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Call of Pripyat: Complete

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  11:13:58  19 March 2011
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fooman
(Novice)
 
On forum: 09/07/2007
Messages: 44
Looks nice and all...
Guns sound pretty bland..
Would love to see a hardcore version though... this one seems pretty darn easy even on the hardest dif.
  09:37:45  19 March 2011
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MacBradley
Senior Resident
 

 
On forum: 02/09/2009
Messages: 890

---QUOTATION---
Its Cromm Curac's Atmosfear Blowouts with a few little bits added in and tweaked.
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I've seen probably hundreds of forums posts around STALKER forums and such, where people are saying they won't buy/play CoP until Complete is done. So I think a lot of CoP players didn't realize a lot of awesome things like ATMOSFEAR Blowouts existed even.
  06:46:20  19 March 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6340
Its Cromm Curac's Atmosfear Blowouts with a few little bits added in and tweaked.
  06:40:22  19 March 2011
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arheolog1981
(Senior)
 
On forum: 02/19/2011
Messages: 68
Is this possible? Cant believe it, looks so amazing. Feels like being there Downloaded Complete but still didnt try, now just might
  06:09:36  19 March 2011
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Diablow
Senior Resident
 

 
On forum: 07/08/2009
Messages: 711
awesome cop complete blowout
http://www.myvideo.de/watch/8050997/Stalker_call_of_pripyat_complete_blowout
  03:09:14  16 March 2011
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tharawdeal
(Senior)
 
On forum: 03/23/2007
Messages: 138

---QUOTATION---
Look at the relevant sections of game_tutorials.xml, the parts that call the sound files used in the intro. If you look, each entry has a part where it talks about how many seconds it should last. IMO that's where the fix lies.

I'm going to start playing with this again and see if I can get it fixed this time.
I've already did that. Took some time though. There are three versions of movies with different timing, that's one of the reasons why SetLoc toolkit got so complicated.
---END QUOTATION---



Yeah, I tried messing with it again and couldn't get it to work. If I make the numbers too low, the narrator gets cut off as the sound for the next clip gets played. If I make them too high, the text fades out, but the next clip and next text don't appear for too long. I can't seem to find what controls how quickly the text actually stays on the screen. Maybe it's not all contained in that one file.
  22:12:33  15 March 2011
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MacBradley
Senior Resident
 

 
On forum: 02/09/2009
Messages: 890

---QUOTATION---
The top part, which script is that?
death_manager.keep_item(npc_item)

I mean which file ending with .script extension
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death_manager.script
  19:53:59  15 March 2011
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TSL16b
(Senior)
 
On forum: 06/22/2007
Messages: 92

---QUOTATION---
Look at the relevant sections of game_tutorials.xml, the parts that call the sound files used in the intro. If you look, each entry has a part where it talks about how many seconds it should last. IMO that's where the fix lies.

I'm going to start playing with this again and see if I can get it fixed this time.
---END QUOTATION---


I've already did that. Took some time though. There are three versions of movies with different timing, that's one of the reasons why SetLoc toolkit got so complicated.
  23:06:52  14 March 2011
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tharawdeal
(Senior)
 
On forum: 03/23/2007
 

Message edited by:
tharawdeal
03/14/2011 23:31:40
Messages: 138

---QUOTATION---
Yeah, and what is said doesn't match the text on the video either. Translation issues, most likely.
---END QUOTATION---



It should match... I fixed that already. But that's why the length of the dialog and the length of each "slide" in the intro doesn't match. I played with that some, but could never get the timing perfect.

Look at the relevant sections of game_tutorials.xml, the parts that call the sound files used in the intro. If you look, each entry has a part where it talks about how many seconds it should last. IMO that's where the fix lies.

I'm going to start playing with this again and see if I can get it fixed this time.
  22:45:55  14 March 2011
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Beacon
S.T.A.L.K.E.R.: Wormwood
(Resident)

 

 
On forum: 03/24/2007
Messages: 1367

---QUOTATION---
The top part, which script is that?
death_manager.keep_item(npc_item)
A few people reported this, is this a vanilla thing?
"when you complete a task it doesn't disappear from the task list. For instance - make a choice about the "stalker hit" you do the task help the stalkers take out the bandits and the circular target marker and the task remain on the map."
No idea, but I'm not aware of such task - "stalker hit"... Also in the past, people reported bugs that tasks don't disappear from task manager/list...
---END QUOTATION---



I would guess he's talking about the Skadovsk mission to attack the bandits at the Shevchenko, or to interrupt the weapons trade with Morgan.

- Beac
 
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