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Accepted bugs

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  18:24:20  24 March 2007
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Don Reba
Bishop and Councilor of War
(Moderator)

 

 
On forum: 12/04/2002
 

Message edited by:
Don Reba
04/06/2007 17:51:06
Messages: 11553
Accepted Bugs

Here you can see the list of errors taken in by the developer team to be fixed. The list is updated as new bugs are reported.

Discussion thread:
http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=3&thm_id=5864&sec_id=12
  18:19:10  2 April 2007
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Don Reba
Bishop and Councilor of War
(Moderator)

 

 
On forum: 12/04/2002
 

Message edited by:
Don Reba
04/02/2007 18:20:18
Messages: 11553
Preliminary second patch changelist:

Added console command 'sv_listmaps' to view the list of maps queue

Fixed bugs with player's character health in Multi-player

Removed standing dead bodies upon connecting to the game

Fixed inventory items placing system (Free for all and Team play modes)

Changed the enumeration of the game's version

Added the region detection to the auto-patch system

Fixed the crash in some localizations with using numpad

Fixed the crash upon making the screeshot to a saved game

Added the support for additional mouse buttons (now they can be binded to certain actions)

[new] Fixed crash on level "Military warehouse".

[new] Fixed NPC spawning on player's eyes. Then you are fighting "Freedom" on their base, there was NPC spawning near bridge.

[new] Decreased a-life reaction time. Now a-life will spawn new NPC more seldom. Also NPC movement speed decreased, then NPC walk on different level, then player.

The second patch will not erase your saves.
  18:40:29  2 April 2007
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Don Reba
Bishop and Councilor of War
(Moderator)

 

 
On forum: 12/04/2002
 

Message edited by:
Don Reba
04/02/2007 21:03:45
Messages: 11553
The third patch will, among other things, further improve the AI.
It is also possible that it will enable free play after game ending.

Problems with ATI's cards are being worked on.
  11:33:49  4 April 2007
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Don Reba
Bishop and Councilor of War
(Moderator)

 

 
On forum: 12/04/2002
Messages: 11553
There was a discussion of widescreen support. The problem is understood, and should be fixed in the third patch.
  17:42:44  6 April 2007
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Don Reba
Bishop and Councilor of War
(Moderator)

 

 
On forum: 12/04/2002
Messages: 11553
Preliminary third patch change list. Subject to change.

AI

- Added avoiding dynamic obstacles for NPCs.
- Added enemy priority function – fixes incorrect NPC reaction on player’s attack.
- Changed the second part of the enemy search algorithm – having lost the player, the NPCs will no longer be baffled.
- Added correct reaction on shots and loud sounds coming from the player (only) on close distances.

Render

- Dual core optimization.
- 10-15% FPS increase.

Gameplay

- Added new game mode – freeplay; activated after the end of the game.
- Added the possibility for any character will be able to go to any smart-terrain.
- Fixed the ultra-intense vibration of the grass.
- All monsters drag now the corpses correctly.

Physics

- Fixed the situations when the physics get stuck in the floor or in the thin walls.
- Fixed the situations when the dead bodies disappear.

Network

- Reduced the traffic and lags.

General

- Fixed problems with OS Vista 64.
- Added saved games converter.
- Added MOD Tools support.
  15:02:11  16 April 2007
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mercenary_penguin
(Senior)
 
On forum: 04/14/2007
Messages: 93

---QUOTATION---
Preliminary third patch change list. Subject to change.

AI

- Added avoiding dynamic obstacles for NPCs.
- Added enemy priority function – fixes incorrect NPC reaction on player’s attack.
- Changed the second part of the enemy search algorithm – having lost the player, the NPCs will no longer be baffled.
- Added correct reaction on shots and loud sounds coming from the player (only) on close distances.

Render

- Dual core optimization.
- 10-15% FPS increase.

Gameplay

- Added new game mode – freeplay; activated after the end of the game.
- Added the possibility for any character will be able to go to any smart-terrain.
- Fixed the ultra-intense vibration of the grass.
- All monsters drag now the corpses correctly.

Physics

- Fixed the situations when the physics get stuck in the floor or in the thin walls.
- Fixed the situations when the dead bodies disappear.

Network

- Reduced the traffic and lags.

General

- Fixed problems with OS Vista 64.
- Added saved games converter.
- Added MOD Tools support.
---END QUOTATION---



Shouldn't they work on getting the 2nd patch out before they start talking about the 3rd?
  03:13:26  17 April 2007
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rashktah
(Senior)
 
On forum: 04/01/2007
 

Message edited by:
rashktah
04/17/2007 3:14:31
Messages: 93
It strikes me that the part with enemies being able to climb ladders has misteriously been erased from the 3rd patches log. Why is this??
(Or is this included in 'Added the possibility for any character will be able to go to any smart-terrain.'?)

Additionally, can we expect the enemies to throw grenades at any point of the patching progress and will we be able to repair our weapons/armour?
  04:11:57  17 April 2007
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Don Reba
Bishop and Councilor of War
(Moderator)

 

 
On forum: 12/04/2002
 

Message edited by:
Don Reba
04/17/2007 4:12:37
Messages: 11553
I have since verfied that smart terrain is not ladders.
Do not know about grenades.
  14:19:07  17 April 2007
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rashktah
(Senior)
 
On forum: 04/01/2007
Messages: 93

---QUOTATION---
I have since verfied that smart terrain is not ladders.
Do not know about grenades.
---END QUOTATION---

Then what does 'smart terrain' mean, if not ladders? I'm baffled, for sure.

Don Reba, you say that you don't know about the grenade stuff, but whats about the armour/weapon rapairing issue?
  00:29:07  18 April 2007
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G-offspring
(Novice)
 
On forum: 09/02/2003
Messages: 8
Factions...

Don, can you tell us please, whether the bug, that makes it impossible to join factions (Duty, Freedom) is accepted by the developers and will be corrected in the next patches.
There were no information, that joining fell victim of "featurecut", but at this moment it is impossible to join any faction.
Thank you.
 
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