|Posted: 15:21:40 Monday, 2 February 2004|
S.T.A.L.K.E.R.: Oblivion Lost is an unusual hybrid game that will feature first-person shooter and role-playing game elements...the devil is in the detail, and S.T.A.L.K.E.R. has more than its fair share of devils roaming through the Zone. Our team is working on preserving a high degree of realism while also enhancing this reality to make the game itself enjoyable.
|Posted: 15:06:29 Monday, 26 May 2003|
Following up the E3, GameSpot.com and GameSpy.com posted their impressions of S.T.A.L.K.E.R.: Oblivion Lost early version demonstrated at the show. Both would like to share their impressions here:
|Posted: 10:00:39 Friday, 13 September 2002|
Schon mal daran gedacht, in radioaktiv verseuchtem Gebiet auf Schatzsuche zu gehen? Nein? Für die Protagonisten in S.T.A.L.K.E.R. fast normaler Broterwerb...
|Posted: 15:50:42 Tuesday, 23 April 2002|
Character models look beautiful, very similar to those found in Halo. The reflective helmet visor, the general battle dress, even the little details like swinging D-rings on the combat harnesses are shown in full and glorious detail. The levels, most it seems, taking place outdoors, are huge, 1km by 1km of rolling terrain, green grass, ferns, boulders, massive cliffs, broken stone walls, and what have got to be the best looking trees I have ever seen in a game.
|Posted: 15:49:43 Thursday, 18 April 2002|
Ebenfalls nach einer guten Idee, klingt das neue Kaufsystem. Wer Waffen haben will muss dafur Bares abdrucken. Geld verdient man wiederum, in dem man gefundene Artefakte oder erlegte Monster fur bare Munze verscherbelt. Wer also richtig fette Wummen haben will, muss sich wohl oder ubel in besonders gefahrliche Areale begeben...
|Posted: 12:17:18 Friday, 12 April 2002|
The game is more or less a 3D Action shooter, and the press release brags a whole boatload of features you've probably seen on everyone's scream sheet. But the difference here is that we're actually excited, since it's a small developer, and uncannily those seem to produce better games than the big ones. The developers did do the chores to make the game detailed, even touring the actual Zone - Chernobyl and surrounding villages - taking photos, making notes and trying to avoid contamination.