"There on the stage of the game download. Possible cause: Something namudrili to animate objects. Perhaps the number of bones in the object does not correspond to the number of bones in the animation (for example, set the path to a stranger OMFu). It can also occur if too smart with bones settings in AE. In addition, if we are lucky enough (for example, I watched it when you try to export OMF with Khudova animations hand using "native" ChNovskoy their model, passed through all the known "converter of everything" , we can see this:"
Moderator - Bartender
That makes sense as I'm adding grenades with there own meshes which are vanilla based meshes to OWR3, It works with OWR2/2.1 but it seems not with OWR3, that's a shame, I don't know whether to include them now as I'd have to do it with them using the rgd5 or F1 visuals. I'll have a play around with it. Cheers
Everything you want to know about Degtarev's zone is in the: COP Survival guidehttp://cop.zsg.dk/
I haven't touched this stuff in years, but I'm pretty sure you can change a mesh's internally specified texture using a hex editor. The replacement texture's file name needs to be the same length as the original.
@ nashathedog I use notepad++ right click on your mesh,in editor use find button (binoc icon) type in models then click on Find all in current document button.At bottom of window it will show the line or lines with the texture/s used.
I use Hex Editor Neo for mesh editing.In Neo use find function for the texture you want .EG grenadier\fake_ rename grenadier\fak1_ then save it.
I use Gimp2.8 for retexturing and renaming dds files. Open texture in Gimp
and then click file>export as fak1_.dds click on Export button.New windows up
Then click OK button.
You could also upload mesh and texture and i will do it.