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Mutant trophies..

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  14:32:45  24 May 2017
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Byte Me
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On forum: 10/08/2014
Messages: 256
Mutant trophies..

1.4002

But also applicable to all previous releases.

I was impressed by the reworked models and graphics in DC, and also the 'extension' of the trophy section to include previously untrophied species.
The weight variations are also a nice added dimension.

However, the spawning probabilities of the trophies seems messed up.

Fleshies seem to be a pretty good bet for an eyeball - probability = 0.5
Boar are also good for a hoof - probability = 0.5
Blind dogs too - probability = 0.5
Cats seem good too - probability = unknown (previous versions unspecified)

Psy and Pseudodogs seem to be reluctant to yield - probability = 0.2 in prev vers, now I am much less confident of gaining a tail at the Bar. In fact I only got one - for the first time - on my third game.

Karlik's ear. Good old Siddie will pony up a mission to bring one of these mythical parts. I pretty much refused instanta.

Is this some geeky developer joke? If so, I can assure you that the humour SUCKS.

(Just to clarify how 'broken' this is, consider that I played TWO DOZEN 1.3003 games (with additional side-forks), and gained a Karlik's ear precisely ONCE.)

Snorks.
In my first three DC games these seemed muuuuch too easy to pop.
Then again, Snork legs just DON'T seem to spawn. Hell, I stiffed 20+ somewhere damnable - and not. one. boot. WTF?

++++++++++++++

Random means RANDOM.
If all the snork boots are up on Generators (say) to balance the lack thereof in the preceding game - then I call bug on the randomizing algorithm.
 
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