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  19:38:09  16 April 2007
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s1lVa
(Novice)
 
On forum: 04/04/2007
Messages: 49

---QUOTATION---
Can you find the link? You probably have a better idea of where it is.
To get the link, you have to either righ-click the thread and choose "copy shortcut" or use the "URL" link above a post in the thread.
---END QUOTATION---




Error 54: shadow problems. (2 reports)

Symptoms

Playing in near maxed settings : Full Dynamic lightning, shadows On, Grass Shadow Off, Af8x ... shadow slider to the right

Like many, I don't have self shadow (except on the ground)

but it seems like overlapping shadows of npc, trees, objects or player can't be displayed correctly.

here are some examples :
http://img112.imageshack.us/img112/1748/ssdieg033107122242l01esxh5.jpg
full tree (trunc foliage) and player shadow

and here :http://img112.imageshack.us/img112/4199/ssdieg033107122252l01esel7.jpg
half a second later, with another camera angle, superposed player and foliage shadow are not displayed

finaly, same kind of problem with bus, player and tree shadows :
http://img365.imageshack.us/img365/5973/ssdieg033107145109l01eseb2.jpg


im playing with sunshadow on, and the shadows keep moving to unnatural places when i turn around.
theres shadows a lot more places than there should be and it and none of the shadows are synchronized with the environment :S

http://www.home.no/s1lVa/ss1.jpg
http://www.home.no/s1lVa/ss2.jpg

to support my post. please reply to confirm its a bug


Solutions

problem SoLVeD !

...by installing Catalyst 7.3 (uninstall,SafeMode drivercleaner,install).

it looks much better now :http://img526.imageshack.us/img526/1862/ssdieg040107205308l01esds6.jpg

and self shadowing now works perfectly too http://img526.imageshack.us/img526/9163/ssdieg040107205004l01esdd9.jpg
  19:42:57  16 April 2007
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s1lVa
(Novice)
 
On forum: 04/04/2007
Messages: 49
i allso want to add that i have installed the latest drivers from laptopvideo2go.com
somehow reinstalling the video driver and the game, fixed the problem for a few hours. then it was back to normal shadow crap everywhere (allso all other shadows are wierd
  18:20:51  25 April 2007
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s1lVa
(Novice)
 
On forum: 04/04/2007
Messages: 49
any updates on the shadow problems?
  01:04:22  7 November 2007
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cyberdaemon
Senior Resident
 

 
On forum: 01/08/2005
Messages: 353
There is also a problem that sometimes i can not talk to the scientist in the yantar.The one that suppose to give you the suit and constantly anoys you with "hello hello".He just stands away from you and wont move.I dont know if this been fixed or not , im still trying to figure out what version of game i got so i can update.
  17:15:28  28 December 2007
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Animal
(Novice)
 
On forum: 12/28/2007
Messages: 5
Patches and Crashes

On my second play through of game ( without patches ). Had issues with crashing after install of patch 1.04. After checking knowledge base will try patch install again. Thx
  13:31:49  14 January 2008
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hamis22
(Senior)
 
On forum: 01/14/2008
 

Message edited by:
hamis22
01/14/2008 14:06:55
Messages: 148
Well,i have always had freedom base crashes no matter what.It doesn't depend on patch version,ati drivers or mods.Before 1.004 it was happening inside the base,now outside about every minute or 2 minutes.Aaaargh!!Can yoy find something suspicious from the log:
* Detected CPU: GenuineIntel P3 family, F6/M15/S6, 2700.00 mhz, 63-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 30828 files cached, 4383Kb memory used.
Init FileSystem 1.179712 sec
'xrCore' build 3116, Aug 15 2007

Initializing Engine...
Executing config-script "user.ltx"...
[c:documents and settingsall users.winntdocumentsstalker-shocuser.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2046192 K], reserved[13080 K], committed[37816 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[6560 K], process heap[600 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1403 K], smem[0 K]
Executing config-script "e elits.t.a.l.k.e.rgamedataconfigdefault_controls.ltx"...
[e elits.t.a.l.k.e.rgamedataconfigdefault_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e elits.t.a.l.k.e.rgamedataconfigrspec_extreme.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[e elits.t.a.l.k.e.rgamedataconfigrspec_extreme.ltx] successfully loaded.
Executing config-script "e elits.t.a.l.k.e.rgamedataconfigdefault_controls.ltx"...
[e elits.t.a.l.k.e.rgamedataconfigdefault_controls.ltx] successfully loaded.
[c:documents and settingsall users.winntdocumentsstalker-shocuser.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is SB Audigy Audio [BF00]
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1
3. SB Audigy Audio [BF00], Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is SB Audigy Audio [BF00] 1.1
SOUND: OpenAL: Required device: SB Audigy Audio [BF00]. Created device: Generic Hardware.
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:7249]: Radeon X1900 Series (Omega 3.8.330)
* GPU driver: 6.14.10.6660
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 735 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
count of .thm files=1
load time=75 ms
* distortion: used, dev(30),need(14)
* SSample: 2048x1696
* SSample: enabled
- r__tf_aniso 16
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
Executing config-script "e elits.t.a.l.k.e.rgamedataconfigrspec_low.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[e elits.t.a.l.k.e.rgamedataconfigrspec_low.ltx] successfully loaded.
Executing config-script "e elits.t.a.l.k.e.rgamedataconfigrspec_low.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[e elits.t.a.l.k.e.rgamedataconfigrspec_low.ltx] successfully loaded.
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 2
- r1_tf_mipbias 0.5
* SSample: 1600x1200
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [0 ms]
* MEMORY USAGE: 81661 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 2
- r1_tf_mipbias 0.5
* SSample: 1600x1200
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [657 ms]
"e elits.t.a.l.k.e.rbinxr_3da.exe" -noprefetch -nointro -silent_error_mode
* phase time: 0 ms
* phase cmem: 84194 K
Prefetching objects...
* phase time: 14 ms
* phase cmem: 73673 K
SERVER: Starting...
* phase time: 102 ms
* phase cmem: 58807 K
SERVER: Loading alife simulator...
* phase time: 3 ms
* phase cmem: 58807 K
Loading saved game "administrator_quicksave.sav"...
* Loading spawn registry...
* 8970 spawn points are successfully loaded
* Loading objects...
* 20871 objects are successfully loaded
* Game administrator_quicksave is successfully loaded from file 'c:documents and settingsall users.winntdocumentsstalker-shocsavedgamesadministrator_quicksave.sav' (2.135s)
* phase time: 2134 ms
* phase cmem: 92081 K
SERVER: Connecting...
MaxPlayers = 32
* phase time: 16 ms
* phase cmem: 92129 K
CLIENT: Connecting to localhost...
Player not found
* client : connection accepted - <>
* phase time: 1 ms
* phase cmem: 92154 K
Opening stream...
* phase time: 0 ms
* phase cmem: 92154 K
Loading CFORM...
* phase time: 3985 ms
* phase cmem: 177711 K
Loading shaders...
* phase time: 339 ms
* phase cmem: 178904 K
Loading geometry...
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65509 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65481 verts, 2046 Kb
* [Loading VB] 9630 verts, 300 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 11187 verts, 349 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 58148 verts, 1817 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 274437 indices, 536 Kb
* phase time: 481 ms
* phase cmem: 179507 K
Loading spatial-DB...
* phase time: 199 ms
* phase cmem: 181431 K
Loading details...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 34 ms
* phase cmem: 181441 K
Loading sectors portals...
* Loading HOM: e elits.t.a.l.k.e.rgamedatalevelsl07_militarylevel.hom
* phase time: 19 ms
* phase cmem: 181657 K
Loading AI objects...
- Loading music tracks from 'l07_military_musics'...
* phase time: 49 ms
* phase cmem: 181694 K
CLIENT: Spawning...
- Game configuring : Started
- Game configuring : Finished
* phase time: 210 ms
* phase cmem: 194533 K
Loading textures...
* t-report - base: 683, 86278 K
* t-report - lmap: 14, 14337 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 4983 ms
* phase cmem: 194533 K
CLIENT: Synchronizing...
* phase time: 15 ms
* phase cmem: 194533 K
* [win32]: free[1519568 K], reserved[66352 K], committed[511168 K]
* [ D3D ]: textures[100616 K]
* [x-ray]: crt heap[194533 K], process heap[189754 K], game lua[20957 K], engine lua[254 K], render[0 K]
* [x-ray]: economy: strings[3680 K], smem[0 K]
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundsweaponsnv_loop.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundscharacters_voicescenariobarbar_guardbar_guard_stop_1.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundscharacters_voicescenariobarbar_guardbar_guard_stop_2.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundscharacters_voicescenariobarbar_guardbar_guard_stop_3.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundsweaponst_fn2000_shot.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundsweaponsw_ak74_shot1.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundsweaponst_rgd5_explosion.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundsweaponsak74_shot_0.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundsweaponsak74_shot_1.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundsweaponsak74_shot_2.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundsweaponsak74_shot_3.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundsweaponsf1_explode.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundsweaponsusp_shoot.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundsweaponsusp_shoot2.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundsweaponstm_val_shot_0.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundsweaponstm_val_shot_1.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundsweaponstm_val_shot_2.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundsweaponstm_val_shot_3.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundsweaponst_usp_shot.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundsweaponstm_spas12_shot.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundsweaponstoz34_shoot_both.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundsweaponst_sig550_shot.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundsweaponst_lr300_shot.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundsweaponstm_toz34_shot.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundsweaponstm_toz34_shot_both.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundsweaponsrgd5_explode.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundsweaponsrc_svd_shot.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundscharacters_voicehuman_03stalkermusicharmonica_1.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundscharacters_voicehuman_03stalkermusicharmonica_2.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundscharacters_voicehuman_03stalkermusicharmonica_3.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundscharacters_voicehuman_03stalkermusicharmonica_4.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundscharacters_voicehuman_03stalkermusicharmonica_5.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundscharacters_voicehuman_03stalkermusicguitar_6.ogg
* MEMORY USAGE: 259678 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 2
- r1_tf_mipbias 0.5
* SSample: 1600x1200
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [0 ms]
* MEMORY USAGE: 282863 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 2
- r1_tf_mipbias 0.5
* SSample: 1600x1200
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [703 ms]
* MEMORY USAGE: 272997 K
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundscharacters_voicehuman_01killermusicguitar_6.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundscharacters_voicehuman_02stalkermusicharmonica_1.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundscharacters_voicehuman_02stalkermusicguitar_1.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundscharacters_voicehuman_02stalkermusicguitar_2.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundscharacters_voicehuman_02stalkermusicguitar_3.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundscharacters_voicehuman_02stalkermusicguitar_4.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundscharacters_voicehuman_02stalkermusicguitar_5.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundscharacters_voicehuman_02stalkermusicguitar_6.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundscharacters_voicehuman_02stalkermusicguitar_7.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundscharacters_voicehuman_02stalkermusicguitar_8.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundscharacters_voicehuman_02stalkermusicguitar_9.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundscharacters_voicehuman_02stalkermusicguitar_10.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundscharacters_voicehuman_02stalkermusicguitar_11.ogg
! Missing ogg-comment, file: e elits.t.a.l.k.e.rgamedatasoundsweaponst_l85_shot.ogg
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 2
- r1_tf_mipbias 0.5
* SSample: 1600x1200
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [113 ms]
* MEMORY USAGE: 264885 K
* Saving spawns...
* Saving objects...
* 20838 objects are successfully saved
* Game rg6.sav is successfully saved to file 'c:documents and settingsall users.winntdocumentsstalker-shocsavedgamesrg6.sav'
stack trace:

001B:009EB4E5 d3dx9_34.dll, D3DXSHProjectCubeMap()
001B:009ECAB7 d3dx9_34.dll, D3DXSHProjectCubeMap()
001B:009D6FFD d3dx9_34.dll, D3DXGetImageInfoFromFileInMemory()
001B:02441E38 xrRender_R1.dll

[error][ 1450] : Insufficient system resources exist to complete the requested service.

I have xeon 3060,2Gb ddr2 667,radeon 1900xtx 512 mb.
  13:26:29  16 January 2008
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hamis22
(Senior)
 
On forum: 01/14/2008
Messages: 148
Well,i finally found registry tweak and it worked!
  22:18:20  31 October 2009
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Starioshka Prokol
Tactical hedgehog of Duty
(Resident)

 

 
On forum: 02/27/2008
Messages: 511
Fill it up

Heres the list of common bugs im about to fill it up with X(=+1) near them.
And Don Reba as i remember you posted the list of raports please fill it up with this:
1: crash at Garbage. (11 reports) x
2: graphics corruption. (8 reports)
3: extremely low performance. (8 reports)
4: memory leak. (8 reports)
5: lag when facing certain directions. (8 reports)
6: occasional 2-3 second hangs. (8 reports) x
7: fDuty mission bug - bandit Poker missing. (7 reports) x
8: read marker memory. (7 reports)
9: crash at Yantar. (6 reports) x
10: crash in Red Forest. (5 reports) x
11: taking items through walls. (5 reports)
12: radiation that won't go away. (5 reports)
13: reputaiton bug. (5 reports)
14: crash in Pripjat'. (5 reports) x
15: rain glitches. (4 reports)
16: crash on save. (4 reports) x
17: sticking flashlight light. (4 reports)
18: startup bug trap. (4 reports)
19: grenade launcher wastes a grenade. (4 reports)
20: far away dog sounds too loud. (4 reports)
21: enemies appear and disappear randomly. (4 reports)
22: scientist saying "hello". (4 reports)
23: indifferent AI. (4 reports)
24: startup failure. (4 reports)
25: black screen while the game is running. (3 reports)
26: enemies see through walls. (3 reports) x
27: artifact supposed to stop bleeding starts it. (3 reports)
28: crash on startup with error message in German. (3 reports)
29: grenad dropping bug. (3 reports)
30: crash during duty sniper mission. (3 reports)
31: Kruglov mission bug. (3 reports)
32: passing through walls and shooting. (3 reports) x
33: lag at Bar. (3 reports)
34: can't talk to barkeep. (3 reports)
35: checking stashes multiple times. (3 reports)
36: crash at Sakhorov. (3 reports)
37: startup failure with splash screen. (3 reports)
38: PDA resets when a bandit is killed. (3 reports)
39: stashes empty. (3 reports)
40: flying weapon bug. (2 reports)
41: RPG unloading bug. (2 reports)
42: flying Snork. (2 reports)
43: minimap stops working. (2 reports)
44: menu freeze. (2 reports)
45: misaligned items in widescreen. (2 reports)
46: no sun. (2 reports)
47: invisible weapons. (2 reports)
48: ghost grenades. (2 reports)
49: lag when looking at fire. (2 reports)
50: lag in the menu. (2 reports)
51: see nothing except the background. (2 reports)
52: crash on quest dialogs. (2 reports)
53: skybox bug. (2 reports)
54: shadow problems. (2 reports)
55: crash at Strelok's stash. (2 reports)
56: click missed when droppoing a weapon. (2 reports)
57: becoming visible after loading. (2 reports) x
58: user.ltx overwriting itself. (2 reports)
59: black screens during gameplay. (2 reports)
60: windows blinds conflict. (2 reports)
61: enemy cannot be hurt when animated. (2 reports)
62: (Starioshka's added) Stalkers bodies disappear after killing em, but looking from other directions makes them appear back. (1 reports)
  00:57:08  17 December 2009
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wexer9
(Novice)
 
On forum: 12/15/2009
Messages: 29
Error 121: can't use the last two inventory rows.

I have also experienced 'Error 121: can't use the last two inventory rows.'

I haven't tried the listed workaround yet.
  03:03:00  21 December 2009
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wexer9
(Novice)
 
On forum: 12/15/2009
Messages: 29
The workaround doesn't really work.
 
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