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Accepted bugs

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  04:41:09  23 April 2007
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dotZen
(Senior)
 
On forum: 04/01/2007
 

Message edited by:
dotZen
04/23/2007 4:42:37
Messages: 65

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Vetis
Why would you lower the spawns{Snip..}
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It hs been previously stated that the dev's will be adjusting the respawn timing (especially in certain locations) of which seem out of place and are unecessary.

This does not mean you won't get your chance to wipe out an entire platoon, solo.

As other posters said, check out some of the mods available if you want tougher game play (or easier); what ever floats..


---QUOTATION---
MattRaizoku

I'm running Windows Vista 32bit and I'm currently experiencing lag of death! {Snip..}
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Check out the Problems and solution thread, stickied at the top of this forum as well as linked in my sig.

You obviously seem to know the majority of the issues regarding the lag, so all that's left to say is this thread is for the "Officially Accepted Bugs/Issues". Don has/will probably note your information when submitting it to the devs and move this post.

If you like, there's also a link to the "Unofficial Accepted Bugs/Issues" thread in my sig. This would be a great place to leave information, regarding bugs, that the devs and mods are currently aware of but shows the scale of affect.



Can we get a Mover over on isle 5...

Just trying to keep things lite for ya Don.
  07:13:42  24 April 2007
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Animal Mother
(Novice)
 
On forum: 04/23/2007
Messages: 4

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The third patch will, among other things, further improve the AI.
It is also possible that it will enable free play after game ending.

Problems with ATI's cards are being worked on.
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Does this patch also make it impossible to continue with your saved games? or does it come with a converter or alike?.
  09:02:23  24 April 2007
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Bromo
(Novice)
 
On forum: 04/17/2007
Messages: 21

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Does this patch also make it impossible to continue with your saved games? or does it come with a converter or alike?.
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It has been mentioned that save games will be compatable with future patches "providing" you are currently running/saving under the current 1.0001 version of the game. If you are currently using v1.000 of the game, then no save games will "not" be compatable
  15:07:10  24 April 2007
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ZIoKo
(Novice)
 
On forum: 04/21/2007
Messages: 10

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- Added the possibility for any character will be able to go to any smart-terrain.

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Which means that any mutant can go to every map? (example: controller and/or giant paying a cordon visit)
  15:32:15  24 April 2007
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rashktah
(Senior)
 
On forum: 04/01/2007
Messages: 93

---QUOTATION---

- Added the possibility for any character will be able to go to any smart-terrain.


Which means that any mutant can go to every map? (example: controller and/or giant paying a cordon visit)
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I thought the 'smart terrain' would be the ability for NPCs to climb ladders and stuff?
  15:44:26  24 April 2007
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Ceano
Senior Resident
 

 
On forum: 03/02/2006
Messages: 4820

---QUOTATION---

- Added the possibility for any character will be able to go to any smart-terrain.


Which means that any mutant can go to every map? (example: controller and/or giant paying a cordon visit)
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Damn i thought it was going to be more open spaces for us player to explore

I think i did read that some were in a statement from the Dev's, but i can be wrong.
  01:01:09  29 April 2007
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rashktah
(Senior)
 
On forum: 04/01/2007
Messages: 93
I can't save a game in the army warehouse level.

Every time I load it, the game crashes. All other levels work fine.

This sucks! I can't do any jobs for Freedom if I can't save in their home level.

XP SP2 / Stalker 1.0001
  03:45:56  29 April 2007
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Bromo
(Novice)
 
On forum: 04/17/2007
Messages: 21

---QUOTATION---
I can't save a game in the army warehouse level.

Every time I load it, the game crashes. All other levels work fine.

This sucks! I can't do any jobs for Freedom if I can't save in their home level.
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Are you using the "quicksave"? About 3 times i have had this problem where somehow the savegame gets corrupted and will not reload. Are you running any mods?

Does it happen with the ol manual save game function as well?
  08:24:10  30 April 2007
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stabularasa
(Senior)
 
On forum: 04/24/2007
Messages: 77
Quest bugs

Are the developers going to be fixing all the quests that keep repeating themselves after you have finished them? For eg, clear the village of bloosuckers. You do the mission, then get the reward, then next time you enter the Army Warehouses you automatically get the quest again. There's also the "protect the stalkers at the garbage" mission which is restarting constantly, and when you walk in and out of the map it says, "go back for reward", then later (if you ignore it) you get a quest failed message, and then when you go back to the garbage you get "protect the stalkers at the garbage" message again! Have these quest bugs been addressed?

With one of the quests, if you exploit the bug properly, you can acquire an infinite number of Crystal artifacts from Skinflint as a reward.
  15:32:10  30 April 2007
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rashktah
(Senior)
 
On forum: 04/01/2007
Messages: 93

---QUOTATION---

Are you using the "quicksave"? About 3 times i have had this problem where somehow the savegame gets corrupted and will not reload. Are you running any mods?

Does it happen with the ol manual save game function as well?
---END QUOTATION---

I'm not using any mods, the game's patched (1.0001) and I'm running the game on XP SP2. The game crashes with the loading of any style of savegame (quicksave and the normal save).
The savegames per se are not corrupted in any way, the game just does not want to load them if I made them in the army warehouses map. In every other map saving is bug-free up to now.
 
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