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Call of Chernobyl mod (Official Thread)

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  08:40:40  3 August 2017
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Alundaio
Sad Clown
(Resident)

 

 
On forum: 04/05/2010
 

Message edited by:
Alundaio
08/03/2017 8:46:33
Messages: 2231
The issue with 1.5 r2 is not all.spawn. It was a problem with the automated compression script I use to create the mods *.db files. Pripyat is completely missing from the 1.5 r2 release accidentally because it was deleted by the script. A similar thing with Yantar.

I will be unlikely a future 1.5 update with break saves.


---QUOTATION---
You're right the community has lost a lot of modder's which is a shame, As for COC it was stable & complete before 1.5 was released. At this point I don't see why they continue to change thing's. That should now be left for the addon's.
---END QUOTATION---



The 1.5 features are pretty good. Nobody else would have done these things.

It's still a modder's resource. I've added dozens of new functionality useful for modders and nobody is going to use this functionality unless I make concrete examples, like cooking to showcase inventory containers, or the drag drop repair tool, or the new PDA tabs, etc. Most things can be disabled or changed with few exceptions.

What is stopping people from creating story mods is their motivation. We are no strangers to seeing groups come and go or people come and go saying they are working on some great mod, never to finish it. Making a story mod is no easy task.

But don't worry, I really don't want to do this anymore. The burden and feelings of obligation to work on and maintain CoC instead of my own projects has reached a tipping point. It was just a fun mod to make with friends. Now that time has past and I'm bombarded with questions, requests and complaints each day to the point where I don't even log into moddb for months at a time. Because If I read a message of someone asking for help I'm going to help them or if I read something about a bug and I know what is causing it, I'm obligated to fix it or I'm disheartened when I read a complaint or someone's dislike for a feature that I like or am proud of. It's like a second job.
  09:37:30  3 August 2017
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J00B
(Senior)
 
On forum: 06/30/2016
 

Message edited by:
J00B
08/03/2017 9:38:13
Messages: 109

---QUOTATION---
But don't worry, I really don't want to do this anymore. The burden and feelings of obligation to work on and maintain CoC instead of my own projects has reached a tipping point. It was just a fun mod to make with friends. Now that time has past and I'm bombarded with questions, requests and complaints each day to the point where I don't even log into moddb for months at a time. Because If I read a message of someone asking for help I'm going to help them or if I read something about a bug and I know what is causing it, I'm obligated to fix it or I'm disheartened when I read a complaint or someone's dislike for a feature that I like or am proud of. It's like a second job.
---END QUOTATION---



Sad to hear but very understandable.

People don't seem to care that the team is only a handful of guys and see it as a AAA studio putting out a multi-million dollar project, aligning their expectations respectively. Constantly demanding more and more of such a small game company must be an incredible headache, made worse by the fact you do all do it FOR FREE. For example in the lead up to the 1.5 release someone on the Moddb page suggested that "the team isn't committed to its fan-base" - I restrained myself from telling them to go fuck their ingrate self. Much respect to you guys for having to put up with this constantly despite the quality of work you output.

If modding Call of Chernobyl isn't enjoyable anymore then you slow down, or just stop altogether. I certainly wouldn't want someone to lose their passion for Stalker at the expense of a great mod - it's just not worth it.
  10:10:20  3 August 2017
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 23234
Call of Chernobyl mod (Official Thread)

Started a new Game using 1.4 for the first time. This is just 13
days in, showing my Load out and Weapon & Armor upgrades. I
started in Rostok, went to WT & Yantar, north to AW, Dead City &
Limansk. Visited Garbage briefly. Bought the best SEVA suit in the
game from the Mercs in Dead City. Barely had upgraded my armor
and weapons when I took the WT to Yantar to Agroprom to the Marshes
route. In the Marshes, I found most all my artifacts and earned enough
money after several days to fully upgrade my armor and all my weapons.
After that, straight to the Cordon where I have finally made my first
1.4 video. This Mercenary SEVA suit is very fast. It just might
be the fastest, farthest going, high end armor in the Game.

Call of Chernobyl - ( 1.4.22 ) New Game Load out & Upgrades
https://youtu.be/lS_Ku3WLYpk
  12:30:40  4 August 2017
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Mac34
Senior Resident
 

 
On forum: 03/10/2013
 

Message edited by:
Mac34
08/04/2017 17:24:30
Messages: 307

---QUOTATION---
But don't worry, I really don't want to do this anymore. The burden and feelings of obligation to work on and maintain CoC instead of my own projects has reached a tipping point. It was just a fun mod to make with friends. Now that time has past and I'm bombarded with questions, requests and complaints each day to the point where I don't even log into moddb for months at a time. Because If I read a message of someone asking for help I'm going to help them or if I read something about a bug and I know what is causing it, I'm obligated to fix it or I'm disheartened when I read a complaint or someone's dislike for a feature that I like or am proud of. It's like a second job.
---END QUOTATION---



Sad to hear that. Your mod project (CoC) took STALKER to a new level. It goes without saying that a lot of STALKER fans out there are extremely grateful for your team's efforts. Hopefully you (and/or your team) will find a way to keep going. Considering the things that have already been done (incl. excellent texture and weapon addons etc.), and the new stuff in the making (expanded maps, CWP etc.) - CoC still has more potential in it IMO. Starting up a game, and doing some tasks here and there and exploring the Zone, is a great experience.
  10:39:56  5 August 2017
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 7316

---QUOTATION---
The issue with 1.5 r2 is not all.spawn. It was a problem with the automated compression script I use to create the mods *.db files. Pripyat is completely missing from the 1.5 r2 release accidentally because it was deleted by the script. A similar thing with Yantar.

I will be unlikely a future 1.5 update with break saves.

You're right the community has lost a lot of modder's which is a shame, As for COC it was stable & complete before 1.5 was released. At this point I don't see why they continue to change thing's. That should now be left for the addon's.

The 1.5 features are pretty good. Nobody else would have done these things.

It's still a modder's resource. I've added dozens of new functionality useful for modders and nobody is going to use this functionality unless I make concrete examples, like cooking to showcase inventory containers, or the drag drop repair tool, or the new PDA tabs, etc. Most things can be disabled or changed with few exceptions.

What is stopping people from creating story mods is their motivation. We are no strangers to seeing groups come and go or people come and go saying they are working on some great mod, never to finish it. Making a story mod is no easy task.

But don't worry, I really don't want to do this anymore. The burden and feelings of obligation to work on and maintain CoC instead of my own projects has reached a tipping point. It was just a fun mod to make with friends. Now that time has past and I'm bombarded with questions, requests and complaints each day to the point where I don't even log into moddb for months at a time. Because If I read a message of someone asking for help I'm going to help them or if I read something about a bug and I know what is causing it, I'm obligated to fix it or I'm disheartened when I read a complaint or someone's dislike for a feature that I like or am proud of. It's like a second job.
---END QUOTATION---



Alun, Hi, Like everyone else I'm sorry to hear you're burnt out but it is understandable, I also hope what I said didn't offend you but if it did I'm sorry as it was not the intention. There's some interesting changes in 1.5 and the things that required coding appear to be good although there's one issue I've seen twice so far once on the Marsh map & once on the Cordon map.

The last time it happened I was in the middle of a firefight with 3 military soldiers at the Cordon bridge where I had to duck and dive under the bridge to avoid the helicopter. When I got down to the last soldier he suddenly went into an idle state and started walking around like he was on patrol, He ignored me as I walked up to him while he walked away and started firing rounds into him with my pistol, I was playing as a Clear sky member on master difficulty and it took 4 or 5 pmm rounds to get the kill, all of which he ignored.

I haven't got around to trying the campfire yet but will once I have charcoal and matches.

Anyway, Again I'm sorry if you felt I was being rude, that's the last thing I'd want to do and as I said before I look at COC as being the culmination of everything good and wanted in a Stalker game. It's one hell of an achievement that you should be proud off.
  20:16:03  10 August 2017
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 23234
Call of Chernobyl mod (Official Thread)

http://i.imgur.com/p6U6wPW.jpg

TS
  20:20:38  11 August 2017
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 23234
Call of Chernobyl mod (Official Thread)

In the Flesh:
http://i.imgur.com/RisHmPb.jpg

TS
  21:53:50  18 August 2017
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 23234
Call of Chernobyl mod (Official Thread)

My typical 1.4.22 Load Out:
http://i.imgur.com/QFQqIlh.jpg

TS
  05:51:59  21 August 2017
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 23234
Call of Chernobyl mod (Official Thread)

Call of Chernobyl ( 1.4.22 ) From Dusk Till Dawn
https://youtu.be/aFCH_IpUaQY

TS
  01:39:46  27 August 2017
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 23234
Call of Chernobyl mod (Official Thread)

I'm about 60 days ( Game Time ) into the old ( but new to me ) 1.4.22
version. I'm somewhat surprised to find so many things bugged or not
right, but on the other hand they are tiny little things that I can either
ignore or they don't affect the overall Game Play. On the bright side I
see many improvements and enhancements so overall I am very pleased
with the 1.4.22 version. It's not as hard as the 1.3.19 version I played
for almost 10 months but I'm sure the majority of the people wanted that.
I will be posting my list of all the good and all the bad things that I see soon.

TS
 
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