On forum: 11/19/2010
Yes the Dark mode is there.I did not try it.|
It's not bad hard as some players said ,I think this version allows to progress a little faster while enjoying the game.
For better Artefacts proprieties ,as in CoM,I install the AAP :
Rebalancing CoM Artefacts (AAP) adapted for Misery 2.2:
Mod removes the strange "blur" from the properties of the artifacts, when each artifact has almost all properties with the "+" or "-" sign.
As a result, it turned out that it was incomprehensible that most artifacts in practice proved useless to wear on the belt. Yes, combination of positive properties of artifacts with negatives seems interesting from the point of view of the game, but its implementation is absolutely illogical if an artifact has protective properties compared to the thermal anomalies it created, why it reduces the protection of electrical and psychic abnormalities, that it has nothing to do with it? Why not be chemical?
Follow the properties of the objects in strict function of the abnormal parent type: Each artifact characteristic of the type of abnormal activity it created, and only from it. There are also special properties for each class:
1. Electrical anomaly artifacts - increased endurance.
2. Artifacts of chemical anomaly - restoration of health.
3. Artifacts of thermal anomaly - wound healing.
4. Artifacts of gravitational anomaly - increase of maximum tolerated weight.
I have a dream that one day this community will rise up and live out the true meaning of its creed: We hold these truths to be self-evident:that all mods are created equal