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New Patch

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  12:58:51  17 May 2007
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Atem [GSC]
Senior Moderator
 

 
On forum: 05/12/2003
 

Message edited by:
Atem [GSC]
05/17/2007 13:02:20
Messages: 322
New Patch

Lets talk about problems that might still pe present on the patch 1.0003 version. Please do not post bug complaints on earlier versions. It will eleminate such a mess that might happen.

Thanks.
  13:18:16  17 May 2007
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Decane
Senior Resident
 

 
On forum: 04/04/2007
 

Message edited by:
Decane
05/18/2007 10:20:18
Messages: 1666
My personal compiled bug list

The bugs in this post are copy/pasted directly from this thread:
http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=8777&sec_id=12
... With some small comments/changes applied to the descriptions.


-------------------------------------------------------------------------------------------------------------------------------------------

1.) Upon entering the bar in the Bar Area, the bouncer by the entrance constantly repeats "I said come in, don't stand there" when the player is standing within 5 meters of him. It is very annoying, so I would be appreciative if the amount of time it takes for him to repeat it were greatly reduced, or even better, just have him only say it once each time the player enters the bar.

2.) In menus where there is a scroll-bar (when for example placing items into your stash, or taking them out), the scroll bar flips to the top after one double-click. This is extremely annoying if you have lots of loot in the bottom: You need to grab the scroll bar each time and scroll down again, which is nerve-recking. Also, the scroll bar itself doesn't function very well....

3.) .... Because when you grab it, you only need to go 1cm to the side of the bar for it to stop scrolling. Like this:

Here it is still moving..
http://img110.imageshack.us/img110/1759/ssarne051307193610l02gakt5.jpg

Here it has stopped moving..
http://img110.imageshack.us/img110/1175/ssarne051307193614l02gakl5.jpg

Some may consider these 'bugs' small and insignificant, but it's the little things that form the entity.

4.) New Mercenaries spawn every single time after I have left and re-entered the Wild Zone in the Bar Area. It doesn't matter whether I re-enter immediately or after 2 weeks; they always spawn at the same places each time, and in quite large amounts. This is very annoying if you have to make multiple journeys there, when for example looting. It is also unrealistic, and takes away from the immersion quite a lot. I also somehow have a feeling that this "bug" isn't only limited to that particular area. Please do something about this, preferably making the respawning of NPCs be independent of whether or not the player has exited the area, and only have it rely on the respawn timer.

5.) The repetition of certain lines of speech extends far beyond just the bouncer mentioned first in this post. Please fix this, as it's very immersion-breaking to hear "get out of here stalker, we don't let just any loser go through", "get out of here stalker, we don't let just any loser go through", "get out of here stalker, we don't let just any loser go through", etc. etc. again and again. (This particular line of speech gets repeared by the Duty Soldiers in front of the gate to the Bar Area in the Garbage Area)

6.) Sometimes NPC's block doorways, and if they do not move, there is nothing you can do about it except shoot them (which you shouldn't have to do to get them to move), or reload a previous savegame because you cannot push the NPC even the slightest bit by walking against him in S.T.A.L.K.E.R. Why do these types of bugs have to pollute this otherwise brilliant game?

7.) When trying to sneak, you are detected by the enemy. You then try to load a savegame where you have not yet been detected, but your enemy/enemies will act as if he/they have seen you! Even though you just loaded a save where they have not yet done so!

8.) Flickering Shadows, blocky shadows - Both of which were introduced by patch v1.0003. Please fix. For more information and proof that the problem is widespread, see here: http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=8838&sec_id=12

9.) Prefetching is still fubared. I tried to play the game with prefetching enabled after installing patch v1.0003, but it hard-locked my PC. I then applied the "-noprefetch" target parameter tweak and haven't had a crash since. This problem is also very widespread. For evidence, see this thread: http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=4734&page=1&sec_id=12

10.) Some monsters show up as being "friendly" after having killed them.

11.) Enemies sometimes shoot through walls.

12.) In some maps, there are farmhouses which have ladders you can climb to reach the top floor of the farm house. Going up is not a problem, but sometimes there is a wooden ledge blocking admission to the ladder when trying to get down. The player then needs to jump out of the farmhouse, and sometimes even this doesn't work. Please fix this collision bug.

13.) A small spelling error spotted in the "Duty Illusion" Local Folklore diary entry: In one part of the entry there is written: "...that'll be the end of me" I though, even though it should be thought with a "t" in the end. See image below.

[link]http://img291.imageshack.us/img291/3552/spellingerrorhy4.jpg[/link]
  15:33:47  17 May 2007
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Blazter
(Novice)
 
On forum: 05/11/2007
Messages: 11
Some sort of memory leak is present in the game. Doesnt matter where in the game you are. The fps goes from fine to lower, lower and lower. A vid_restart are required like every minute and thats annoying. I have tried to change graphic settings which doesnt help. I have read about others that have the same problem. Some say its because you have over 2gb of RAM installed.

Im running the game with an Radeon x1950Pro with latest drivers, 3gb of RAM and Windows Vista x64.
  15:37:01  17 May 2007
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GaryLee79
(Novice)
 
On forum: 04/24/2007
Messages: 38

---QUOTATION---
New Patch

Lets talk about problems that might still pe present on the patch 1.0003 version. Please do not post bug complaints on earlier versions. It will eleminate such a mess that might happen.

Thanks.
---END QUOTATION---



What about Vista compatability? Stalker runs fine on my PC apart from the 'crash to desktop' fault. This occurs when trying to save the game.
  17:04:27  17 May 2007
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Schtirlitz
(Novice)
 
On forum: 05/17/2007
 

Message edited by:
Schtirlitz
05/17/2007 18:09:45
Messages: 15
Only Sky is rendered after opning cinematics

Here is the problem I am having.

I am running Windows Vista 64bit, AMD Athlon 64 X2, 6000 (3ghz) processor, 4Gb of DDR2 800Mhz memory, EVGA GeForce 8800GTS 640mb GDDR3 and with the latest 158.18 driver. Both patches 1.001 and 1.003 were installed. The game version is US Retail release.

When I start the game the menus work fine, then the opening cinematic with the “death truck” and Sidorovich guy work fine until the actual game loads. Then the strangest thing happens: the only thing that gets rendered in the game is the sky with clouds and the HUD items. There are no walls, not ground, and nothing else is around me except blue sky with clouds. Sounds work fine too, but I guess they are kind of useless if I am just hanging in the air with nothing around me but a blue sky… Using “un-patched version” yields the same result….

If needed, I could send a screenshot.
  17:44:12  17 May 2007
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kv29
(Novice)
 
On forum: 05/15/2007
 

Message edited by:
kv29
05/18/2007 3:50:03
Messages: 8
Im running Stalker on an Athlon 2800, 1gb ddr 3200, geforce 6600gt, Audigy 2, Win xp Pro (with all the patches).

All drivers are up to date, no temp problems at all.

When running Stalker (and stalker only) my pc randomly crashes, hardlocks and reboots. This doesnt happens in any of my other games.
Im sorry I can´t be more especific, but the reboot prevents any kind of memory error check out. Im sure it must be some kind of memory leak.

I did run several test program on my comp, none of them showed any kind of memory, cpu, psu, video or OS errors.

UPDATED: If I run Stalker in windowed mode, it won´t crash, nor my comp reboot. Been playing for a couple of hours, so far so good

On the other hand, I noted some of the problems descripted by Decane, the worst of them (for me) is the sudden awareness of nearby enemies when you quickload, it makes impossible to sneak!

Regards
  18:46:09  17 May 2007
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Gilgamesh_Uruk
Senior Resident
 

 
On forum: 04/23/2007
 

Message edited by:
Gilgamesh_Uruk
05/17/2007 21:46:26
Messages: 549
I have the next problem, I don't know if the problem is this ot not.
When I have many Items in the stash and when I entering the map
moving in same plase the game freeze for at less 40 seconds or a minute after that the game return to run, this happend me in
each map that I have many itmes colected in the stash.
I think that the problem is this.
The 2 problem is same time Yantar crash and I think is in the
respawn NPC.
The 3 problem is continuisly Priptya crash and imposible to play
in this map.
All this problems are with patch 1.0001 and 1.003.

And please do the sun going from east to west
this give light changes like a real life and change the light scenario.

QDI P4I865PEA Pro
Pentium 4 3.0 Ghz HT
2 Gb Ram 400 Mhz
ATI X1950Pro AGP 512 Mb witth 7.4 drivers
Sound Blaster Fatal1ty with 64 Mb Ram
160 Gb Maxtor SATA
Windows XP Pro SP2
all drivers updated
  19:59:29  17 May 2007
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Schtirlitz
(Novice)
 
On forum: 05/17/2007
Messages: 15
Interim Solution to only Sky Being Rendered


---QUOTATION---
Only Sky is rendered after opning cinematics

Here is the problem I am having.

I am running Windows Vista 64bit, AMD Athlon 64 X2, 6000 (3ghz) processor, 4Gb of DDR2 800Mhz memory, EVGA GeForce 8800GTS 640mb GDDR3 and with the latest 158.18 driver. Both patches 1.001 and 1.003 were installed. The game version is US Retail release.

When I start the game the menus work fine, then the opening cinematic with the “death truck” and Sidorovich guy work fine until the actual game loads. Then the strangest thing happens: the only thing that gets rendered in the game is the sky with clouds and the HUD items. There are no walls, not ground, and nothing else is around me except blue sky with clouds. Sounds work fine too, but I guess they are kind of useless if I am just hanging in the air with nothing around me but a blue sky… Using “un-patched version” yields the same result….

If needed, I could send a screenshot.
---END QUOTATION---




Solution

Ok i found this on Nvidia forum, ironically...

The guys have been able to solve this by disabling AA override in Nvidia Control panel. Hopefully this will be solved in one of upcoming patches.

Here the link: [link]http://forums.nvidia.com/index.php?showtopic=31435&view=findpost&p=180287[/link]
  20:09:42  17 May 2007
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Decane
Senior Resident
 

 
On forum: 04/04/2007
 

Message edited by:
Decane
05/18/2007 8:08:50
Messages: 1666
I have also noted the same thing as Gilgamesh Uruk, about the long pauses in certain spots. One of those spots is, for me, right before/after (depends which way you look at it) the bus not far from the Bandit camp in the Garbage Area. It's always at that spot when I get a long, perhaps 20-second long "lock-up". My PC eventually recovers from it, but it is concerning nonetheless.
  20:27:55  17 May 2007
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corestandeven
(Senior)
 
On forum: 05/06/2007
Messages: 132
1) ATI issues need to be sorted. Too many people are having crashes/hardlock up's regardless of the quality of their card.

Mine is an ATI x1950, and was playable until I upgraded to Catalyst 7.4. Went back to drivers that DID work (7.1) and game doesn’t work at all.

I don't buy the "card overheating" story being put across in the forum. Too many ATI users are reporting problems, and doesn’t explain why I can play other games at Max settings with no issues and the bigger fact my game USED to work on max settings and Full Dynamic lighting.

Error message we are all getting says: error[ 1450] : Insufficient system resources exist to complete the requested service. People are reporting ‘some’ success with using Catalyst 7.3, but isn’t working for everyone.

See this thread for more explanation: http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=8656&page=3&sec_id=12

2) Before the problem I got the game ran fine apart from occasional texture tearing, often noticeable in the sky. Again similar problems have been raised by the ATI community.

3) Agree with Decane. Repetition of spoken lines is clearly bugged. I go into the Bar and turn my speakers off! I agree the example he gave was annoying, but I have a better one: "Come over here Stalker, I may have information that may be of use to you". Even if you pay him to give you all the information he has he WONT SHUT UP!

4) Agree with Decane on point 6 and 7 as well. Blocking doorways is a nuisance, and the reloading a save game to find your enemies are alerted to your presence are problems I’ve encountered many times.

5) Minor Gripe: Certain missions repeating themselves too often. The amount of times I passed through the Garbage to have the Bandits attacking the camp mission is daft. The bodies of the bandits at the gates must be in their hundreds! Either make the bandits smart enough to try a different attack direction, or reduce the frequency of attacks (removing the old corpses as well).
Also, the defenders of the camp don't move to repel the bandits. They stay near the rail carriage in the building. The amount of times I’ve single-handed saved them I don’t know...
 
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