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  23:10:57  19 September 2021
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
Messages: 3673
Survival crafting games


---QUOTATION---
I think you meant to say "Isn't Stalker not deserving of being called a survival game either then..."
---END QUOTATION---


That could well be the case.


---QUOTATION---
For example, you seem to die so much in Ark because you take a lot of unnecessary chances or you're just not playing it like a real "Survival" Game. You play it like an exploration crafting Game where getting killed is just an annoyance you have to deal with.
---END QUOTATION---


On the contrary, once I learned to be careful my death rate has declined to almost zero. Here are the most recent incidents I think:

- January/February: killed by rabid Bats several times in the lava cave.
- March: killed outside my base by two Allosaurs.
- August: killed by two Alpha Raptors.

Only one death in the last 6 months seems like a fairly good survival ratio. In fact I should take more risks in order to progress faster, but now I'm helplessly conditioned to be cautious.


---QUOTATION---
I play Stalker very seriously and don't take unnecessary chances but every once in awhile, albeit rarely I have been killed.
---END QUOTATION---


Same here once I became familiar with the mechanics and AI. First learning the game was a different issue, of course.

ARK is different because I keep encountering new animals with unknown capabilities. If/when is this new animal hostile? Can I kill it, or at least outrun it? What kind of base would protect me? Only way to find out is by experimenting (or reading online).

In Subnautica I drowned a lot because I was too greedy to return to the surface in time. No excuses.


---QUOTATION---
There's also another popular feature like in CoC, where you die but re-spawn so to speak, in the life of one of your Companions.
---END QUOTATION---


Were those companions in-game NPCs while you're still alive, so that the squad would die off one by one? Sounds interesting.


---QUOTATION---
I stepped out the door of the building I had made my base. I took just a few steps out and a wolf came from around the corner, attacked me and I died.
---END QUOTATION---


That would suck in a permadeath game if it was impossible to prepare for. Couldn't you scout the area from inside your base? That's one reason I build watchtowers in ARK. I usually take a peek before going out.


---QUOTATION---
So the question is... are you more interested in survival or crafting?
---END QUOTATION---


For me it's the survival, but crafting bases is an interesting way to accomplish that. I don't have the patience for building pretty castles for its own sake.
  07:38:27  20 September 2021
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
09/20/2021 7:40:29
Messages: 29147
Survival crafting games

Three Mile Island:

---QUOTATION---

On the contrary, once I learned to be careful my death rate has declined to almost zero. Here are the most recent incidents I think:

- January/February: killed by rabid Bats several times in the lava cave.
- March: killed outside my base by two Allosaurs.
- August: killed by two Alpha Raptors.

Only one death in the last 6 months seems like a fairly good survival ratio. In fact I should take more risks in order to progress faster, but now I'm helplessly conditioned to be cautious.

---END QUOTATION---



That's good to here. All I remember are stories of you dying continuously and having to go back to recover whatever you dropped or continue what you were doing.


---QUOTATION---

ARK is different because I keep encountering new animals with unknown capabilities. If/when is this new animal hostile? Can I kill it, or at least outrun it? What kind of base would protect me? Only way to find out is by experimenting (or reading online).

---END QUOTATION---



Yeah, from what I've read there's just way too many Dinosaurs and other creatures in Ark. I don't mind meeting a few new ones as you go along like in the Stalker Games, but I would not be playing Stalker if it was anything like Ark with it's overabundant wildlife.


---QUOTATION---

In Subnautica I drowned a lot because I was too greedy to return to the surface in time. No excuses.

---END QUOTATION---



That sounds like something I would do.


---QUOTATION---

Were those companions in-game NPCs while you're still alive, so that the squad would die off one by one? Sounds interesting.

---END QUOTATION---



As far as I know it's the Companions you hired and traveled with you. That way you could loot your corpse ( if possible depending on the enemy men and mutants around you ) to recover any valuables.


---QUOTATION---

That would suck in a permadeath game if it was impossible to prepare for. Couldn't you scout the area from inside your base? That's one reason I build watchtowers in ARK. I usually take a peek before going out.

---END QUOTATION---



Some buildings or structures are better suited to stepping outdoors to get a good view of any danger but you can't see through most windows. Only the watch or fire towers have windows you can see through. It was just bad luck in my case and not very common. Unfortunately the coastal town I was in, was coincidentally a well know wolf territory.


---QUOTATION---

For me it's the survival, but crafting bases is an interesting way to accomplish that. I don't have the patience for building pretty castles for its own sake.

---END QUOTATION---



I love exploration. Survival follows that in dealing with enemies or animals. Crafting can aid in both but I tend to favor Apocalyptic Games where towns, building and structures are your ready made shelters and not something you spend a lot of time in the Game building.

TS
  11:58:39  20 September 2021
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Lord_Santa
>>opinions will differ>>
(Resident)

 

 
On forum: 07/04/2007
Messages: 2716
Dead State: Re-Animated

I bought Dead State way back in the days, having followed its progress closely for quite some time beforehand:

https://www.pcgamer.com/2014-personal-pick-dead-state/

the review kinda says it all, except that the 'Re-animated' update has (apparently) improved the game vastly

I personally haven't invested as much time in this game, as I'd have liked to, but if you are more into character-interaction, story-telling and scavenging for supplies, then this might be up your alley

on the surface it's a zombie-apocalyptic scenario played out in isometric perspective, with turn-based combat, but underneath the surface lies a rather complex management-game, where you need to secure your base(s) and manage your survivors and their various moods, as the scenario unfolds, giving you plenty of choices to be had at any given moment

(currently 75% off at Steam )

https://store.steampowered.com/app/239840/Dead_State_Reanimated/
  18:39:21  20 September 2021
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
Messages: 3673
Survival crafting games


---QUOTATION---
That's good to here. All I remember are stories of you dying continuously and having to go back to recover whatever you dropped or continue what you were doing.

---END QUOTATION---


But those stories are more fun to write about. Who wants to hear about me building another fence wall?


---QUOTATION---


ARK is different because I keep encountering new animals with unknown capabilities. If/when is this new animal hostile? Can I kill it, or at least outrun it? What kind of base would protect me? Only way to find out is by experimenting (or reading online).


Yeah, from what I've read there's just way too many Dinosaurs and other creatures in Ark. I don't mind meeting a few new ones as you go along like in the Stalker Games, but I would not be playing Stalker if it was anything like Ark with it's overabundant wildlife.

---END QUOTATION---


It's not like a dinosaur salad. In each biome you may find say a dozen species, and of these only 4-5 are common. Some rare species I've just seen 1-3 times in total.

A related nice feature is that animals of the same species have individual variation in their stats. So maybe you can kill one individual with just two hits, but the next one requires 3-4. Details like that prevents killing animals from becoming a routine.


---QUOTATION---
Some buildings or structures are better suited to stepping outdoors to get a good view of any danger but you can't see through most windows. Only the watch or fire towers have windows you can see through. It was just bad luck in my case and not very common. Unfortunately the coastal town I was in, was coincidentally a well know wolf territory.

---END QUOTATION---


Can't you place obstacles or traps to alert you of intruders? ARK lets you craft trip wire alarms and IEDs, but I haven't tried them yet.


---QUOTATION---
I love exploration. Survival follows that in dealing with enemies or animals. Crafting can aid in both but I tend to favor Apocalyptic Games where towns, building and structures are your ready made shelters and not something you spend a lot of time in the Game building.
---END QUOTATION---


I think both are great activities. Crafting new camps/bases makes sense in a wilderness without buildings, where you need protection from the environment. For example, in Green Hell it seems you need to craft a rain shelter in order to light a fire.

It seems 7 Days To Die lets you both explore existing buildings and demolish and rebuild/expand them, or build entirely new structures from scratch.
  10:37:27  21 September 2021
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Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
09/21/2021 10:37:55
Messages: 29147
Survival crafting games

Lord_Santa:

---QUOTATION---

Dead State: Re-Animated

I bought Dead State way back in the days, having followed its progress closely for quite some time beforehand:

https://www.pcgamer.com/2014-personal-pick-dead-state/

the review kinda says it all, except that the 'Re-animated' update has (apparently) improved the game vastly

I personally haven't invested as much time in this game, as I'd have liked to, but if you are more into character-interaction, story-telling and scavenging for supplies, then this might be up your alley

on the surface it's a zombie-apocalyptic scenario played out in isometric perspective, with turn-based combat, but underneath the surface lies a rather complex management-game, where you need to secure your base(s) and manage your survivors and their various moods, as the scenario unfolds, giving you plenty of choices to be had at any given moment

(currently 75% off at Steam )

https://store.steampowered.com/app/239840/Dead_State_Reanimated/

---END QUOTATION---



Lord_Santa

I see that you already posted this earlier but then deleted it and re-posted it. I know exactly why. The dreaded situation of being the 10th post on the page and then having someone come quickly behind you, starting a new page. The fear that people won't realize your new post on the previous page, as they look at new content that appears to be the one and only new arrival.

I know the feeling. I've been there many times myself and will sometimes wait so I'm not stuck being the 10th post. If it's a slow thread without much conversation, it doesn't matter as much, but when there's activity of several people, it's quite easy for that 10th post to be overlooked unless people wisely go back a page to make sure.

^ ^ ^ ^ ^

I checked out Dead State. Not my cup of tea because I've never been a fan of controlling people using an isometric perspective. I appreciate you being able to label it properly. I'm sure many people reading this who like the type will appreciate your post.

You might want to also post it in "Gaming deals/freebies" since 75% off is such a good deal.

TS
  10:55:28  21 September 2021
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Lord_Santa
>>opinions will differ>>
(Resident)

 

 
On forum: 07/04/2007
Messages: 2716
Terraria

Terraria is a 2D side-scrolling (multi-directional) survial/crafting -game, initially perceived in the same vein as Minecraft; Released back in 2011, it has gained a huge following and is all things considered a runaway success

the game itself is reminscent of the 16-bit era -style of platformers, albeit with more sprites and colors than you could ever cram into any 16-bit system

the basic premise is simple enough; gather resources, craft items, push back the evil 'scurge' and defeat the boss(es)

as you start constructing your buildings, various characters will move in (if you so please) and you will soon be able to have a healer, shop-keeper and other various NPCs living with you

there are plenty of 'events' occuring, such as "Bloodmoon", when you get attacked by waves of enemies, as well as a plethora of boss-fights

the various environments are detailed and offer plenty of challenge and incentive to explore; there are more items to craft than I've ever managed to deal with - plenty of traps and various other fun things to place and to avoid

there are dungeons, underground houses, grappling-hooks, jet-boots - you name it, this game got it all

it's a hybrid of action/rpg/platformer/survival/crafting and is extremely easy to get into and lose a couple of hours, due to its simple, yet satisfying progression and exploration -elements

it's available for PC and all major consoles, dating back to the PS3/Xbox 360 -era and has received numerous updates over the decade since it was released; on PC it has a very active modding-community and also a Steam -workshop for those inclined

playing it together with friends can truly heighten the experience
  10:57:42  21 September 2021
profilee-mailreply Message URLTo the Top
Lord_Santa
>>opinions will differ>>
(Resident)

 

 
On forum: 07/04/2007
Messages: 2716

---QUOTATION---
Survival crafting games

Lord_Santa:

Dead State: Re-Animated

I bought Dead State way back in the days, having followed its progress closely for quite some time beforehand:

https://www.pcgamer.com/2014-personal-pick-dead-state/

the review kinda says it all, except that the 'Re-animated' update has (apparently) improved the game vastly

I personally haven't invested as much time in this game, as I'd have liked to, but if you are more into character-interaction, story-telling and scavenging for supplies, then this might be up your alley

on the surface it's a zombie-apocalyptic scenario played out in isometric perspective, with turn-based combat, but underneath the surface lies a rather complex management-game, where you need to secure your base(s) and manage your survivors and their various moods, as the scenario unfolds, giving you plenty of choices to be had at any given moment

(currently 75% off at Steam )

https://store.steampowered.com/app/239840/Dead_State_Reanimated/


Lord_Santa

I see that you already posted this earlier but then deleted it and re-posted it. I know exactly why. The dreaded situation of being the 10th post on the page and then having someone come quickly behind you, starting a new page. The fear that people won't realize your new post on the previous page, as they look at new content that appears to be the one and only new arrival.

I know the feeling. I've been there many times myself and will sometimes wait so I'm not stuck being the 10th post. If it's a slow thread without much conversation, it doesn't matter as much, but when there's activity of several people, it's quite easy for that 10th post to be overlooked unless people wisely go back a page to make sure.

^ ^ ^ ^ ^

I checked out Dead State. Not my cup of tea because I've never been a fan of controlling people using an isometric perspective. I appreciate you being able to label it properly. I'm sure many people reading this who like the type will appreciate your post.

You might want to also post it in "Gaming deals/freebies" since 75% off is such a good deal.

TS
---END QUOTATION---



heh - didn't even realize; I've posted it in the "Gaming deals/freebies" as well
  11:00:51  21 September 2021
profilee-mailreply Message URLTo the Top
Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
09/21/2021 11:04:54
Messages: 29147
Survival crafting games

Three Mile Island:

---QUOTATION---

But those stories are more fun to write about. Who wants to hear about me building another fence wall?

---END QUOTATION---



Yes, some of the best moments in first playing Stalker were the glorious deaths. However in your case, coming up with new ways to protect yourself and advance in the Game are also interesting.


---QUOTATION---

ARK is different because I keep encountering new animals with unknown capabilities. If/when is this new animal hostile? Can I kill it, or at least outrun it? What kind of base would protect me? Only way to find out is by experimenting (or reading online).

It's not like a dinosaur salad. In each biome you may find say a dozen species, and of these only 4-5 are common. Some rare species I've just seen 1-3 times in total.

A related nice feature is that animals of the same species have individual variation in their stats. So maybe you can kill one individual with just two hits, but the next one requires 3-4. Details like that prevents killing animals from becoming a routine.

---END QUOTATION---



Maybe, but to me they're all Dinosaurs. Almost as boring as the plethora of Zombie Games. I even hate Stalker Mods with the unarmed Zombies. I guess it's going to be awhile before something comes along to replace them.


---QUOTATION---

Can't you place obstacles or traps to alert you of intruders? ARK lets you craft trip wire alarms and IEDs, but I haven't tried them yet.

---END QUOTATION---



No, but you just reminded me that in TLD, you can craft snares using wood, metal and animal intestines that you place on the ground and leave unattended. You catch rabbits this way, which is more economical than wasting bullets and more accurate than shooting them with a bow and arrow. A new recent dynamic was added where the Player can pick up a rock, toss it at them and stun them. You have to be very quick to rush over to grab them otherwise they wake up and run off. If you do catch them. you twist their neck to kill them and then you get busy harvesting them for the hide, intestines and meat for consumption.


---QUOTATION---

I think both are great activities. Crafting new camps/bases makes sense in a wilderness without buildings, where you need protection from the environment. For example, in Green Hell it seems you need to craft a rain shelter in order to light a fire.

It seems 7 Days To Die lets you both explore existing buildings and demolish and rebuild/expand them, or build entirely new structures from scratch.

---END QUOTATION---



I'm not familiar with that Game. I'll have to check it out.

I also just discovered this new Game, to be released at a later date. It is described as a cross between The Long Dark and The Thing:

FRIGID https://store.steampowered.com/app/905540/FRIGID/

TS
  23:05:20  21 September 2021
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Three Mile Island
Senior Resident
 

 
On forum: 11/04/2008
Messages: 3673
Tejas,

---QUOTATION---
Maybe, but to me they're all Dinosaurs.
---END QUOTATION---


Only some are actual dinosaurs, the rest are just Prehistoric. For example, at Far's Peak the most common species to spawn are Hyena, Eagle, Sabertooth and Scorpion. Among the actual dinosaurs there's even more variation, both visually and behaviorally.

When it comes to monsters in general I guess there are just a few categories to choose from as a writer:

* Modern world animals - usually not scary or dangerous enough, since almost none of them actively prey on humans. Rabies might help.

* Sci-fi creatures - require a lot of creativity to invent from scratch.

* Mythological creatures - often tied to specific times and places.

* Dinosaurs - easy for developers to look up in books, have scary looks and behaviors, so far only used in a few obscure games. Traditionally assumed to be stupid though, and perhaps marred by small children's fascination.


---QUOTATION---
Almost as boring as the plethora of Zombie Games. I even hate Stalker Mods with the unarmed Zombies. I guess it's going to be awhile before something comes along to replace them.
---END QUOTATION---


I wouldn't mind unarmed zombies in Stalker, except that the lore does not quite support their existence (though I suppose armed Stalkers could forget their weapons once zombiefied). Also it doesn't make sense that unarmed zombies can do that much damage to you.

In other games zombies feel a bit overused, but zombiefication is one of few plot excuses for having hordes of people commit suicide attacks against you (assuming that's considered fun gameplay). I guess lazy developers like not having to develop advanced AI for them as well...
  02:09:20  23 September 2021
profilee-mailreply Message URLTo the Top
Tejas Stalker
Veteran of the Psychic Wars
(Resident)

 

 
On forum: 05/12/2007
Messages: 29147
Survival crafting games

Frigid - Long Dark Winter Survival meets Post Apocalyptic The Thing
https://www.youtube.com/watch?v=Xkoemt7zFIE

TS
 
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