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"Kalt" w.i.p. discussion

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  12:30:40  8 April 2017
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stooe
Who?
(Resident)

 

 
On forum: 06/02/2009
 

Message edited by:
stooe
04/08/2017 12:40:31
Messages: 646
"Kalt" w.i.p. discussion

Hey, my name is Stooe, I just recently came back from a few year break from here and the game. I used to do small time texture work here and there on these forums, you may have even ran into some of my work in some big mods (no need to mention names).

So let's talk about why I started this thread, I want to introduce this mod / story overhaul I'm working on.

"Kalt" and what I can tell you about it so far;

.The story revolves around 3 Stalkers: Rein (the leader), Voron (the crazy), and you, Kalt.

.The setting is in the ghost town of Pripyat (see image below)

.Now for the interesting part. The season is to be set in, WINTER (do not worry, no glowing textures or crappy looking terrain, I am working Very hard to make it look and feel as realistic as possible)

.Planning to add new models and animations for the NPC's that will be encountered

.I want this to be based loosely on team gameplay with the 2 other friendly NPC's included in the story

.Expect Fanatics, and Lots of them.

Everything so far is a big work in progress, especially considering that I am working alone on this project and have no experience in anything except for paint.net, so anything (including the story) is up for change if need be.

IF for whatever reason I cannot complete the mod or lose all hope, I will post all of the work I have done so far for anyone who wishes to finish where I leave off.

Anyways, I took the time to write this thread because I'm burned out from building all day, so here are 2 images I want to share so far (nothing special)

W.I.P. Pripyat:
http://imgur.com/BAJjb2D

Monolith Structure:
http://imgur.com/v1ejbFS


Thanks for reading, I won't be around here very often, but will post updates as they slowly come in. I will also ask questions in this thread (if I am permitted to).

Feel free to say hey or just tell me how awful I am at modding!

:edit:
Also, if you want to get in touch with me you can email me at stutrip19@aol.com
  12:42:56  8 April 2017
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 7381
Welcome back

It sounds very interesting and the more story mods the better,

Have you looked at COC? It's a freeplay mod worked on by Team Epic, Alundiao, Bangalore, Borovos, 2C.liryC, Darkenneko, Nuor, Daryl123, Nuor and SadBlackFox.

http://www.moddb.com/mods/call-of-chernobyl


It contains the maps from all three games as well as a couple from builds and others, It might be worth you considering using it instead of COP as it's in need of some storymod builds and the scope of it's Zone offers a lot of options.

Anyway it's good to see one of the old modders come back and I look forward to playing what you'll create regardless of the base..
  13:06:04  8 April 2017
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stooe
Who?
(Resident)

 

 
On forum: 06/02/2009
 

Message edited by:
stooe
04/08/2017 13:10:09
Messages: 646

---QUOTATION---
Welcome back
---END QUOTATION---



Hey Nasha, good to hear from you friend and thank you for the warm welcome

I've read a lot about CoC on the other forums, the npc models that Ninja ported in are beautiful (I'm thinking of getting permission for the models and retexturing them if I run into too many roadblocks while I animate the models I ripped)

For now though, I'm giving 100% of my time to this mod, at least until I finish Pripyat, it's really kicking my ass so far lol (though I am a little worried about the triangle count. I read somewhere that levels can't be bigger than 150,000 triangles, but I also read that Xray 1.6 can handle 1,000,000 per frame)
  16:37:38  8 April 2017
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 7381
Since GSC released the engine code a few years back a lot of patches have been released improving how it runs, It's all beyond me unfortunately, But a few modders have been putting a lot of effort into improving the engine so it's worth digging around for engine patches and seeing what they bring to the table.
 
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