ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
How to mod Stalker (most questions answered)

« Previous 10 events | 1 ... 61 62 63 64 65 66 67 | Next 10 events »
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  18:21:50  24 March 2013
profilee-mailreply Message URLTo the Top
LoNer1
Настоящий Cталкер, Русская Версия
(Resident)

 

 
On forum: 10/23/2009
Messages: 1890

---QUOTATION---
In many mods there are blue storage boxes and rucksacks scattered about.
Most are always empty.

Questions:

How do you add items to these boxes and rucksacks?
How do you identify their locations within a map?
---END QUOTATION---



1. one

gamedata\config\misc

these files:

ph_box_generic
ph_box_items_by_communities
ph_box_items_by_levels
ph_box_items_count


Names must be self explanatory

2nd question:

I don't think they can be bound to the UI as they're spawned objects, so you'd have to create stashes of them and IDK if this is dynamically possible as we did in MISERY. I'd advice you to ask people like Setakat or Alundaio about this scripting matter

Cheers, oh and be mindful of 1 thing. You CANT spawn big items in small boxes for some reason, the game will crash if you try to jam a stalker suit in such a small blue case, but you CAN spawn a dozen of suits in a stash, as a stash isn't measurable in size because it's not a physics object
  22:44:49  24 March 2013
profilee-mailreply Message URLTo the Top
Vintar
a bit of this and a lot of that
(Resident)

 

 
On forum: 08/08/2008
Messages: 6347
probably all can be done in xr_box
  01:43:51  25 April 2013
profilee-mailreply Message URLTo the Top
oleg117
(Novice)
 
On forum: 04/25/2013
Messages: 1
Importing weapons/Weapons animations

Hi, I'm not sure if this is the place to post this, but it seemed like the most relevant area. I need to know how to do two things. The first thing is this: How do I 'add' or 'import' guns into shoc? The specific case I'm dealing with is I have shoc version 1.0005, I installed oblivion lost 2.2, and then I installed the arsenal mod over that. The game works fine, but it doesn't have certain guns I want from other mods like l.e.g.e.n.d.a.r.y. How would I go about adding the guns from l.e.g.e.n.d.a.r.y. into either oblivion lost or the arsenal mod? I've fooled around with the .ltx files and the trader files and all that, but every time I think I am close to getting it right, I always get a crash. Can someone please point me to a list of all the files I need to edit in order to add a gun into the game? Thank you for any help anyone can give me. The second problem I'm having is this: In l.e.g.e.n.d.a.r.y. I really like the USP match black (wpn_usp_b.ltx) animations. I am curious, is there any way to switch those animations to, say, the SIG P220 (wpn_sig220.ltx)? I really like the USP match blacks running animation, and the reload animation as well. Please help if you can and thanks in advance!
  10:46:40  9 May 2013
profilee-mailreply Message URLTo the Top
GoodOlVladwick
(Novice)
 
On forum: 03/20/2008
Messages: 45

---QUOTATION---
Importing weapons/Weapons animations

Hi, I'm not sure if this is the place to post this, but it seemed like the most relevant area. I need to know how to do two things. The first thing is this: How do I 'add' or 'import' guns into shoc? The specific case I'm dealing with is I have shoc version 1.0005, I installed oblivion lost 2.2, and then I installed the arsenal mod over that. The game works fine, but it doesn't have certain guns I want from other mods like l.e.g.e.n.d.a.r.y. How would I go about adding the guns from l.e.g.e.n.d.a.r.y. into either oblivion lost or the arsenal mod? I've fooled around with the .ltx files and the trader files and all that, but every time I think I am close to getting it right, I always get a crash. Can someone please point me to a list of all the files I need to edit in order to add a gun into the game? Thank you for any help anyone can give me. The second problem I'm having is this: In l.e.g.e.n.d.a.r.y. I really like the USP match black (wpn_usp_b.ltx) animations. I am curious, is there any way to switch those animations to, say, the SIG P220 (wpn_sig220.ltx)? I really like the USP match blacks running animation, and the reload animation as well. Please help if you can and thanks in advance!
---END QUOTATION---



I added merged KingFriday's ClearSky hud meshes into OL2.2 and ever since my sleeping bag UI prompt wont show up, sleeping bag dissappears, and also when an NPC melee's you, after the knockback effect is finished, my character can not move, at all. I don't get it at all...
  19:30:47  13 September 2013
profilee-mailreply Message URLTo the Top
StoleitfromKilgore
(Senior)
 
On forum: 10/27/2010
 

Message edited by:
StoleitfromKilgore
09/13/2013 19:58:00
Messages: 127
Making a new weather pattern

Hi everyone. I wanted to ask about weather patterns. As far as I can see it is mostly "weather_default.ltx" and "weather_default_1", which I should be interested in. My question is about how to make a new weather pattern, which actually shows in the game. Making the file itself shouldn't be a problem, but does anyone know how to actually get it to work? Is writing a new file and placing it within "gamedata/config/weathers" enough?

Edit: SoC Complete 1.4.4
  09:23:53  5 March 2014
profilee-mailreply Message URLTo the Top
pierrefv
(Novice)
 
On forum: 08/19/2012
Messages: 45
HeadBob or Swaying

Good Morning Don Reba
Could you please inform me as to how I can reduce or eliminate Head Bob or Swaying effects when aiming as well as where to modify outfits strength and properties.
Many Thanks
  20:20:32  6 March 2014
profilee-mailreply Message URLTo the Top
Don Reba
Bishop and Councilor of War
(Moderator)

 

 
On forum: 12/04/2002
Messages: 11553

---QUOTATION---
HeadBob or Swaying

Good Morning Don Reba
Could you please inform me as to how I can reduce or eliminate Head Bob or Swaying effects when aiming as well as where to modify outfits strength and properties.
Many Thanks
---END QUOTATION---


Not a clue! But maybe someone else could answer…
  23:40:03  6 March 2014
profilee-mailreply Message URLTo the Top
angrydog
Senior Resident
 

 
On forum: 09/01/2009
Messages: 3341

---QUOTATION---
HeadBob or Swaying

Good Morning Don Reba
Could you please inform me as to how I can reduce or eliminate Head Bob or Swaying effects when aiming as well as where to modify outfits strength and properties.
Many Thanks
---END QUOTATION---



HEAD BOB
gamedata\configs\misc\effectors.ltx

[bobbing_effector]
run_amplitude = 0 ; 0.0075
walk_amplitude = 0 ; 0.005
limp_amplitude = 0 ; 0.011

http://stalker.filefront.com/file/No_Head_Bob;93968

SUITS
gamedata\configs\misc\outfit.ltx

http://forums.filefront.com/s-t-l-k-e-r-soc-modding-mapping-editing/307191-basic-modding-playable-examples.html

scroll down the page till you get to "Part 2: Armor Modding"
  19:43:56  7 March 2014
profilee-mailreply Message URLTo the Top
pierrefv
(Novice)
 
On forum: 08/19/2012
Messages: 45

---QUOTATION---
HeadBob or Swaying

Good Morning Don Reba
Could you please inform me as to how I can reduce or eliminate Head Bob or Swaying effects when aiming as well as where to modify outfits strength and properties.
Many Thanks
Not a clue! But maybe someone else could answer…
---END QUOTATION---



Hi Don Reba
Thank you for your response, it is appreciated.
  19:47:47  7 March 2014
profilee-mailreply Message URLTo the Top
pierrefv
(Novice)
 
On forum: 08/19/2012
Messages: 45

---QUOTATION---
HeadBob or Swaying

Good Morning Don Reba
Could you please inform me as to how I can reduce or eliminate Head Bob or Swaying effects when aiming as well as where to modify outfits strength and properties.
Many Thanks

HEAD BOB
gamedata\configs\misc\effectors.ltx

[bobbing_effector]
run_amplitude = 0 ; 0.0075
walk_amplitude = 0 ; 0.005
limp_amplitude = 0 ; 0.011

http://stalker.filefront.com/file/No_Head_Bob;93968

SUITS
gamedata\configs\misc\outfit.ltx

http://forums.filefront.com/s-t-l-k-e-r-soc-modding-mapping-editing/307191-basic-modding-playable-examples.html

scroll down the page till you get to "Part 2: Armor Modding"
---END QUOTATION---



Hi angrydog
Thank you for responding to my request this will prevent me from chucking it all up and going back to Age Of Empires for relaxation!!
Many thanks once again
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2017 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.