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Accepted bugs

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  17:41:14  1 May 2007
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spiderbones7
(Senior)
 
On forum: 04/18/2007
Messages: 72
Just a question, I'm not really new to the forums, but I want to ask...

Does Don Reba work for GSC?. I undestand he is a forum moderator and he passes on all information to the development team, but is he actually paid by GSC Game World?
  19:35:11  1 May 2007
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Joe[GSC]
S.T.A.L.K.E.R.
(Resident)

 

 
On forum: 04/16/2007
Messages: 1869

---QUOTATION---
Just a question, I'm not really new to the forums, but I want to ask...

Does Don Reba work for GSC?. I undestand he is a forum moderator and he passes on all information to the development team, but is he actually paid by GSC Game World?
---END QUOTATION---



I would like to know why DUAL CORE cpu optimization has not been put into the 2nd patch. That is dissapointing

most of those fixes I have never even had a problem with.
Anyway, cant hurt to fix the games code through-out.
  20:14:48  1 May 2007
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swebarb
Senior Resident
 

 
On forum: 07/08/2005
Messages: 263
oh dang all thoose features that i waited for are first due to the third patch. damn damn damn i thought it was for the second thats why it took so long.. damn how could i read that wrong before :
  19:00:44  2 May 2007
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jjwalker
(Novice)
 
On forum: 04/30/2007
Messages: 32
Well, looks like they aren't breaking my mod yet

I dunno though, I'd rather get a core fix and have to redo some parts of my mod than this...
  00:07:41  3 May 2007
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theshadowcult
Senior Resident
 

 
On forum: 04/09/2007
Messages: 306
DotZen, two of the links in your sig are the same... the Unoficial Accepted bugs list leads to the Official Accepted bugs list :S
  14:54:05  3 May 2007
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G-offspring
(Novice)
 
On forum: 09/02/2003
Messages: 8
Hi, Don!
Does the developers accepted that bug about grouping with Duty and Freedom, and if does, do you know when it'll be fixed? (3rd path maybe?)
Thank you.
  12:56:10  7 May 2007
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corestandeven
(Senior)
 
On forum: 05/06/2007
 

Message edited by:
corestandeven
05/07/2007 12:57:41
Messages: 132
Don Reba. As someone who knows GSC's thinking, any news on ATI issues? Seeing as we are getting no update otherwise.


I've just gone through almost the entire game with my Radeon x1950 with almost no problems (and zero crashes) until near the end (see post http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&lang=en ). Installed newest ATI drivers, as suggested in support, and the game keeps crashing after 10 seconds. Even my previous save games (which were working fine) crash after seconds of play. Get this error message in the log...

001B:0103200A xrCore.dll, IReader::r()

[error][ 1450] : Insufficient system resources exist to complete the requested service.



I then find out after hetfy searching that there are severe problems with Catalyst 7.4, and ATI cards in general, is a known issue.

Even reverting back and reinstalling the drivers that WERE working (Catalyst 7.1) now doesnt help. Absolutely daft, especially with the lack of support on this from GSC.

Frustrating to be so near the end, yet can't complete it. Even more frustrating that I can't even play the game now at all by following the suggestions of updating to the latest video card drivers.
I'm concerned as well that a future patch will ruin save games. Being so near the end this really would be a kick in the teeth.

I would appreciate your insight.
  19:01:05  8 May 2007
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TazAnimal
(Novice)
 
On forum: 05/07/2007
Messages: 15

---QUOTATION---
Preliminary third patch change list. Subject to change.

AI

- Added avoiding dynamic obstacles for NPCs.
- Added enemy priority function – fixes incorrect NPC reaction on player’s attack.
- Changed the second part of the enemy search algorithm – having lost the player, the NPCs will no longer be baffled.
- Added correct reaction on shots and loud sounds coming from the player (only) on close distances.

Render

- Dual core optimization.
- 10-15% FPS increase.

Gameplay

- Added new game mode – freeplay; activated after the end of the game.
- Added the possibility for any character will be able to go to any smart-terrain.
- Fixed the ultra-intense vibration of the grass.
- All monsters drag now the corpses correctly.

Physics

- Fixed the situations when the physics get stuck in the floor or in the thin walls.
- Fixed the situations when the dead bodies disappear.

Network

- Reduced the traffic and lags.

General

- Fixed problems with OS Vista 64.
- Added saved games converter.
- Added MOD Tools support.
---END QUOTATION---



AI Still shoot through the walls in the NPP underground near the wish granter and through the gate at the warehouse in the garbage. So is sight literal or conceptual, cause if they see how can they shoot me through a wall? Especially if I'm quiet. They also just get up and walk away from a fight , Like I give up don't feel like doing this anymore cya...Or never turn around when theres gun fire, They're supposed to hear... They just stand there with there back turned so you just pop em the head... That gets his attention fast.
  16:28:47  29 June 2007
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CherIsNoble
(Novice)
 
On forum: 06/26/2007
Messages: 15
Invisible and Un-pick-up-able guns & Why is this site so slow?

I am having many issues where there will be multiple bodies down in a firefight and their assault rifles are invisible and cannot be picked up. You can hear them as you walk over them (a generic clanky noise) and sometimes they appear after a while. More often than not, however, they remain invisible until you save and reload at which point they are gone. Extremely annoying when you are trying to build up enough ammo to support a particular weapon as your primary or carting guns for monies. On another note, 90% of all guns are empty when found which is unrealistic to say the least. Every other bug I have encountered is already documented here and if these two are as well then my apologies for the clutter. One more thing, THIS website (www.gsc-game.com) C R A W L S for me to the point where it is almost useless. This is verifiable on three separate machines over three different lan connections so it's not hardware or bandwidth, but the site for sure.
  02:37:56  2 July 2007
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roberth
(Novice)
 
On forum: 07/02/2007
Messages: 4
Release?

When will the third patch be release, I dont see any point of keeping the patch back to just add more and more bug fixes and improvements, and rather split them up into several patches.
 
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