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1.4005 Extented pack 1.0 bugs

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  12:51:09  10 January 2018
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FiloT
(Novice)
 
On forum: 01/08/2018
 

Message edited by:
FiloT
01/10/2018 17:30:01
Messages: 4
1.4005 Extented pack 1.0 bugs

Bugs that I found in my playtrough:

-Artifact that add carry weight bonus did not raise MaxCarryWeight - Fixed in extented pack 1.1! (tested)
-Father Diodor "bunker" is not a shelter, if you are close when a blowout occurs, he will die.
-Found ammo SP6 in Yantar that had 0 count, stashing it in container crashed the game, after droping it on the ground, it disappears.
-When you have to pass trough Radar to North Hills, you can bribe monolith only if you enter from Mil. Warehouses, approaching him from other end makes monolith hostile.
-"Rucksack" stash in North Hills, next to healing berril is cliped under a rock and not reachable.
-Military hostile in X16 during scientits dream.
-After Petrenko moves to 100rads bar, guide in that map is missing, he was next to Petrenko before that.
-Bullet Cap upgrades for armors did not work, should be fixed in EP 1.1.(I did not tested it yet)
-Monster Quest line for Major in North Hills, killing chimera was completed instantly as I got the task. Some other users reported they did not found the chimeras at all, and the quest did not complete by itself as in my case.
- Mercenaries at Milos bar are hostile after stealing the key at night and returning back.
-Ladder in North Hills underground bugged. (spolier alert: to reach upgrade flash drive)
  19:03:43  10 January 2018
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 281
How can you determine whether these bugs are from EP or just v1.4005??


---QUOTATION---
1.4005 Extented pack 1.0 bugs

Bugs that I found in my playtrough:

-Artifact that add carry weight bonus did not raise MaxCarryWeight - Fixed in extented pack 1.1! (tested)
-Father Diodor "bunker" is not a shelter, if you are close when a blowout occurs, he will die.

<<<Has always been so from v1.30013 to 1.4005>>>

-Found ammo SP6 in Yantar that had 0 count, stashing it in container crashed the game, after droping it on the ground, it disappears.

<<<In vanilla v1.4005 this is 5.45x39 BP, doesn't crash the game though>>>

-When you have to pass trough Radar to North Hills, you can bribe monolith only if you enter from Mil. Warehouses, approaching him from other end makes monolith hostile.

<<<You never could enter (first time) from MW except in v1.30013>>>
<<<This looks specific to the EP>>>

-"Rucksack" stash in North Hills, next to healing berril is cliped under a rock and not reachable.

<<<Looks like the Countryside stashes have been enabled in your modpack. The focus for this stash has always been off though>>>

(And mind you don't fall off the map behind the rocks...)

-Military hostile in X16 during scientits dream.

<<<This is plagueing me in v1.4005. So go figure...>>>

-After Petrenko moves to 100rads bar, guide in that map is missing, he was next to Petrenko before that.
-Bullet Cap upgrades for armors did not work, should be fixed in EP 1.1.(I did not tested it yet)
-Monster Quest line for Major in North Hills, killing chimera was completed instantly as I got the task. Some other users reported they did not found the chimeras at all, and the quest did not complete by itself as in my case.
- Mercenaries at Milos bar are hostile after stealing the key at night and returning back.
-Ladder in North Hills underground bugged. (spolier alert: to reach upgrade flash drive)

<<<It is anyway in v1.4005...>>>


---END QUOTATION---



HTH
  21:44:54  10 January 2018
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yvessevy
Senior Resident
 

 
On forum: 12/24/2007
Messages: 229
For your interest: there's a v1.1 of the extended pack released today
  07:43:29  20 January 2018
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 281
And just to muddy the waters even further...


---QUOTATION---
For your interest: there's a v1.1 of the extended pack released today
---END QUOTATION---



This EP "fudgepack" is in its THIRD ITERATION (1.3) as of 16/01/2018.
Does this sound like a path of coherent development to you? If it does, then please explain it to me.
  13:50:41  20 January 2018
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yvessevy
Senior Resident
 

 
On forum: 12/24/2007
Messages: 229
Even though I see your point I have to say I wildly prefer this over Dezowave's usual radio silence for extended periods of time after an update.

I'm playing the game in a very slow manner and The changes the EP brings to my ongoing game have been welcome improvements. For instance adding ammo to your belt now automagically gets stacked.

As for your frustration: They did make this EP a seperate entity from the "official" Dezowave updates. I would say they did this not to break the coherence of their usual update strategy
  17:43:20  20 January 2018
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
Messages: 1643

---QUOTATION---
...For instance adding ammo to your belt now automagically gets stacked.
---END QUOTATION---


Umm, 1.4005 without EP does that already.
  18:25:49  20 January 2018
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yvessevy
Senior Resident
 

 
On forum: 12/24/2007
 

Message edited by:
yvessevy
01/20/2018 19:45:23
Messages: 229

---QUOTATION---
...For instance adding ammo to your belt now automagically gets stacked.
Umm, 1.4005 without EP does that already.
---END QUOTATION---



My game must've been bugged then because 1.4005 with EP 1.0 didn't do that for me.

Edit: I need to clarify that the ammo used to "stack" though if your belt already contained an incomplete stack it would not "fill" that incomplete stack. As per the EP1.1 update it does for me.

From the 1.1 changelog on moddb:

- Improved ammo belt behavior to be less awkward
  18:40:13  20 January 2018
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 281

---QUOTATION---
Even though I see your point I have to say I wildly prefer this over Dezowave's usual radio silence for extended periods of time after an update.

I'm playing the game in a very slow manner and The changes the EP brings to my ongoing game have been welcome improvements. For instance adding ammo to your belt now automagically gets stacked.

As for your frustration: They did make this EP a seperate entity from the "official" Dezowave updates. I would say they did this not to break the coherence of their usual update strategy
---END QUOTATION---



Tastes differ.
I'm trying to document this abortion. In a place that everyone can refer to on the basis that a game of this magnitude needs it considering that the handbook is 4 years out of date and unlikely to be properly maintained.

A small example of the problems we face: Someone notices a copy of "tools for rough work" way down in the bowels of Agroprom Underground.
I try to check this with the bog standard v1.4005 issue.
Unsurprisingly, I don't find it in the specified location.
No-one seems to know WHICH of now 4 versions of the magic "E******* pack" produced this fine item.

The devs are now edging away from the need for issuing an official update in a reasonable timeframe (at least, that's the impression I got) and seem 'happy' with their strategy of incremental fudgepacks.

I'll just sit back and wait for the inevitable result.
(Don't get me wrong - I want to see a fully working game - but I prefer pragmatism to hopium)

The ammo stacks. Run up the flags and send on the dancing girls.
  20:12:23  20 January 2018
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PCDania
The Dane
(Resident)

 

 
On forum: 09/22/2007
Messages: 1643

---QUOTATION---
...For instance adding ammo to your belt now automagically gets stacked.
Umm, 1.4005 without EP does that already.

My game must've been bugged then because 1.4005 with EP 1.0 didn't do that for me.

Edit: I need to clarify that the ammo used to "stack" though if your belt already contained an incomplete stack it would not "fill" that incomplete stack. As per the EP1.1 update it does for me.

From the 1.1 changelog on moddb:

- Improved ammo belt behavior to be less awkward
---END QUOTATION---



I don't use any EP packs, running only 1.4005.

I tested by loading a save. In my belt I had 1x8 bullets and 1x7 bullets counting form the left.
I added 2x20 bullets from my inventory by double clicking the ammo twice.
Result: 2x20 bullets and 1x15 bullets in my belt counting from the left.

Tested with 9x18 mm.
  22:45:19  20 January 2018
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yvessevy
Senior Resident
 

 
On forum: 12/24/2007
Messages: 229

---QUOTATION---
...For instance adding ammo to your belt now automagically gets stacked.
Umm, 1.4005 without EP does that already.

My game must've been bugged then because 1.4005 with EP 1.0 didn't do that for me.

Edit: I need to clarify that the ammo used to "stack" though if your belt already contained an incomplete stack it would not "fill" that incomplete stack. As per the EP1.1 update it does for me.

From the 1.1 changelog on moddb:

- Improved ammo belt behavior to be less awkward

I don't use any EP packs, running only 1.4005.

I tested by loading a save. In my belt I had 1x8 bullets and 1x7 bullets counting form the left.
I added 2x20 bullets from my inventory by double clicking the ammo twice.
Result: 2x20 bullets and 1x15 bullets in my belt counting from the left.

Tested with 9x18 mm.
---END QUOTATION---



Ok so if your belt is full and you have say a 1x 15 stack of 19mm ammo in it, would the stack be filled up to 20 if you doubleclicked your stash of 19mm ammo in your backpack?

If not then this is the discrepancy I'm talking about. A minor yet very satisfying improvement.
 
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