ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Gameplay & Balance
Things that should be in the game.

Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  09:52:08  20 March 2007
profilee-mailreply Message URLTo the Top
LaStOfThE
(Novice)
 
On forum: 03/20/2007
Messages: 20
Things that should be in the game.

Well, hello to all, first poster here

This is a thread about things that should be in the game but aren't. Eventually this could become a wish list for a future expansion or patch. Right now only two come to my mind.

1. Weapon/arm bobbing/movement. The arm is stiff as in the first shooters.

2. Prone position. Given the fact that the developers intended to let you play stealthy, this IMHO is a great miss. We have two crouches but no prone.

Both of these are acomplisheable in the next expansion, wich I'm sure it'll come pretty fast, seeing this game is a real hit.
BTW, No.1 in Gamespot's top, congrats to you ppl.

Just a friendly note from Romania.
  13:01:12  20 March 2007
profilee-mailreply Message URLTo the Top
Wintermist
(Novice)
 
On forum: 03/20/2007
Messages: 8
* Sleeping and the need to sleep.
* Time acceleration.
* More varied NPC's. They all look the same.
* More melee weapons.

That's all I can think of so far...
  13:10:05  20 March 2007
profilee-mailreply Message URLTo the Top
Suicide Machine
(Novice)
 
On forum: 03/20/2007
Messages: 23

---QUOTATION---

2. Prone position. Given the fact that the developers intended to let you play stealthy, this IMHO is a great miss. We have two crouches but no prone.
---END QUOTATION---



In addition to prone I think two mapping options for stance up and stance down (like in call of duty 2) would be nice.
  17:07:09  20 March 2007
profilee-mailreply Message URLTo the Top
TerminatorX
(Novice)
 
On forum: 01/24/2007
Messages: 6

---QUOTATION---

2. Prone position. Given the fact that the developers intended to let you play stealthy, this IMHO is a great miss. We have two crouches but no prone.

In addition to prone I think two mapping options for stance up and stance down (like in call of duty 2) would be nice.
---END QUOTATION---




The ability to toggle these positions is greatly needed. I also found that the number of bandits to be incredibly high on Novice level
  17:12:34  20 March 2007
profilee-mailreply Message URLTo the Top
Expositus
(Senior)
 
On forum: 03/20/2007
Messages: 74
The visibility meter needs to be fixed to display how visible you are not if you've already been seen.
  01:40:10  21 March 2007
profilee-mailreply Message URLTo the Top
LaStOfThE
(Novice)
 
On forum: 03/20/2007
Messages: 20

---QUOTATION---
The visibility meter needs to be fixed to display how visible you are not if you've already been seen.
---END QUOTATION---



Is there a visibility meter? Where? That cyan thingy is a "loudness meter" as far as I know.

Oh, and that stupid bug with the rain being messed up should be fized ASAP I think.
Just hope the developers are keeping an eye on these forums, not like others ( EA anybody?)
  01:55:05  21 March 2007
profilee-mailreply Message URLTo the Top
Expositus
(Senior)
 
On forum: 03/20/2007
Messages: 74

---QUOTATION---
The visibility meter needs to be fixed to display how visible you are not if you've already been seen.

Is there a visibility meter? Where? That cyan thingy is a "loudness meter" as far as I know.

Oh, and that stupid bug with the rain being messed up should be fized ASAP I think.
Just hope the developers are keeping an eye on these forums, not like others ( EA anybody?)
---END QUOTATION---



The visibility meter is the the white meter on the opposite side of the sound meter. It ONLY goes up when you've been seen. As is it's more like a 'you've already been seen' meter. It doesnt indicate how hidden you actually are.
  11:32:51  22 March 2007
profilee-mailreply Message URLTo the Top
LaStOfThE
(Novice)
 
On forum: 03/20/2007
Messages: 20

---QUOTATION---
The visibility meter needs to be fixed to display how visible you are not if you've already been seen.

Is there a visibility meter? Where? That cyan thingy is a "loudness meter" as far as I know.

Oh, and that stupid bug with the rain being messed up should be fized ASAP I think.
Just hope the developers are keeping an eye on these forums, not like others ( EA anybody?)

The visibility meter is the the white meter on the opposite side of the sound meter. It ONLY goes up when you've been seen. As is it's more like a 'you've already been seen' meter. It doesnt indicate how hidden you actually are.
---END QUOTATION---



So that's why I haven't seen it...I was too busy shooting ppl. D:
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Gameplay & Balance
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2017 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.