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  00:21:22  29 September 2007
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LiquidSmok3
Lindhoutd
(Resident)

 

 
On forum: 03/15/2007
Messages: 538
Multiplayer Bugs

1- Error Message, something about a runtime error

2- NO PB!

Singleplayer bugs

1- Numerous spelling errors with npcs

2- grende that does cannot be used in armory at bandit hq

3- constant respawn of duty, bandits, militia and bloodsucks in almost every area

4- fps gets lower and lower for no reason

5-get hungry wayy to fast

6- enemies shadows go through wall so you can see where they are on the other side of a wall

7- enemies go through walls sometimes

8- enemies shoot through walls

9- every time you go through garbage the loner camp gets attacked by bandits

10- every time you go though the duty checkpoint more have spawned

11- npc's repeat phrases way to much

12- mouths move on npcs when they arent even talking, as well as when they play guitar

13- npcs block doorway

14- same quests "spawn" from lukash at freedom base

15- those web like anomolies dont do anything

16- blocky shadows

17- headshots dont always kill

18- the empty shells STILL come out the gun on the wrong side (supposed to come out on the right not left)
  23:37:07  5 October 2007
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WeedWacker
(Novice)
 
On forum: 10/02/2007
Messages: 3
About the shells... The weapons are shown to have ejection ports on both sides, and the AK's have the charging handle on the wrong side. It should be on the right where the ejection port SHOULD be but the ppl who designed the weapon had no idea whatsoever of what a firearm should look like. And even if they have seen one they are just idiots for designing the game like this without paying attention to detail.
  11:10:33  6 October 2007
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Carnivore
Senior Resident
 

 
On forum: 04/23/2007
Messages: 252
ejection ports

Old topic discussed to death. They know about guns. Left side of guns are boring.
Not enough flies on rotting corpses. No foot prints, never has to take a leak. How much detail do you want.
  12:34:45  6 October 2007
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Angus_Man
(Senior)
 
On forum: 09/17/2007
Messages: 64
I'd quite like realism to be high, as in, objects do not fall through floor, weapons modeled properly, lights modeled properly, and for the LOVE OF GOD fix the random crashes in Prypriat!
  05:36:20  7 October 2007
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WeedWacker
(Novice)
 
On forum: 10/02/2007
Messages: 3

---QUOTATION---
Left side of guns are boring.
---END QUOTATION---



Yeah and if you can see an ejection port you WILL get nailed in the noggin with hot brass. There is a reason for everything and it is normal to use the right hand to lock and load an AK. If you want excitement make the guy permanently left handed. You get all the action and realism of a realistic firearm and still have your wonderful excitement of fantasy land.
  16:48:12  31 October 2007
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are
Senior Resident
 

 
On forum: 09/12/2007
Messages: 426
There is a sky problem sky is white.
  14:44:17  8 November 2007
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ket
Senior Resident
 

 
On forum: 01/13/2006
Messages: 1432
Heres a problem, patch 1.0004 sucks ass in general and overall. I pray to god that the reason for the jump to 1.0006 is because GSC/THQ know this and are rectifying it as well as fixing other stuff. Also, increase mutant spawns and make them free-roaming for crying out loud!
  07:56:39  13 November 2007
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WarlokLord
(Novice)
 
On forum: 05/03/2007
Messages: 23

---QUOTATION---
About the shells... The weapons are shown to have ejection ports on both sides, and the AK's have the charging handle on the wrong side. It should be on the right where the ejection port SHOULD be but the ppl who designed the weapon had no idea whatsoever of what a firearm should look like. And even if they have seen one they are just idiots for designing the game like this without paying attention to detail.
---END QUOTATION---



I don`t mean to demean your concern, which may indeed be true, but I am compelled to say that is absolutely small-fry in a world of quest bugs.

The rifle looks like, sounds like, shoots like, and is as satifying as a Russian assault rifle ought to be. I kind of come down with others who would compare this to errors in modelling Spetznaz boot tread patterns or the like.

They are not idiots for allowing me to play with such satisfying ballistics. Had I not read this post I never would have known about some kind of inconsistency in the weapon modelling. I am sure GSC would accept a corrected rifle model if you would like to craft & animate it. Saying the people who designed the in-game incarnation of the weapon are folks who "have no idea what a firearm should look like" is both absurd and dumb.

Some civility goes a long way.
  16:59:16  29 February 2008
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Flowers Of Naivety
(Senior)
 
On forum: 04/19/2007
Messages: 127
I agree that the rifles should be mirrored correctly. This is also a problem in Counter-Strike. But should this be fixed in a patch? No! If we ever get an SDK we can have the models mirrored correctly (have the actual model mirrored and recompiled into the game.) It bugged me at first that all the ejection ports were right in my face, but I got over in a second or two.
  23:35:20  26 May 2008
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RazorX
(Novice)
 
On forum: 05/25/2008
Messages: 10
I have a question ....

After STALKER clear sky .... will you create update for stalker shadow of chernobyl? well a lot of people wanna new updates for SCHOC, because ... clear sky will need better CPU after all dont you?

if not ... only I want new update patch for SCHOC

please answer

sorry for my bad english ... i still learning ^^
 
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