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Number of NPCs / mutants

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  22:39:17  27 August 2017
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curzio.maria
Senior Resident
 

 
On forum: 05/25/2011
Messages: 228
Number of NPCs / mutants

Hi, I would like to increase the number of NPCs, and/or the mutants (I believe that process is the same) in SGM.

The lines to be modified ( in squad_desc*.ltx) should be as follows:

[Bandit_sim_squad_novice]: online_offline_group
Faction = bandit
Npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
Npc_in_squad = 2, 3


Faction = simple, faction
Npc_random = I believe the randomly selected NPCs among those listed
Npc_in_squad = x, y (minimum number, maximum number)

So if I understand correctly, the value of x and y determines the number of NPCs created in the MOD.

Can anybody give me a confirmation, or suggest the right way?

Thank you
  07:12:22  14 September 2017
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gatopardo
Gato
(Resident)

 

 
On forum: 11/08/2011
Messages: 814

---QUOTATION---
Number of NPCs / mutants

Hi, I would like to increase the number of NPCs, and/or the mutants (I believe that process is the same) in SGM.

The lines to be modified ( in squad_desc*.ltx) should be as follows:

[Bandit_sim_squad_novice]: online_offline_group
Faction = bandit
Npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
Npc_in_squad = 2, 3


Faction = simple, faction
Npc_random = I believe the randomly selected NPCs among those listed
Npc_in_squad = x, y (minimum number, maximum number)

So if I understand correctly, the value of x and y determines the number of NPCs created in the MOD.

Can anybody give me a confirmation, or suggest the right way?

Thank you
---END QUOTATION---



Thats right, x is the min y the max number of members for that squad
  18:38:29  15 September 2017
profilee-mailreply Message URLTo the Top
curzio.maria
Senior Resident
 

 
On forum: 05/25/2011
 

Message edited by:
curzio.maria
09/15/2017 18:38:54
Messages: 228
Thanks Gatopardo


---QUOTATION---
Number of NPCs / mutants

Hi, I would like to increase the number of NPCs, and/or the mutants (I believe that process is the same) in SGM.

The lines to be modified ( in squad_desc*.ltx) should be as follows:

[Bandit_sim_squad_novice]: online_offline_group
Faction = bandit
Npc_random = sim_default_bandit_0, sim_default_bandit_1, sim_default_bandit_2
Npc_in_squad = 2, 3


Faction = simple, faction
Npc_random = I believe the randomly selected NPCs among those listed
Npc_in_squad = x, y (minimum number, maximum number)

So if I understand correctly, the value of x and y determines the number of NPCs created in the MOD.

Can anybody give me a confirmation, or suggest the right way?

Thank you

Thats right, x is the min y the max number of members for that squad
---END QUOTATION---

 
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