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Importing SHOC .ogf files to Call Of Pripyat

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  15:05:50  21 February 2017
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LOLiPOP_Stalker
(Novice)
 
On forum: 04/11/2015
 

Message edited by:
LOLiPOP_Stalker
02/21/2017 15:19:49
Messages: 30

---QUOTATION---
I will test this week end,and yes I think I will unpack all the CS db files and put this huge gamedata in the CS SDK.Hope like that have all files needed to correct convert files.
It would be good as script indicated work with CS SDK.
To see...
---END QUOTATION---



So, it can convering a SHOC model to COP model with smooth surface, but the main problem is to in some models, it's work, and in the others not, and i don't know what i doing wrong with them, because before is good and working on in-game.

I write here what i do with the freshly converted .ogf to .bones and .object:

1. I open the object
2- I need to replace the original game data ( it's an .ltx file in the configs/model/capture)
3. I replace the bones structure with other similar oufit /model. ( In the latest model what i uploaded here, that model got the normal exoskeleton .bones)
4. I commuted the used textures on the model, and that's needed, if the model's texture is using other name textures, but you find the same textures in the game. So, why not Swapping/replace the used textures?
5. After all that, i changing the Motions in the model: i choose 4 animations, because why not: perhaps this is the problem maybe, to choose too many animations? idk
6. After the all of that what i write here, i going to export to .ogf format, and i going to test the model. But fail after fail....
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  10:53:07  22 February 2017
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LOLiPOP_Stalker
(Novice)
 
On forum: 04/11/2015
Messages: 30
I found a Youtube Video

But it's russian.... the cirill words is ok, it's translateable with Google, but the russian speech is not. Anyway, here's the video:

https://www.youtube.com/watch?v=WqGr9ubXMGw
  15:21:05  17 March 2017
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Alundaio
Sad Clown
(Resident)

 

 
On forum: 04/05/2010
Messages: 2231
The animations are messed up because you have the fix the vertex weights.
 
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