| 01:24:45 9 November 2017
On forum: 04/28/2014
Call of Chernobyl mod (Official Thread)
In 1.2, 1.3 & 1.4 I've seen the same thing in the Marshes Church where
if you bust open the white capsules ( counts as boxes smashed too on
your PDA ) in the attic, the contents fall to the floor and the NPCs will
scoop them up before you can get down there. Generally NPCs will
grab stuff like that: ammo, medkits, bandages, etc. rather quickly.
Where they hesitate can be a big pile of guns. Drop some and not
all NPCs will rush over. Those that do won't take everything. Wait
a few minutes and others will pick up what is left. Sometimes a really
worn rifle or a bunch of pistols may remain for awhile. Sometimes a
pistol alone will be ignored. There's no exact science to figuring it out.
Likewise I've placed armors on the ground that were ignored however
apparently some NPCs will grab them. Armors are probably the rarest
and most valuable item others than some artifacts compared to guns
that are frequently dropped the most. I just don't get in the habit of
dropping armors for any reason other than being overloaded and needing
to momentarily engage men or mutants in combat. I've been told in 1.5
that we can give our Companions stuff to carry and can only retrieve the
things we give them without having to buy it back. That's a good feature
that I used often in 1.3 but was removed in later 1.3 and 1.4 versions.
Yeah, I'd never really been in a situation where I had to drop an armor on the ground so I tested it out after reading your earlier post.
As soon as one is dropped in a detectable area a nearby NPC will "claim" it before running over to pick it up (in order to avoid clusterfuck moments where everyone rushes to grab a single item at once, I suppose). They appear to have a limited "reach" that prevents them from going after anything that's placed too far back in an unreachable area, which is why the suits found in and around the CNPP are generally left alone. Once something (like a stray bullet or explosion) propels a previously unreachable item into a spot where it can be reached a nearby NPC will detect it and then go pick it up. There must be other circumstances which render items either undetectable or undesirable that lead to certain pickups like dropped guns being ignored, but from what I saw NPCs will go after any quality of armor.
I'd imagine that those in a combat state and perhaps certain unique NPCs won't do it, but it seems like pretty much any regular one will grab them under the right conditions.