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Graphics

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  16:16:04  27 April 2006
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Joker
Senior Resident
 

 
On forum: 08/14/2003
Messages: 285

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Честно говоря, значительного прогресса по сравнению с первыми Казаками не видно. Да, камеру теперь можно крутить. Но это нужно только для того, чтобы найти удобный угол и больше не трогать.

Вдобавок, как уже говорили в теме о движке, всё слишком мелкое.

С положительной стороны, картины при загрузке очень красивые, и магия тоже выглядит хорошо.

PS: Под значительным прогрессом подразумевается что-то вроде Вангеры->Периметр->Maelstrom.
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Likewise Don
  23:54:35  7 December 2006
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Digit
(Senior)
 
On forum: 12/07/2006
Messages: 84

---QUOTATION---
Честно говоря, значительного прогресса по сравнению с первыми Казаками не видно. Да, камеру теперь можно крутить. Но это нужно только для того, чтобы найти удобный угол и больше не трогать.

Вдобавок, как уже говорили в теме о движке, всё слишком мелкое.

С положительной стороны, картины при загрузке очень красивые, и магия тоже выглядит хорошо.

PS: Под значительным прогрессом подразумевается что-то вроде Вангеры->Периметр->Maelstrom.

Likewise Don
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Not really sure why Russian is quoted here... but anyhow, I wanted to voice some opinions on the graphics.

First up, I would really like it if the developers read this as I work in the industry and I know how hard it is for us to read everything the community are writing about.

The 2D/3D art mix has always been one of my favourites. The world looks so incredibly detailed, everyone at my work has loved it so far. With initial words after seeing it for the first time being things like, "Oh hey, what's this?". Basically the art style grabs peoples attention. The artists who worked on this game deserve a big raise. The only thing that strikes me as really ugly, the one thing that stands out is the dialogue boxes. I am not sure why you decided to do them in this style, but it looks extremely poor and the few people who have been watching have actually said, "Ew!" when one has popped up hehe. It's a real shame when you have so many intricately carved borders, HUD elements and so on. Even the hero portraits are fantastic, and remind me a lot of Icewind Dale/Baldur's Gate types of portraits.

I would really stress that this art-style shouldn't change too dramatically, the worlds look bright and colourful (Very similar to Age of Wonders sometimes) and very detailed which is important, as the details count a lot in a game like this, where you are viewing a large part of the land. I do wish there were more multiplayer maps, but that's not really something to do with the graphics, only that I wish there were -more- graphics to look at I guess.

The animations of the units and heroes are excellent, and I think a bonus of having a 2D/3D mix is that you can run this on low spec'ed systems too, as well as powerful PCs. I am not sure if a move to full 3D would stop the units being able to stack, but something I have noticed from many games trying to copy Diablo II, is that they all go 3D and lose a real sense of mayhem in their battles. As the units can only occupy 8 squares around the hero and don't overlap correctly, so they deal with smaller battles and conflicts which isn't nearly as fun.

I really hope you stick with this style and continue to build on it, as you have found a really nice combination, and have mixed in great art, sound and gameplay. Next gen graphics != fun games. They -often- equal expensive games that look amazing and play poorly.

My 2c.

Cheers,
Digit
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