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| Anyone know how to remove the prerequisites from Weapon Upgrades? |
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20:09:56 4 March 2010 |
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FourAces
(Senior) On forum: 02/06/2008
Messages: 115
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Anyone know how to remove the prerequisites from Weapon Upgrades?
I want to activate the whole upgrade system for a weapon/armor. I want to maintain the A vs. B choices, but I want the player to choose what upgrade to install first, even if that comes from the third row. While looking for this I found the conditions that limit it based on the toolsets, and removed them easily enough. I cannot find anything that actually seems to work for weapon prerequisites.
As far as I can tell the following do not actually work:
weapon_upgrades.ltx
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
upgrades_properties.ltx
functor = inventory_upgrades.property_functor_*
For this last I tried converting all * to "a" but that did nothing.
It is hard to decode this since so much is inactive code bloat that they did not comment out.
Thanks! |
22:59:01 4 March 2010 |
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Les_Punk
(Novice) On forum: 11/06/2007
 Message edited by: Les_Punk 03/04/2010 22:59:28
Messages: 32
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Haven't tried it, but it sounds like this mod does what you want:
http://stalker.filefront.com/file/Full_Upgrades_Without_Tools;109575
Otherwise, I think you need to edit the Stalkers_upgrade_info.ltx in the \gamedata\configs\misc section. You need to change everything to look like this:
up_sect_firsta_novice_outfit = true
instead of most of them looking like this:
up_sect_firstc_novice_outfit = {!upgrade_hint_kardan(2)} false, true
up_sect_firste_novice_outfit = {!upgrade_hint_kardan(3)} false, true
I think, I'm not positive. May want to back up that file first |
02:56:37 5 March 2010 |
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FourAces
(Senior) On forum: 02/06/2008
 Message edited by: FourAces 03/05/2010 2:57:26
Messages: 115
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---QUOTATION--- Haven't tried it, but it sounds like this mod does what you want:
---END QUOTATION---
Thanks, but that just allows all the upgrades to be made without considering if you have brought the mechanic any tools. I want to make it so that players can start with Tier 3 upgrades if they want. Basically, I want to eliminate the "previous upgrade" check.
Most of the upgrades (both Vanilla and my new ones) are not logically linked (except the A or B choices). Why should you have to install a Tier 1 upgrade before you can install a Tier 2 even though they have nothing to do with each other. The scopes are the silliest. You need to modify a trigger to install a scope? I think not.
Right now I have the tool check disabled, but you would still have to pay for the T1 & T2 upgrades to get to a T3. |
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