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Call of Chernobyl mod (Official Thread)

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  22:09:43  11 October 2017
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Tejas Stalker
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On forum: 05/12/2007
Messages: 23234
Call of Chernobyl mod (Official Thread)

I came across a Monolith at the Seaport in the Outskirts level. He's
the only Monolith in all the northern levels I've seen that carries a
Vintar. He does not have a unique name but he has no dialogue.
If you bring up the Trade window, you can buy or sell with him
but you cannot close it. It cycles back and forth from Trade
to Dialogue but you cannot exit or escape these choices
no matter what. I had to use Control-Alt-Delete to
bring up Shutdown Windows to escape his trap.

TS
  09:08:11  15 October 2017
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Tejas Stalker
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On forum: 05/12/2007
Messages: 23234
S.T.A.L.K.E.R.: Call of Pripyat Forum » Mod discussion

Here's the replies to this from ModDB where I also shared the same thing:

SashaRed:

---QUOTATION---

Can't you exit dialog by pressing Esc?

---END QUOTATION---



Thanks for your reply.

That's exactly why I'm posting this. The normal procedure to exit
dialogue by hitting "Esc" or "F" does not work. As it normally does
with every single NPC I've ever encountered in 1.2, 1.3 and 1.4,
this is the first ever NPC I've met that I cannot. Might be related to
him having zero dialogue in the dialogue box like he is an unfinished
or malfunctioning character. NPCs normally talk or tell you to talk to
the squad leader. I could not even escape to reload an earlier save
or bring up the game menu in any way.

Here's what first comes up:
https://i.imgur.com/76Nu6AT.jpg

I could click on the Trade box to see this:
https://i.imgur.com/KV0Lyru.jpg

However "Esc" or "F" only brought me back to the non-dialogue
box screen as shown. There was no escape between these two
available screens.

I was able to duplicate this several times. Only by shutting down
Windows or Logging Off Windows through Control-Alt-Delete was
I able to get out of my Tar Baby.

Has anyone else seen this or experienced this?

Thanks.

TS
  09:14:03  15 October 2017
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Tejas Stalker
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On forum: 05/12/2007
Messages: 23234
Call of Chernobyl mod (Official Thread)

More from ModDB:

Darryl123:

---QUOTATION---

I think the last of these have been patched out as of 1.5,
but if you see him again could you turn on the debug hud
and try to get his id so we can check?

---END QUOTATION---



Hi Darryl

Not really sure how to do the Debug Hud and look for IDs.

However he's the only Monolith at the Seaport carrying a Vintar.
He shouldn't be hard to find. He likes to stay inside the small
room in the back in the southern section of the two part building.

I also found an invisible bookshelf inside the 3rd or 4th floor of one
of the empty rooms above ground at X-8. If you climb on it then it
appears ( along with a floating calendar on the wall ) while everything
else disappears. Surely someone else reported this long ago.

Invisible bookshelf is leaning against this column:
https://i.imgur.com/rBPGCWD.jpg

Climb on it and it appears while everything else vanishes:
https://i.imgur.com/qCgf7iA.jpg
https://i.imgur.com/OSUX9QS.jpg

Except for this calendar that appears on the wall if I turn around after climbing up it:
https://i.imgur.com/wxEKdr4.jpg

TS
  14:44:29  15 October 2017
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nashathedog
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On forum: 01/31/2011
Messages: 7316

---QUOTATION---
However "Esc" or "F" only brought me back to the non-dialogue
box screen as shown. There was no escape between these two
available screens.
---END QUOTATION---



Have you tried to exit the dialogue by pressing pause and then pressing escape while it's paused. I've used it when I've gone passed a certain point in dialogue in the COP vanilla story. It may work in COC.
It cut's dialogue off so I do it if I've gone too far in a conversation or have chosen the wrong dialogue option.
  23:18:58  15 October 2017
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Tejas Stalker
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On forum: 05/12/2007
Messages: 23234
Call of Chernobyl mod (Official Thread)

Nasha~

I tried every key on my keyboard but maybe not that combination.
The next time I go back to the Pripyat Outskirts I'll try that and reply.

TS
  23:21:58  15 October 2017
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Tejas Stalker
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On forum: 05/12/2007
Messages: 23234
Call of Chernobyl mod (Official Thread)

Day 23 of my time as a Monolith Player. With my 5 Companions at
my Jupiter self-designated main base and stash near the Pripyat level
changer inside the train tunnel. Started off recording when I detected
NPCs approaching which turned out to be Bandits. From there to the
Quarry for some quick artifact hunting and Cement Plant Approach.
Once I spotted the neutral ( Yellow ) Bandit among the hostile ( Red )
Bandits, I decided not to attack. To attack a mix of neutral and enemy
NPCs makes them all turn hostile. I had talked to and traded with this
bandit earlier in my Game at the same location. His companions were
killed in a Psi Storm and I'm assuming he stayed there and the hostile
Bandit squad showed up later. They should separate at some future
point unless I have a forced encounter and I have no choice. I decided
to go around them on my way to Zaton. Arrived in Zaton at my self-
designated main base and stash at the Recycling Plant. Great location
since it is usually infested with Zombies who are my only ally even
though I cannot trade or talk to them. I decided to end the video
when the Psi Storm hit but not before doing a flyover of conditions
outside my location. Note: Game hesitation due to video recording
software and not how Call of Chernobyl normally operates.

Call of Chernobyl ( 1.4.22 ) Monolith Squad: Jupiter to Zaton
https://youtu.be/lDiN7d7qJbI

TS
  19:01:45  16 October 2017
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badade
Senior Resident
 

 
On forum: 12/18/2011
Messages: 576

---QUOTATION---
Call of Chernobyl mod (Official Thread)

Day 23 of my time as a Monolith Player. With my 5 Companions at
my Jupiter self-designated main base and stash near the Pripyat level
changer inside the train tunnel. Started off recording when I detected
NPCs approaching which turned out to be Bandits. From there to the
Quarry for some quick artifact hunting and Cement Plant Approach.
Once I spotted the neutral ( Yellow ) Bandit among the hostile ( Red )
Bandits, I decided not to attack. To attack a mix of neutral and enemy
NPCs makes them all turn hostile. I had talked to and traded with this
bandit earlier in my Game at the same location. His companions were
killed in a Psi Storm and I'm assuming he stayed there and the hostile
Bandit squad showed up later. They should separate at some future
point unless I have a forced encounter and I have no choice. I decided
to go around them on my way to Zaton. Arrived in Zaton at my self-
designated main base and stash at the Recycling Plant. Great location
since it is usually infested with Zombies who are my only ally even
though I cannot trade or talk to them. I decided to end the video
when the Psi Storm hit but not before doing a flyover of conditions
outside my location. Note: Game hesitation due to video recording
software and not how Call of Chernobyl normally operates.

Call of Chernobyl ( 1.4.22 ) Monolith Squad: Jupiter to Zaton
https://youtu.be/lDiN7d7qJbI

TS
---END QUOTATION---



@TS.
Enjoyed the video and will give Monolith a try when I've finished my current "Long Dark" game which your posts got me addicted to. I see your still using the reticle to aim - you know its for pussies .. right?

I'd also like to take this opportunity to thank you for your fantastic input to the forum, you and a few others keep it alive and if it wasn't for that ill advised headgear -- actually that might be the reason for the recticle? it must be a bugger to balance and aim at the same time.
  22:21:29  16 October 2017
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Tejas Stalker
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
10/16/2017 22:23:46
Messages: 23234
Call of Chernobyl mod (Official Thread)

badade~

I know how you feel. It drives me crazy when I see screenshots of
people using the distance meter. Like do you really need to know that
Flesh is 100 meters in front of you? Certainly after a short period of time
playing the Game you know how far the bullets of each of the weapons is
accurate and viable? So you being bugged by the aim reticle must be the
same thing. Is it for pussies? That's a question that others ask when they
also see someone using their full HUD, with the Mini-Map, ammo indicator,
the health bar or the weapon. Some people think guns are for pussies and
you should "knife" your way all the way from beginning to end, or that an
Exoskeleton is for pussies and the Leather Jacket is all you need to reach
the CNPP. So I guess it's all a matter of one's personal perspective. In
my case I have a large 27" widescreen monitor just inches away from my
face. Without the reticle I waste a lot of ammo and I'm not as good as a
shot. In real life people don't shoot from the hip as much as we do in the
Games. We look down the barrel with a scope or not. The reticle allows
me the luxury of not doing that and just shooting from the hip with more
accuracy. I also like it to identify green friends, yellow neutrals and red
enemies without having to use my binoculars of target acquisition scope.
Works out really well for screenshots to showing people's name and such.

Thanks for your appreciation of my contribution to this Forum. I'm here
because of you and others like you. The GSC Forum software is not as
glamorous as social media or up to date posting pictures or videos but it's
got 10+ years of great information and most of all great people I enjoy.

TS
  01:53:30  17 October 2017
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badade
Senior Resident
 

 
On forum: 12/18/2011
Messages: 576

---QUOTATION---
Call of Chernobyl mod (Official Thread)

badade~

I know how you feel. It drives me crazy when I see screenshots of
people using the distance meter. Like do you really need to know that
Flesh is 100 meters in front of you? Certainly after a short period of time
playing the Game you know how far the bullets of each of the weapons is
accurate and viable? So you being bugged by the aim reticle must be the
same thing. Is it for pussies? That's a question that others ask when they
also see someone using their full HUD, with the Mini-Map, ammo indicator,
the health bar or the weapon. Some people think guns are for pussies and
you should "knife" your way all the way from beginning to end, or that an
Exoskeleton is for pussies and the Leather Jacket is all you need to reach
the CNPP. So I guess it's all a matter of one's personal perspective. In
my case I have a large 27" widescreen monitor just inches away from my
face. Without the reticle I waste a lot of ammo and I'm not as good as a
shot. In real life people don't shoot from the hip as much as we do in the
Games. We look down the barrel with a scope or not. The reticle allows
me the luxury of not doing that and just shooting from the hip with more
accuracy. I also like it to identify green friends, yellow neutrals and red
enemies without having to use my binoculars of target acquisition scope.
Works out really well for screenshots to showing people's name and such.

Thanks for your appreciation of my contribution to this Forum. I'm here
because of you and others like you. The GSC Forum software is not as
glamorous as social media or up to date posting pictures or videos but it's
got 10+ years of great information and most of all great people I enjoy.

TS
---END QUOTATION---



I'm only joshing you old hillbilly and like everyone - I play the way that gives me most enjoyment.
Its ridiculous when players go on about realism then load up artefacts to stroll through boiling water but I find less is more. I prefer an uncluttered screen and only have health and ammo minimised on the hud, only use basic med's, though I occasionally use the PSI stuff. Once I'm fully geared up and rich it becomes less challenging and boring after a while, I don't think I've actually completed a single mod.
I'm looking forward to trying the new Misery once the kinks are patched out as its about as close to perfect for the way I enjoy playing.
  08:19:21  17 October 2017
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Tejas Stalker
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On forum: 05/12/2007
Messages: 23234
Call of Chernobyl mod (Official Thread)

Definitely the early struggle or "hobo" period of the Game is sometimes
best for having crappy armor and equipment and trying to better yourself.
The only part of that I hate is the lack of stamina artifacts and the panting
when you are overweight. Getting those first stamina artifacts is so sweet.

Here's the current status of my Monolith Game:
https://i.imgur.com/8JlFnMR.jpg

TS
 
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