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  15:12:41  22 May 2007
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theshadowcult
Senior Resident
 

 
On forum: 04/09/2007
Messages: 306
there is a thread with screens of him in the bar area....
  17:51:29  22 May 2007
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Rhialto
the Marvellous
(Resident)

 

 
On forum: 01/25/2005
Messages: 609
Ok, following my previous message (there is a quote) :

All I can say is that I wanted to play it a bit faster, not following normal path. I think the game was designed to be fully playable that way, right? Well, I realized that after many tries that I would not be able to climb the hill and reach next loading screen that bring us in Pripyat because I didn't have the psi helmet so I headed back to help Professor Kruglov reach mobil lab but once I press F to talk to him after the tunnel the game crash to desktop. Just like the game realize I skipped some parts or missions and that condition is unknown and crash. Be sure also to check soon the video I made of Kruglov acting strange. He's doing a non-stop run.

You can see/get the video from www.rhialto.com/Kruglov_unusual_run.wmv

Please Atem let me know when your team grabbed it so I can remove it to save some bandwidth. Thank you!
  20:50:34  22 May 2007
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vokac
(Senior)
 
On forum: 04/20/2007
Messages: 92

---QUOTATION---
Ok, following my previous message (there is a quote) :

All I can say is that I wanted to play it a bit faster, not following normal path. I think the game was designed to be fully playable that way, right? Well, I realized that after many tries that I would not be able to climb the hill and reach next loading screen that bring us in Pripyat because I didn't have the psi helmet so I headed back to help Professor Kruglov reach mobil lab but once I press F to talk to him after the tunnel the game crash to desktop. Just like the game realize I skipped some parts or missions and that condition is unknown and crash. Be sure also to check soon the video I made of Kruglov acting strange. He's doing a non-stop run.

You can see/get the video from www.rhialto.com/Kruglov_unusual_run.wmv

Please Atem let me know when your team grabbed it so I can remove it to save some bandwidth. Thank you!
---END QUOTATION---




what happens if you leave him there and go do x18?

also your videos are great, seen a couple so far....
  03:26:19  23 May 2007
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speshulJ
(Novice)
 
On forum: 05/23/2007
Messages: 1
Shooting through objects

The enemy is able to shoot through walls, concrete, and pretty much anything else that I take cover behind. This really has ruined the game experience for me since it seems that almost everytime I take a position behind and object, be it a wall or bus or cement block, the enemy is able to shoot through and kill me.

Sad to say that I'll have to shelve this game until it's fixed.
  05:16:11  23 May 2007
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Kataki
(Senior)
 
On forum: 05/18/2007
Messages: 109

---QUOTATION---
there is a thread with screens of him in the bar area....
---END QUOTATION---



Wolf Seems to go AWOL. I found him in the military base area with a few other stalkers.

Wish I had a better screenshot but this one shows two bugs in one. First Wolf wandering off after first mission (still could ask him for the destroy the boar lair quest) and the second is AI spawning in fire barrels.

Wolf DEFINITELY spawned in the barrel though I watch to my dismay as he walked out of the barrel calmly and then sat on the ground.. on fire. He lived though.

Screen of him in the barrel:
http://img340.imageshack.us/img340/2249/wolfl07militaryoc7.jpg

Outside (wish it has his name, but take my word.. its wolf)
http://img260.imageshack.us/img260/4387/wolfl07military2xf7.jpg

Heres another bug I posted int he forum, at least I hope its a bug and not hardware screwing up.

http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&lang=en
  06:56:59  23 May 2007
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Microwave Oven
(Novice)
 
On forum: 05/23/2007
 

Message edited by:
Microwave Oven
05/23/2007 7:08:35
Messages: 1
Annoying CTD

I get an instant CTD if I happen to push a breakable crate into a vortex anomaly. The easiest place to see this is just after you transition from the bar to the wild territory. There is a small house/room raised up from the ground to the right of the sniper nest with 2 anomalies under it. The room has 2 crates in it which can be easily pushed into the anomalies. The crash happens just as the box is deleted, but hasn't been replaced by its fragments.
  06:57:24  23 May 2007
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Ravenous
(Senior)
 
On forum: 04/05/2007
Messages: 79
Other stalkers pushing you into line of fire. E.g Find a spot hiding behind a crate another stalker comes to hide in the same spot and pushes you out of the way!

You should be able to push stalkers! This way they wont push you into oncoming fire and you can move them out of door ways.
  16:48:34  23 May 2007
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46&2
Senior Resident
 

 
On forum: 04/28/2007
Messages: 153
Enemies/NPCs not being able to use grenades. This takes away a lot of atmosphere from combat. I know this has been mentioned many times before, but I didn't happen to see it mentioned in this thread. I apologize if I missed a post with this mentioned already, but I think it should be emphasized anyhow.
  02:45:58  24 May 2007
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Rhialto
the Marvellous
(Resident)

 

 
On forum: 01/25/2005
Messages: 609
2 with Night vision enabled.

When in night vision and you change of area (loading screen) it is no more activated after the load.

When in night vision and you collect another armor on the floor, it is no more activated. I have a video of that.
  21:08:52  25 May 2007
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Decane
Senior Resident
 

 
On forum: 04/04/2007
 

Message edited by:
Decane
05/25/2007 21:09:09
Messages: 1666
Another one: NPC's (enemies such as bandits, military, etc.) sometimes spawn right in front of the player, or somewhere within the player's close vicinity. This is extremely annoying! NPC's should:

a) Spawn more seldom altogether. Even though this issue was supposedly already fixed in patch v1.0001, it's not - the NPC spawning is still way too fast. It should take at least 3 DAYS (i.e. 3x [day--> night] ) for new enemies to spawn, not 2 hours! Excuse my heavy use of exclamation marks, but this is truly frustrating.

b) Spawn out of the player's sight, preferrably somewhere very far away.
 
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