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Accepted bugs

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  14:40:31  30 March 2008
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AiWis
Senior Resident
 

 
On forum: 08/12/2007
Messages: 161
Section 3 A.

Also you've forgot these statemens:
Solder in the Bar: "I said come in, don't stand there"
General Voronin: "What are you after?"
Scientist in Yantar: "Yes, yes"
  15:02:45  30 March 2008
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Stierlitz
Senior Resident
 

 
On forum: 05/25/2007
Messages: 6852
Threads merged.
  13:11:10  30 April 2008
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Angus_Man
(Senior)
 
On forum: 09/17/2007
Messages: 64
Bugs are :

- Random Crashes
- Crashes Whilst Loading Games
- Save Game Corruption
- AI pathfinding non-existant - walking into fires/anomalies
- Holes in graphics
- Holes in maps
- Lag Spikes
- The memory leak of doom
- Prefetching object crashes
- Items falling through the ground
- Instant-death anomalies
- Inability to repair armor and unique weapons
- Head-lamp problems
- Inventory bar dragging problems
- Armor suits breaking and causing instant-death radiation levels
- Dissapearing corpses
- PRIPYAT in general
- Repeated statments "GET OUT OF HERE STALKER GET OUT OF HERE STALKER GET OUT OF HERE STALKER"
- Getting stuck within objects eg. small stones.
- Ability to get out of the map almost everywhere
- Terrible backdrops eg. Red Forst > Warehouses transition
- Stalker Aggression in Bar area even when killing army people
- Quests being repeated even once item is given to NPC
- Quest specefic items falling through the ground and being irreterivable
- NPCs falling throughsolid objects and dissapearing
- Helicopters remaining in Yantar
- Failure for save game option to save games in rare situations
- Helicopters being able to be killed with the knife in a single blow (yes, I found some helicopters low enough to the ground to be jump-knifed)
- AI triggers eg. going near south wall of Freedom base makes you hostile to freedom
- Lack of blowout mentioned repeatedly as marketing tatic
- Lack of open world options, mentioned repeatedly as marketing tatic
- NPC spawning issues, i.e entering Warehouses from Red Forest spawns : 2 bloodsuckers, 8 dogs, 8 fleshes on top of you = instant death (usually)
- Patches not addressing the problems listed above
- Development not addressing the problems listed above
- Beta testing not addressing the problems listed above

I'm done. Next time, don't release a game, not fix the issues, then just make a new one instead, when you should be fixing this. GSC loses fans and selling power, Clear Sky may be just as flawed, when it should be an expansion at best, or patch 1.0001 at worst.

Angus
  13:29:50  22 June 2008
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Snowball
Senior Resident
 

 
On forum: 12/17/2007
Messages: 450
I have one. I have Vista, an amazing new computer, 8800 gtx, 2048 RAM, everything whoop-de-doo, and yet on dynamic lighting (object or full), monsters, items, and even whole camps fail to load full of NPCs - I have been exploring a deserted rookie village, only to find that the rookies finally spawn right infront of me and go backto what they were doing!

Plus, items in crates take ages to appear - they just spawn in mid air a few minutes after I smashed the crate. Very realistic.
  16:28:00  21 July 2008
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heartofstone
(Novice)
 
On forum: 07/21/2008
Messages: 44
I play the 1.0005 patch. And the scientist inside the concrete bunker in yantar can be heard from sometimes 100m away....."hello, hello"
  14:01:22  20 August 2008
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Sgt Doom
Senior Resident
 

 
On forum: 08/01/2008
Messages: 330

---QUOTATION---
I have one. I have Vista, an amazing new computer, 8800 gtx, 2048 RAM, everything whoop-de-doo, and yet on dynamic lighting (object or full), monsters, items, and even whole camps fail to load full of NPCs - I have been exploring a deserted rookie village, only to find that the rookies finally spawn right infront of me and go backto what they were doing!

Plus, items in crates take ages to appear - they just spawn in mid air a few minutes after I smashed the crate. Very realistic.
---END QUOTATION---


I get this all the time too, it drives me insane!
  15:07:22  22 September 2008
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cheeseliker
(Novice)
 
On forum: 09/21/2008
Messages: 5
I've got one. Games don't seem to save, even though they say 'saving'. They don't show up when I go to load them, same for quicksave, says saving, but quickloading does nothing. I've heard of this problem in vista but I'm running xp.
  04:11:22  3 February 2009
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Perfecttrunks2000
(Novice)
 
On forum: 01/09/2009
Messages: 35

---QUOTATION---
I've got one. Games don't seem to save, even though they say 'saving'. They don't show up when I go to load them, same for quicksave, says saving, but quickloading does nothing. I've heard of this problem in vista but I'm running xp.
---END QUOTATION---



I had that problem too and it has something to do with the save file for your installation. I got mine from Steam and maybe that has something to do with it. There are a lot of sites with answers to it. Just google "problem saving games in stalker" or something
  15:04:05  3 February 2009
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4189
Perfecttrunks2000 is right: Search for the answer, first.

Regarding saves that don't:

1) Make sure you are using patch 1.0003 or later. The Steam version is already patched to 1.0005 as of this post.

2) Mods: There is a problem with some mods that have their own version of fsgame.ltx, as it needs to be different for the different OSes.

3) Steam: There is a bug in the Steam version that manifests itself in Vista 32-bit (or XP/Vista 64-bit) installations. The fsgame.ltx file is not properly configured.

Look at the first line of that file in Notepad. You'll see something like this:

$app_data_root$=true|false|C:\|Documents and Settings\All Users\Documents\STALKER-SHOC\

That's valid for XP. Vista 32-bit installs use C:\|Users\Public\Documents\STALKER-SHOC\ -- and system calls made at high levels will map into the correct directory, but the low-level calls made by the STALKER application don't know about this.

Another problem is related: The 64-bit installs also have a separate directory for X86 (32-bit) executables, and this can mess up the program's operation in a similar manner.

The fsgame.ltx file needs to be properly configured for the OS version. Make a backup, first.
  05:05:59  1 April 2009
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WARCATT
(Novice)
 
On forum: 03/29/2009
Messages: 26
Hummm, I am not having any problems with the 1.5 for eaither SOC and CS as computer play. running a OL 2.2 mod in SOC and unpacked and adjusted the hell out of CS to give it a leveled playing feild like SOC.

I have explored the entire city of PRIPYAT in SOC and again had no problems. the blow outs do work in the OL 2.2 mod as well in all levels as well when the monsters spawn after wards.

I might get a CTD but if I do it is usally 1 and its after I been playing for about 6-7 hours of playing on my day off.
 
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