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Misery - Editing The Starting Inventory

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  01:48:35  12 October 2017
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Handyman454
Senior Resident
 

 
On forum: 02/20/2010
Messages: 221
Misery - Editing The Starting Inventory

Misery - Editing Starting Inventory

I downloaded Misery 2.2 for the first time a couple weeks ago.
Interesting but difficult.
I want to change the gear I'm assigned on mission start, specifically the suit and money and after spending several hours searching I came up with the file...
gamedata/scripts/axr_misery.script.ltx

---- Class specific items
if (ActorClass == "assaulter" then
create_items("identity_card_assaulter"
create_items("container_tool"
create_items("con_checker"
if (MiseryBlackRoad) then
create_items("wpn_axe"

else
create_items("wpn_ak74u"
create_items("roubles",70000)
create_items("scientific_outfit"

But after altering the suit and rubles values no change takes place in any class even after rebooting the entire game.

What am I doing wrong?
What did I miss?
  03:47:33  12 October 2017
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TKGP
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On forum: 01/25/2013
Messages: 454
It's .script, not .script.ltx. Also, those "roubles" are the 100ru item, not actual money, so I don't think you want 70,000 of them (or maybe you do).
 
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