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XRayEngine_error

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  15:21:45  24 March 2007
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rixiik
(Novice)
 
On forum: 03/24/2007
Messages: 1
XRayEngine_error

My game makes this error while im leaving the "left" location (where is military base,where you must steal the documents). As soon as i arrive into the "nextdoor" location,where stalkers always defend theirselfs against bandit attacks,game crashes after few seconds(sometimes immidiately,sometimes it takes a few more). I pasted here my error log...could someone help me how to "fix" this pls? The main error report is at the end.
Thanks!

* Detected CPU: AuthenticAMD , F15/M15/S0, 1808.00 mhz, 5-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

Initializing File System...
FS: 29649 files cached, 4908Kb memory used.
Init FileSystem 0.976433 sec
'xrCore' build 2947, Feb 27 2007

Initializing Engine...
Executing config-script "user.ltx"...
[c:documents and settingsall users.windowsdokumentystalker-shocuser.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[2017964 K], reserved[10428 K], committed[68696 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[6633 K], process heap[168 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[985 K], smem[0 K]
Executing config-script "d:gamess.t.a.l.k.e.r. - shadow of chernobylgamedataconfigdefault_controls.ltx"...
! cant convert dik_name for dik[13], prop=[]
! cant convert dik_name for dik[39], prop=[]
! cant convert dik_name for dik[144], prop=[P]
[d:gamess.t.a.l.k.e.r. - shadow of chernobylgamedataconfigdefault_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:gamess.t.a.l.k.e.r. - shadow of chernobylgamedataconfigrspec_low.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[d:gamess.t.a.l.k.e.r. - shadow of chernobylgamedataconfigrspec_low.ltx] successfully loaded.
Executing config-script "d:gamess.t.a.l.k.e.r. - shadow of chernobylgamedataconfigdefault_controls.ltx"...
[d:gamess.t.a.l.k.e.r. - shadow of chernobylgamedataconfigdefault_controls.ltx] successfully loaded.
[c:documents and settingsall users.windowsdokumentystalker-shocuser.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is DirectSound3D
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: actualDeviceName for [Generic Hardware] is [Generic Hardware]
SOUND: OpenAL: actualDeviceName for [Generic Software] is [Generic Software]
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 49155 kb, 5707 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:C1]: NVIDIA GeForce 6800
* GPU driver: 6.14.10.9371
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 616 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shadersdef_aref'
! Version conflict in shader 'def_shadersdef_aref_v'
! Version conflict in shader 'def_shadersdef_trans'
! Version conflict in shader 'def_shadersdef_trans_v'
! Version conflict in shader 'def_shadersdef_trans_v_tuchi'
! Version conflict in shader 'def_shaderslod_old'
! Renderer doesn't support blender 'effectsshadow_world'
! Version conflict in shader 'effectswatertest-1'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 2
- r2_tf_mipbias 0.5
Starting engine...
Loading DLL: xrGameSpy.dll
"d:gamess.t.a.l.k.e.r. - shadow of chernobylbinxr_3da.exe"
* phase time: 0 ms
* phase cmem: 99651 K
* [win32]: free[1865840 K], reserved[30872 K], committed[200376 K]
* [ D3D ]: textures[7765 K]
* [x-ray]: crt heap[99651 K], process heap[10254 K], game lua[2107 K], engine lua[168 K], render[0 K]
* [x-ray]: economy: strings[719 K], smem[0 K]
Prefetching objects...
Loading objects...
Loading models...
* [prefetch] time: 33436 ms
* [prefetch] memory: 67331Kb
* phase time: 33640 ms
* phase cmem: 156443 K
* [win32]: free[1507288 K], reserved[190184 K], committed[399616 K]
* [ D3D ]: textures[85598 K]
* [x-ray]: crt heap[156443 K], process heap[151388 K], game lua[2107 K], engine lua[186 K], render[0 K]
* [x-ray]: economy: strings[1375 K], smem[28221 K]
SERVER: Starting...
* phase time: 374 ms
* phase cmem: 142992 K
* [win32]: free[1523792 K], reserved[194508 K], committed[378788 K]
* [ D3D ]: textures[82245 K]
* [x-ray]: crt heap[142992 K], process heap[147693 K], game lua[2308 K], engine lua[186 K], render[0 K]
* [x-ray]: economy: strings[1395 K], smem[28221 K]
SERVER: Loading alife simulator...
* phase time: 114 ms
* phase cmem: 142992 K
* [win32]: free[1522564 K], reserved[194508 K], committed[380016 K]
* [ D3D ]: textures[82245 K]
* [x-ray]: crt heap[142992 K], process heap[147693 K], game lua[2308 K], engine lua[186 K], render[0 K]
* [x-ray]: economy: strings[1395 K], smem[28221 K]
Loading saved game "tomáš_autosave.sav"...
* Loading spawn registry...
* 8591 spawn points are successfully loaded
* Loading objects...
* 18816 objects are successfully loaded
* Game tomáš_autosave is successfully loaded from file 'c:documents and settingsall users.windowsdokumentystalker-shocsavedgamestomáš_autosave.sav' (5.049s)
* phase time: 5020 ms
* phase cmem: 175233 K
* [win32]: free[1483876 K], reserved[171720 K], committed[441492 K]
* [ D3D ]: textures[82245 K]
* [x-ray]: crt heap[175233 K], process heap[147693 K], game lua[21475 K], engine lua[186 K], render[0 K]
* [x-ray]: economy: strings[4005 K], smem[28221 K]
SERVER: Connecting...
MaxPlayers = 32
* phase time: 246 ms
* phase cmem: 175218 K
* [win32]: free[1483748 K], reserved[171692 K], committed[441648 K]
* [ D3D ]: textures[82309 K]
* [x-ray]: crt heap[175218 K], process heap[147758 K], game lua[21579 K], engine lua[186 K], render[0 K]
* [x-ray]: economy: strings[4001 K], smem[28221 K]
CLIENT: Connecting to localhost...
Player not found
* client : connection accepted - <>
* phase time: 139 ms
* phase cmem: 184008 K
* [win32]: free[1483748 K], reserved[162920 K], committed[450420 K]
* [ D3D ]: textures[82309 K]
* [x-ray]: crt heap[184008 K], process heap[147758 K], game lua[21605 K], engine lua[186 K], render[0 K]
* [x-ray]: economy: strings[4001 K], smem[28221 K]
Opening stream...
* phase time: 115 ms
* phase cmem: 184008 K
* [win32]: free[1480868 K], reserved[162920 K], committed[453300 K]
* [ D3D ]: textures[82309 K]
* [x-ray]: crt heap[184008 K], process heap[147758 K], game lua[21605 K], engine lua[186 K], render[0 K]
* [x-ray]: economy: strings[4001 K], smem[28221 K]
Loading CFORM...
* phase time: 7222 ms
* phase cmem: 249004 K
* [win32]: free[1415880 K], reserved[162920 K], committed[518288 K]
* [ D3D ]: textures[82309 K]
* [x-ray]: crt heap[249004 K], process heap[147758 K], game lua[21605 K], engine lua[186 K], render[0 K]
* [x-ray]: economy: strings[4001 K], smem[28221 K]
Loading shaders...
* phase time: 680 ms
* phase cmem: 250080 K
* [win32]: free[1415044 K], reserved[163960 K], committed[518084 K]
* [ D3D ]: textures[82309 K]
* [x-ray]: crt heap[250080 K], process heap[147877 K], game lua[21605 K], engine lua[210 K], render[0 K]
* [x-ray]: economy: strings[4024 K], smem[28221 K]
Loading geometry...
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 24512 verts, 766 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65502 verts, 2046 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 51552 verts, 1611 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 62255 verts, 1945 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 438036 indices, 855 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65530 verts, 767 Kb
* [Loading VB] 42643 verts, 499 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 615231 indices, 1201 Kb
* phase time: 1109 ms
* phase cmem: 250385 K
* [win32]: free[1361748 K], reserved[163196 K], committed[572144 K]
* [ D3D ]: textures[82309 K]
* [x-ray]: crt heap[250385 K], process heap[201605 K], game lua[21605 K], engine lua[210 K], render[0 K]
* [x-ray]: economy: strings[4023 K], smem[28221 K]
Loading spatial-DB...
* phase time: 1235 ms
* phase cmem: 253497 K
* [win32]: free[1361748 K], reserved[160060 K], committed[575280 K]
* [ D3D ]: textures[82309 K]
* [x-ray]: crt heap[253497 K], process heap[201609 K], game lua[21605 K], engine lua[210 K], render[0 K]
* [x-ray]: economy: strings[4023 K], smem[28221 K]
Loading details...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 218 ms
* phase cmem: 253555 K
* [win32]: free[1359224 K], reserved[159828 K], committed[578036 K]
* [ D3D ]: textures[82309 K]
* [x-ray]: crt heap[253555 K], process heap[202564 K], game lua[21605 K], engine lua[210 K], render[0 K]
* [x-ray]: economy: strings[4023 K], smem[28221 K]
Loading sectors portals...
* Loading HOM: d:gamess.t.a.l.k.e.r. - shadow of chernobylgamedatalevelsl02_garbagelevel.hom
* phase time: 141 ms
* phase cmem: 253621 K
* [win32]: free[1359224 K], reserved[159736 K], committed[578128 K]
* [ D3D ]: textures[82309 K]
* [x-ray]: crt heap[253621 K], process heap[202564 K], game lua[21605 K], engine lua[210 K], render[0 K]
* [x-ray]: economy: strings[4023 K], smem[28221 K]
Loading AI objects...
- Loading music tracks from 'l02_garbage_musics'...
* phase time: 231 ms
* phase cmem: 253647 K
* [win32]: free[1362104 K], reserved[159652 K], committed[575332 K]
* [ D3D ]: textures[82309 K]
* [x-ray]: crt heap[253647 K], process heap[202564 K], game lua[21605 K], engine lua[210 K], render[0 K]
* [x-ray]: economy: strings[4023 K], smem[28221 K]
CLIENT: Spawning...
* phase time: 671 ms
* phase cmem: 254397 K
* [win32]: free[1362104 K], reserved[158916 K], committed[576068 K]
* [ D3D ]: textures[82309 K]
* [x-ray]: crt heap[254397 K], process heap[202565 K], game lua[21609 K], engine lua[210 K], render[0 K]
* [x-ray]: economy: strings[4025 K], smem[28221 K]
Loading textures...
* t-report - base: 1402, 165741 K
* t-report - lmap: 6, 6144 K
* phase time: 12004 ms
* phase cmem: 254397 K
* [win32]: free[1324472 K], reserved[104560 K], committed[668056 K]
* [ D3D ]: textures[171885 K]
* [x-ray]: crt heap[254397 K], process heap[293965 K], game lua[21609 K], engine lua[210 K], render[0 K]
* [x-ray]: economy: strings[4025 K], smem[28221 K]
CLIENT: Synchronizing...
* phase time: 322 ms
* phase cmem: 254388 K
* [win32]: free[1324472 K], reserved[104540 K], committed[668076 K]
* [ D3D ]: textures[171885 K]
* [x-ray]: crt heap[254388 K], process heap[293965 K], game lua[21609 K], engine lua[210 K], render[0 K]
* [x-ray]: economy: strings[4025 K], smem[28221 K]
* MEMORY USAGE: 273350 K
DEFAULT OUT RESTRICTIONS :
DEFAULT IN RESTRICTIONS :
camp_fire_0002
camp_fire_0003
camp_fire_0005
gar_sniper_in_restrictor
gar_space_restrictor
gar_vagon_in_restrictor
gar_zone_mosquito_bald_weak_0002
OUT RESTRICTIONS :
gar_sniper_in_restrictor
IN RESTRICTIONS :
camp_fire_0002
camp_fire_0003
camp_fire_0005
gar_space_restrictor
gar_vagon_in_restrictor
gar_zone_mosquito_bald_weak_0002

FATAL ERROR

[error]Expression : vertex || show_restrictions(m_object)
[error]Function : CPatrolPathManager::select_point
[error]File : D:xray-svnxr_3daxrGamepatrol_path_manager.cpp
[error]Line : 156
[error]Description : any vertex in patrol path [gar_smart_bandit_raid_1_walk] in inaccessible for object [gar_sniper_bandit]


stack trace:

Scheduler tried to update object gar_sniper_bandit
DEFAULT OUT RESTRICTIONS :
DEFAULT IN RESTRICTIONS :
camp_fire_0002
camp_fire_0003
camp_fire_0005
gar_sniper_in_restrictor
gar_space_restrictor
gar_vagon_in_restrictor
gar_zone_mosquito_bald_weak_0002
OUT RESTRICTIONS :
gar_sniper_in_restrictor
IN RESTRICTIONS :
camp_fire_0002
camp_fire_0003
camp_fire_0005
gar_space_restrictor
gar_vagon_in_restrictor
gar_zone_mosquito_bald_weak_0002

FATAL ERROR

[error]Expression : vertex || show_restrictions(m_object)
[error]Function : CPatrolPathManager::select_point
[error]File : D:xray-svnxr_3daxrGamepatrol_path_manager.cpp
[error]Line : 156
[error]Description : any vertex in patrol path [gar_smart_bandit_raid_1_walk] in inaccessible for object [gar_sniper_bandit]


stack trace:
 
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