe you can kill one individual with just two hits, but the next one requires 3-4. Details like that prevents killing animals from becoming a routine.

---END QUOTATION---



Maybe, but to me they're all Dinosaurs. Almost as boring as the plethora of Zombie Games. I even hate Stalker Mods with the unarmed Zombies. I guess it's going to be awhile before something comes along to replace them.


---QUOTATION---

Can't you place obstacles or traps to alert you of intruders? ARK lets you craft trip wire alarms and IEDs, but I haven't tried them yet.

---END QUOTATION---



No, but you just reminded me that in TLD, you can craft snares using wood, metal and animal intestines that you place on the ground and leave unattended. You catch rabbits this way, which is more economical than wasting bullets and more accurate than shooting them with a bow and arrow. A new recent dynamic was added where the Player can pick up a rock, toss it at them and stun them. You have to be very quick to rush over to grab them otherwise they wake up and run off. If you do catch them. you twist their neck to kill them and then you get busy harvesting them for the hide, intestines and meat for consumption.


---QUOTATION---

I think both are great activities. Crafting new camps/bases makes sense in a wilderness without buildings, where you need protection from the environment. For example, in Green Hell it seems you need to craft a rain shelter in order to light a fire.

It seems 7 Days To Die lets you both explore existing buildings and demolish and rebuild/expand them, or build entirely new structures from scratch.

---END QUOTATION---



I'm not familiar with that Game. I'll have to check it out.

I also just discovered this new Game, to be released at a later date. It is described as a cross between The Long Dark and The Thing:

FRIGID https://store.steampowered.com/app/905540/FRIGID/

TS
  23:05:20  21 September 2021
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
Messages: 3673
Tejas,

---QUOTATION---
Maybe, but to me they're all Dinosaurs.
---END QUOTATION---


Only some are actual dinosaurs, the rest are just Prehistoric. For example, at Far's Peak the most common species to spawn are Hyena, Eagle, Sabertooth and Scorpion. Among the actual dinosaurs there's even more variation, both visually and behaviorally.

When it comes to monsters in general I guess there are just a few categories to choose from as a writer:

* Modern world animals - usually not scary or dangerous enough, since almost none of them actively prey on humans. Rabies might help.

* Sci-fi creatures - require a lot of creativity to invent from scratch.

* Mythological creatures - often tied to specific times and places.

* Dinosaurs - easy for developers to look up in books, have scary looks and behaviors, so far only used in a few obscure games. Traditionally assumed to be stupid though, and perhaps marred by small children's fascination.


---QUOTATION---
Almost as boring as the plethora of Zombie Games. I even hate Stalker Mods with the unarmed Zombies. I guess it's going to be awhile before something comes along to replace them.
---END QUOTATION---


I wouldn't mind unarmed zombies in Stalker, except that the lore does not quite support their existence (though I suppose armed Stalkers could forget their weapons once zombiefied). Also it doesn't make sense that unarmed zombies can do that much damage to you.

In other games zombies feel a bit overused, but zombiefication is one of few plot excuses for having hordes of people commit suicide attacks against you (assuming that's considered fun gameplay). I guess lazy developers like not having to develop advanced AI for them as well...
  02:09:20  23 September 2021
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
Messages: 29147
Survival crafting games

Frigid - Long Dark Winter Survival meets Post Apocalyptic The Thing
https://www.youtube.com/watch?v=Xkoemt7zFIE

TS
  02:42:22  24 September 2021
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
Messages: 29147
Survival crafting games

This was posted in a Stalker Facebook group. I've never heard of it but it does appear to be another Stalker clone among the many we've seen. Anyone here play it?

Shadows of Kurgansk
https://store.steampowered.com/app/463860/Shadows_of_Kurgansk/

TS
  02:15:10  25 September 2021
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
Messages: 29147
Survival crafting games

This looks good. Sadly I don't have a VR set-up but at least I have a moden computer now that can handle VR. This Game definitely looks influenced by the Stalker Games.

Into the Radius VR
https://store.steampowered.com/app/1012790/Into_the_Radius_VR/

TS
  04:54:20  1 October 2021
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
Messages: 29147
Survival crafting games

Discover the mysteries of the Atacama, explore the abandoned mining networks, evade the scorching sun and survive the environment in one of the most arid place in the world. Arid is a FREE survival game made by students from Breda University.

Arid ( Free )
https://store.steampowered.com/app/1463730/Arid/

TS
  23:03:26  1 October 2021
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
 

Message edited by:
Three Mile Island
10/02/2021 16:17:58
Messages: 3673
Survival crafting games

SCUM
---------

Croatian prison riot survival game. Entered Steam's Early Access in 2018, full release planned for 2021.

In some places it's labelled Multiplayer, but the developer itself website says "Multiplayer & Single Player Support".

Seems to have more gameplay mechanics than usual. You can both craft your own bases and explore existing buildings. One possible annoyance could be the countdown timer that pops up every time you want to examine a storage box or similar. Enemies in Singleplayer appear to be mostly zombies, with mechs and wildlife in at least some places.

https://gamepires.com/games/scum/
https://store.steampowered.com/app/513710/SCUM/

This is the BEST Survival Game in 2021 - SCUM
https://www.youtube.com/watch?v=V5Yb7dEV3o4

SCUM - Single Player EP1 (Getting Started)
https://www.youtube.com/watch?v=8GD-N5DkGxg
(this video was apparently made before a major graphics overhaul)
  22:02:56  11 October 2021
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
Messages: 3673
Survival crafting games

Stranded Deep
=========

Plane crash survivor in a randomly generated Pacific Ocean. Single player or co-op.

Early Access on Steam: https://store.steampowered.com/app/313120/Stranded_Deep/

Surviving Day One | Stranded Deep Gameplay | EP1
https://www.youtube.com/watch?v=vtKtz1zHve8
 
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