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Xray or Source

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  13:47:07  23 January 2007
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Odaise Gaelach
You want a what now?
(Resident)

 

 
On forum: 08/01/2005
Messages: 469

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Which might be a good thing.
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Aye, definintely.
  01:27:42  12 February 2007
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s9ar10
(Senior)
 
On forum: 03/06/2005
Messages: 124
From what I've seen I'd choose X-Ray. Source does everything alright, but its a bit limited. HL2 didn't even ship with phong or HDR. Textures in Source tend to use mipmaps and have level of detail restraints for distance, but those settings can be changed allowing for much better texture quality and performance. Keep in mind mipmaps and LOD are only 2 factors for Source textures. But my experience is that Source is extremely easy to use, modifying a Source game is very straight forward, but until someone actually gets their hands on X-Ray whos to say. Definatly for ballistics X-Ray beats Source's pants off any day of the week. Games like CS:S have bullet penetration, but thats hardly anything compared to STALKER having projectile arc, mass, velocity, penetration properties, air resistance, and material resistance factors. As well as ricocheting..

Source can handle nicer models and textures than VALVe decided to use for HL2 but they wanted a bigger market of consumers. Yet X-Ray is very effecient at what it does, so that doesn't sound like a problem. And since vehicle code was left in there is support for that as well. Dynamic weather and day/night are other examples of X-Rays advantages but since it was designed for STALKER it makes sense that it exceeds at doing those things, Source simply wasn't designed to do that.
  03:45:12  12 February 2007
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john123
(Senior)
 
On forum: 02/08/2007
Messages: 50
none of them are adequate. The best engine would be Crytek2 engine which is very advanced. and of course by the use of DX10. whats the point of having the best engines still utilizing DX9 effects? DX9 is limited.we should find a way to port Dx10 for XP and then make an engine utilize it.
  03:47:10  12 February 2007
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Sgt.Ciof
lketishcovic <-WTF does that mean?
(Resident)

 

 
On forum: 04/08/2005
Messages: 787
I'm rather happy with DX10 being only on Vista. Vista been cleaned out of a lot of things that made XP bloated and slow. If you are going to make something new, might as well use new parts with it to keep everything running smoothly.
  04:02:32  12 February 2007
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Don Reba
Bishop and Councilor of War
(Moderator)

 

 
On forum: 12/04/2002
Messages: 11553
X-ray can have better indoor lighting than Crysis, buy Crysis has pretty outdoor vegetation. There are always tradeoffs.
  06:05:47  14 February 2007
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john123
(Senior)
 
On forum: 02/08/2007
Messages: 50

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X-ray can have better indoor lighting than Crysis, buy Crysis has pretty outdoor vegetation. There are always tradeoffs.
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crysis is a very advanced game. It can be ahead in all aspects. it is the pity that stalker doesnt have good textures.
  22:20:44  14 February 2007
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s9ar10
(Senior)
 
On forum: 03/06/2005
Messages: 124
Well not transparent textures, but other textures still look great. At least on par with Oblivion. A ton of parrelax mapping.
  23:25:21  17 February 2007
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Kragoth235
(Novice)
 
On forum: 02/17/2007
Messages: 4

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X-ray can have better indoor lighting than Crysis, buy Crysis has pretty outdoor vegetation. There are always tradeoffs.

crysis is a very advanced game. It can be ahead in all aspects. it is the pity that stalker doesnt have good textures.
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Crysis might be an advanced engine but that does not mean it is ahead in all aspects. DX10 has changed the way a lot of things work, somethings are done better, but other areas are now more limited to enforce a more standard approach to games. So, I don't think that is a very fair comment to state that Crysis would be better in all aspects of a 3d engine. Personally I think the x-ray engine gives a much more *realistic* look and feel then crysis, whereas crysis gives a very high level of detail and colour. But it doesn't strike me as having photo realism. Anyway, we will have to wait until both games are out to determine which one is the better engine in given circumstances.
  03:41:03  18 February 2007
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Jo
(Novice)
 
On forum: 01/09/2007
Messages: 47
sorry for saying this, but it's ain't better then HL2 (maybe equal to) and sure ain't better then FEAR or Oblivion. and my pc runs better at FEAR and Oblivion then it does to an crappy BETA.... so first see how the final release runs, and then argue about how good or bad....
  04:05:56  18 February 2007
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s9ar10
(Senior)
 
On forum: 03/06/2005
 

Message edited by:
s9ar10
02/18/2007 4:08:48
Messages: 124
Jo, don't start that. It is far better looking than HL2 (for starters Source doesn't have parralax or dynamic lighting) or Oblivion. Try turning on these console settings:

r2_sun_details 1
r2_allow_r1_lights 1
r2_gi 1
r2_ls_bloom_fast 1

This does however tie into the subject of effects. Stalker uses quiet a few lighting techniques that other games don't; for instance, the console command r2_gi enables reflection lighting. Meaning that the surface you shine your flashlight on isn't the only surface light. The light then is calculated in realtime to reflect off that surface, lighting adjacent surfaces. The degree the light reflects also changes depending on the distance from the light source the surface is. When you move closer, the light reflected onto your character's hands and gun brightens.

As far as new effects, you are limited to whatever you can imagine, and then translate to code.

Particles effects like those mention prior are based upon the physics engine since they are calculations based upon physical constants, they aren't just a visual affect. If you want to see an amazing example of particle based physics at work look up Havok 4.0 demo on youtube. Things such as actual water, not just water that stays in the area the map designer designated, smoke, magnetism, among others are possible with Havok 4.0. For comparison Oblivion and HL2 only use Havok 2.0.
 
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