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Freeplay bugs

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  09:53:36  22 May 2017
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
 

Message edited by:
Byte Me
05/22/2017 9:55:57
Messages: 256
Freeplay bugs

1.4002

BS Safe mission (the BS is code used in the found pda) is prohibitive probably since I still have the dumb Sido night mission active. But the mils are now my enemy so I would have to retire the outpost just to get to the safe (failing the sneaking mission) - I'll come back to this one too when I make up my mind if it's worth the sweat..

Brutus and Caesar bug

These fine fellows are the ones playing poison games just inside Garbage.
Trivial solution to the riddle, but game crashes because a dialogue is non-existent.
Crashdump follows:


---QUOTATION---

* Detected CPU: AMD A10-5700 APU with Radeon(tm) HD Graphics [AuthenticAMD], F15/M0/S1, 3343.00 mhz, 42-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU cores/threads: 4/4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 59915 files cached, 11226Kb memory used.
Init FileSystem 3.482095 sec
Lost Alpha 'xrCore' build 6659, Apr 30 2017

EH: 29559D66C7F69B7F792BA93DDE5739D4

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
Loading DLL: xrRender_R4.dll
Executing config-script "user.ltx"...
[q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[1998688 K], reserved[22172 K], committed[76228 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[22808 K], process heap[22808 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[10324 K], smem[0 K]
SOUND: OpenAL: All available devices:
1. Generic Hardware, spec. 1.1 (default)
2. Generic Software, spec. 1.1
3. Generic Hardware on Realtek HD Audio output, spec. 1.1
4. Generic Software on Realtek HD Audio output, spec. 1.1
5. Generic Software on AMD HD Audio rear output, spec. 1.1
Executing config-script "q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx"...
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
[q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx] successfully loaded.
Executing config-script "q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
[q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Hardware
* SOUND: EAX extension: present
* SOUND: EAX deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
! sound: OpenAL: Can't create source. Error: Invalid Value.
! SOUND: OpenAL: Max targets - 30
Starting RENDER device...
* GPU [vendor:1002]-[device:9901]: AMD Radeon HD 7660D
* GPU driver: 6.14.10.7279
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 745 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
count of .thm files=1292
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 1
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
* [win32]: free[1832500 K], reserved[26328 K], committed[238260 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[123496 K], process heap[123496 K], game lua[3508 K], render[271 K]
* [x-ray]: economy: strings[9904 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_3
compiling shader model_def_lq
compiling shader model_def_lq_3
compiling shader add_point
compiling shader model_def_point_3
compiling shader add_spot
compiling shader model_def_spot_3
compiling shader model_shadow
compiling shader model_def_shadow_3
"q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 149104 K
* phase time: 46 ms
* phase cmem: 142417 K
$ LA_DBG:[8648] Game_Start: Engine v1.4002(<NOT_arg!> , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[8648] level_weathers:initing level_weathers
$ LA_DBG:[8648] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 378 ms
* phase cmem: 144154 K
* phase time: 3 ms
* phase cmem: 144154 K
* Loading spawn registry...
* 25242 spawn points are successfully loaded
* Loading objects...
* 37951 objects are successfully loaded
$ LA_DBG:[8648] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[8648] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[8648] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[8648] se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ LA_DBG:[8648] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[8648] load_storehouse: size=[16]/[5193]bytes : Build=[5529]
$ LA_DBG:[8648] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[8648] Game_Init: Ver=[1.4002] Build=[5529=>5529] MemUsage=[19864.391]kB
$ LA_DBG:[8648] GameTime=[12:49:31] Map(19)=[la01_escape], knowMaps=[30]
* Log file has been saved successfully!
* Game free-c1-strangeend- is successfully loaded from file 'q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\free-c1-strangeend-.sav' (5.982s)
* phase time: 5981 ms
* phase cmem: 216268 K
* phase time: 51 ms
* phase cmem: 216676 K
* client : connection accepted - <>
* phase time: 14 ms
* phase cmem: 216724 K
* phase time: 12 ms
* phase cmem: 216724 K
compiling shader cross_color
* phase time: 4623 ms
* phase cmem: 305179 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader avg4
* phase time: 313 ms
* phase cmem: 306742 K
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 36682 verts, 1146 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 63865 verts, 1995 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65512 verts, 2047 Kb
* [Loading VB] 20330 verts, 635 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 451317 indices, 881 Kb
* phase time: 582 ms
* phase cmem: 401750 K
* phase time: 88 ms
* phase cmem: 406493 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 66 ms
* phase cmem: 408048 K
* Loading HOM: q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom
* phase time: 37 ms
* phase cmem: 408490 K
* phase time: 140 ms
* phase cmem: 408799 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 46 ms
* phase cmem: 433067 K
* t-report - base: 1209, 359894 K
* t-report - lmap: 58, 59399 K
* phase time: 9808 ms
* phase cmem: 882812 K
* phase time: 22 ms
* phase cmem: 882828 K
* [win32]: free[945164 K], reserved[48516 K], committed[1103408 K]
* [ D3D ]: textures[436535 K]
* [x-ray]: crt heap[882828 K], process heap[882828 K], game lua[42492 K], render[293 K]
* [x-ray]: economy: strings[34539 K], smem[1060 K]
compiling shader model_def_hq_2
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[31447] level_weathers resets level_weathers
$ LA_DBG:[31447] level_weathers:r1 active
$ LA_DBG:[31447] level_weathers:WeatherManager:__init: dynamic = false : 12:52:10
$ LA_DBG:[31447] level_weathers:has sav
* Log file has been saved successfully!
compiling shader model_env_hq
compiling shader model_env_hq_1
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_lqs_1
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_distort_0
compiling shader model_def_lplanes_1
compiling shader simple2
compiling shader model_def_lqs_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_env_hq_0
compiling shader model_env_lq_0
compiling shader model_def_shadow_0
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_distort4glass_2
compiling shader model_def_lqs_2
Detector Upgrade
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compiling shader particle_alphaonly
compiling shader model_distort_2
compiling shader model_distort_1
! Invalid object 'single_player' position. Outside of sector structure.
* MEMORY USAGE: 1019509 K
* End of synchronization A[1] R[1]
GEG_PLAYER_ACTIVATE_SLOT
! item [bar_backroom_seif_door_open] not found!!
! item [lost_decon_distance_check] not found!!
! item [out_hunter_spoke] not found!!
! item [bar_backroom_seif_door_open] not found!!
! item [lost_decon_distance_check] not found!!
! item [out_hunter_spoke] not found!!
! item [bar_backroom_seif_door_open] not found!!
! item [lost_decon_distance_check] not found!!
! item [out_hunter_spoke] not found!!
! item [bar_backroom_seif_door_open] not found!!
! item [lost_decon_distance_check] not found!!
! item [out_hunter_spoke] not found!!
$ LA_DBG:[110057] pdaSkills:uiPdaSkills ispatch(805378449, 1)
$ LA_DBG:[118955] pdaSkills:uiPdaSkills ispatch(805378449, 0)
cordon_ameba_spore Spawning af_rusty_sea-urchin
$ LA_DBG:[351916] la_helper:Get_LevelId: idGv=[54136]<~NOT_valid:<Warning!>
current_state 5
next_state 5
item_sect wpn_mp5
H_Parent esc_bandit_respawn_2
$ LA_DBG:[385093] la_ai_grenader:[radar_stalker_0030] hasnt got grenade so spawning prob = [-7]
$ LA_DBG:[386139] la_ai_grenader:[radar_stalker_0030] hasnt got grenade so spawning prob = [-15]
Detector in hands, Setneedtoactivateweapon
compiling shader yuv2rgb
* [win32]: free[704300 K], reserved[63016 K], committed[1329772 K]
* [ D3D ]: textures[500749 K]
* [x-ray]: crt heap[1046366 K], process heap[1046366 K], game lua[55822 K], render[2184 K]
* [x-ray]: economy: strings[120156 K], smem[12475 K]
$ LA_DBG:[483047] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[483047] Game_Save:BuildMod=[5529]:[13:44:51] emUsage=[38061.898]kB:TimeFactor=[7]
$ LA_DBG:[483047] task_manager:save:#tasks=[75]/[0],size=[1184]
$ LA_DBG:[483047] treasure_manager:save: #treasure=[61],size=[447]
~ Used 7 NetPacket(s) total objects 5458 total stored 54155b
* Saving spawns...
* Saving objects...
* 38009 objects are successfully saved
* Writing Store...
$ LA_DBG:[483047] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[483047] save_storehouse: size=[16]/[5126]bytes : Build=[5529]
$ LA_DBG:[483047] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game fp1-.sav is successfully saved to file 'q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\fp1-.sav'
Detector Upgrade
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* [win32]: free[694556 K], reserved[57184 K], committed[1345348 K]
* [ D3D ]: textures[503480 K]
* [x-ray]: crt heap[1054051 K], process heap[1054051 K], game lua[59021 K], render[2251 K]
* [x-ray]: economy: strings[135679 K], smem[12633 K]
$ LA_DBG:[556751] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[556751] Game_Save:BuildMod=[5529]:[13:53:27] emUsage=[38970.488]kB:TimeFactor=[7]
$ LA_DBG:[556751] task_manager:save:#tasks=[75]/[0],size=[1184]
$ LA_DBG:[556751] treasure_manager:save: #treasure=[61],size=[447]
~ Used 8 NetPacket(s) total objects 7073 total stored 62203b
* Saving spawns...
* Saving objects...
* 38017 objects are successfully saved
* Writing Store...
$ LA_DBG:[556751] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[556751] save_storehouse: size=[16]/[5190]bytes : Build=[5529]
$ LA_DBG:[556751] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game fp1-471.sav is successfully saved to file 'q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\fp1-471.sav'
! item [bar_backroom_seif_door_open] not found!!
! item [lost_decon_distance_check] not found!!
! item [out_hunter_spoke] not found!!
WeaponHide and ToggleDetector
! item [bar_backroom_seif_door_open] not found!!
! item [lost_decon_distance_check] not found!!
! item [out_hunter_spoke] not found!!
! item [bar_backroom_seif_door_open] not found!!
! item [lost_decon_distance_check] not found!!
! item [out_hunter_spoke] not found!!
! item [bar_backroom_seif_door_open] not found!!
! item [lost_decon_distance_check] not found!!
! item [out_hunter_spoke] not found!!
m_bSlotsUseful
m_bSlotsUseful
m_bSlotsUseful
m_bSlotsUseful
m_bSlotsUseful
! item [bar_backroom_seif_door_open] not found!!
! item [lost_decon_distance_check] not found!!
! item [out_hunter_spoke] not found!!
m_bSlotsUseful
m_bSlotsUseful
m_bSlotsUseful
m_bSlotsUseful
m_bSlotsUseful
m_bSlotsUseful
m_bSlotsUseful
m_bSlotsUseful
m_bSlotsUseful
m_bSlotsUseful
m_bSlotsUseful
m_bSlotsUseful
m_bSlotsUseful
m_bSlotsUseful
m_bSlotsUseful
m_bSlotsUseful
! item [bar_backroom_seif_door_open] not found!!
! item [lost_decon_distance_check] not found!!
! item [out_hunter_spoke] not found!!
! item [bar_backroom_seif_door_open] not found!!
! item [lost_decon_distance_check] not found!!
! item [out_hunter_spoke] not found!!
GEG_PLAYER_ACTIVATE_SLOT
* [win32]: free[681716 K], reserved[58900 K], committed[1356472 K]
* [ D3D ]: textures[511672 K]
* [x-ray]: crt heap[1060955 K], process heap[1060955 K], game lua[56475 K], render[2306 K]
* [x-ray]: economy: strings[173462 K], smem[12634 K]
$ LA_DBG:[747277] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[747277] Game_Save:BuildMod=[5529]:[14:15:41] emUsage=[39337.184]kB:TimeFactor=[7]
$ LA_DBG:[747277] task_manager:save:#tasks=[75]/[0],size=[1184]
$ LA_DBG:[747277] treasure_manager:save: #treasure=[61],size=[447]
~ Used 8 NetPacket(s) total objects 6931 total stored 63472b
* Saving spawns...
* Saving objects...
* 38052 objects are successfully saved
* Writing Store...
$ LA_DBG:[747277] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[747277] save_storehouse: size=[16]/[5125]bytes : Build=[5529]
$ LA_DBG:[747277] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game fp1-471-cps-.sav is successfully saved to file 'q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\fp1-471-cps-.sav'
! item [bar_backroom_seif_door_open] not found!!
! item [lost_decon_distance_check] not found!!
! item [out_hunter_spoke] not found!!
* [win32]: free[690612 K], reserved[50952 K], committed[1355524 K]
* [ D3D ]: textures[512088 K]
* [x-ray]: crt heap[1066953 K], process heap[1066953 K], game lua[61869 K], render[2309 K]
* [x-ray]: economy: strings[179244 K], smem[12634 K]
$ LA_DBG:[780208] la_ai_grenader:[esc_blockpost_soldier1] hasnt got grenade so spawning prob = [0]
! ERROR: SV: can't find children [1345] of parent [309038536]
$ LA_DBG:[781522] la_ai_grenader:[cordon_blockpost_soldier_guardhouse] hasnt got grenade so spawning prob = [-1]
! ERROR: SV: can't find children [50958] of parent [309037192]
$ LA_DBG:[783785] la_ai_grenader:[cordon_blockpost_soldier_guardhouse] hasnt got grenade so spawning prob = [-5]
$ LA_DBG:[784602] la_ai_grenader:[esc_blockpost_soldier1] hasnt got grenade so spawning prob = [-29]
$ LA_DBG:[786838] la_ai_grenader:[esc_blockpost_soldier1] hasnt got grenade so spawning prob = [-36]
$ LA_DBG:[789895] la_ai_grenader:[esc_blockpost_soldier1] hasnt got grenade so spawning prob = [-32]
* [win32]: free[675124 K], reserved[43520 K], committed[1378444 K]
* [ D3D ]: textures[512088 K]
* [x-ray]: crt heap[1072212 K], process heap[1072212 K], game lua[59629 K], render[2335 K]
* [x-ray]: economy: strings[183117 K], smem[12637 K]
$ LA_DBG:[790493] Game_Start: Engine v1.4002(<NOT_arg!> , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[790493] level_weathers:initing level_weathers
$ LA_DBG:[790493] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 688 ms
* phase cmem: 1046117 K
* phase time: 20 ms
* phase cmem: 1046117 K
* Loading spawn registry...
* 25242 spawn points are successfully loaded
* Loading objects...
* 38052 objects are successfully loaded
$ LA_DBG:[790493] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[790493] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[790493] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[790493] se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ LA_DBG:[790493] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[790493] load_storehouse: size=[16]/[5125]bytes : Build=[5529]
$ LA_DBG:[790493] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[790493] Game_Init: Ver=[1.4002] Build=[5529=>5529] MemUsage=[19875.924]kB
$ LA_DBG:[790493] GameTime=[14:15:41] Map(19)=[la01_escape], knowMaps=[30]
* Log file has been saved successfully!
* Game fp1-471-cps- is successfully loaded from file 'q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\fp1-471-cps-.sav' (6.199s)
* phase time: 6198 ms
* phase cmem: 1057974 K
* phase time: 21 ms
* phase cmem: 1057974 K
* phase time: 21 ms
* phase cmem: 1057974 K
* [win32]: free[665864 K], reserved[60440 K], committed[1370784 K]
* [ D3D ]: textures[480497 K]
* [x-ray]: crt heap[1057974 K], process heap[1057974 K], game lua[42362 K], render[2335 K]
* [x-ray]: economy: strings[192334 K], smem[12623 K]
* Log file has been saved successfully!
$ LA_DBG:[798513] level_weathers resets level_weathers
$ LA_DBG:[798513] level_weathers:r1 active
$ LA_DBG:[798513] level_weathers:WeatherManager:__init: dynamic = false : 14:16:37
$ LA_DBG:[798513] level_weathers:has sav
* Log file has been saved successfully!
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
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Detector Upgrade
! Invalid object 'single_player' position. Outside of sector structure.
* MEMORY USAGE: 1091085 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[534900 K], reserved[86740 K], committed[1475448 K]
* [ D3D ]: textures[510552 K]
* [x-ray]: crt heap[1165910 K], process heap[1165910 K], game lua[51055 K], render[2361 K]
* [x-ray]: economy: strings[205246 K], smem[12633 K]
$ LA_DBG:[896070] Game_Start: Engine v1.4002(<NOT_arg!> , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[896070] level_weathers:initing level_weathers
$ LA_DBG:[896070] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 231 ms
* phase cmem: 1144003 K
* phase time: 20 ms
* phase cmem: 1144003 K
* Loading spawn registry...
* 25242 spawn points are successfully loaded
* Loading objects...
* 38052 objects are successfully loaded
$ LA_DBG:[896070] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[896070] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[896070] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[896070] se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ LA_DBG:[896070] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[896070] load_storehouse: size=[16]/[5125]bytes : Build=[5529]
$ LA_DBG:[896070] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[896070] Game_Init: Ver=[1.4002] Build=[5529=>5529] MemUsage=[19875.924]kB
$ LA_DBG:[896070] GameTime=[14:15:41] Map(19)=[la01_escape], knowMaps=[30]
* Log file has been saved successfully!
* Game fp1-471-cps- is successfully loaded from file 'q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\fp1-471-cps-.sav' (5.907s)
* phase time: 5907 ms
* phase cmem: 1152550 K
* phase time: 22 ms
* phase cmem: 1152551 K
* phase time: 21 ms
* phase cmem: 1152551 K
* [win32]: free[574080 K], reserved[56356 K], committed[1466652 K]
* [ D3D ]: textures[480497 K]
* [x-ray]: crt heap[1152551 K], process heap[1152551 K], game lua[42353 K], render[2361 K]
* [x-ray]: economy: strings[212434 K], smem[12623 K]
* Log file has been saved successfully!
$ LA_DBG:[903286] level_weathers resets level_weathers
$ LA_DBG:[903286] level_weathers:r1 active
$ LA_DBG:[903286] level_weathers:WeatherManager:__init: dynamic = false : 14:16:31
$ LA_DBG:[903286] level_weathers:has sav
* Log file has been saved successfully!
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
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Detector Upgrade
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Detector Upgrade
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Detector Upgrade
! Invalid object 'single_player' position. Outside of sector structure.
* MEMORY USAGE: 1170675 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[532160 K], reserved[57504 K], committed[1507424 K]
* [ D3D ]: textures[510616 K]
* [x-ray]: crt heap[1191501 K], process heap[1191501 K], game lua[44787 K], render[2371 K]
* [x-ray]: economy: strings[217329 K], smem[12632 K]
$ LA_DBG:[955800] Game_Start: Engine v1.4002(<NOT_arg!> , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[955800] level_weathers:initing level_weathers
$ LA_DBG:[955800] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 229 ms
* phase cmem: 1150666 K
* phase time: 20 ms
* phase cmem: 1150667 K
* Loading spawn registry...
* 25242 spawn points are successfully loaded
* Loading objects...
* 38052 objects are successfully loaded
$ LA_DBG:[955800] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[955800] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[955800] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[955800] se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ LA_DBG:[955800] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[955800] load_storehouse: size=[16]/[5125]bytes : Build=[5529]
$ LA_DBG:[955800] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[955800] Game_Init: Ver=[1.4002] Build=[5529=>5529] MemUsage=[19875.924]kB
$ LA_DBG:[955800] GameTime=[14:15:41] Map(19)=[la01_escape], knowMaps=[30]
* Log file has been saved successfully!
* Game fp1-471-cps- is successfully loaded from file 'q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\fp1-471-cps-.sav' (5.944s)
* phase time: 5943 ms
* phase cmem: 1159086 K
* phase time: 22 ms
* phase cmem: 1159086 K
* phase time: 21 ms
* phase cmem: 1159086 K
* [win32]: free[571340 K], reserved[50376 K], committed[1475372 K]
* [ D3D ]: textures[480497 K]
* [x-ray]: crt heap[1159086 K], process heap[1159086 K], game lua[42360 K], render[2371 K]
* [x-ray]: economy: strings[224904 K], smem[12623 K]
* Log file has been saved successfully!
$ LA_DBG:[963028] level_weathers resets level_weathers
$ LA_DBG:[963028] level_weathers:r1 active
$ LA_DBG:[963028] level_weathers:WeatherManager:__init: dynamic = false : 14:16:32
$ LA_DBG:[963028] level_weathers:has sav
* Log file has been saved successfully!
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
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Detector Upgrade
! Invalid object 'single_player' position. Outside of sector structure.
* MEMORY USAGE: 1190525 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[531200 K], reserved[65388 K], committed[1500500 K]
* [ D3D ]: textures[510552 K]
* [x-ray]: crt heap[1186043 K], process heap[1186043 K], game lua[46275 K], render[2328 K]
* [x-ray]: economy: strings[231396 K], smem[12632 K]
$ LA_DBG:[1023695] Game_Start: Engine v1.4002(<NOT_arg!> , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[1023695] level_weathers:initing level_weathers
$ LA_DBG:[1023695] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 231 ms
* phase cmem: 1150952 K
* phase time: 20 ms
* phase cmem: 1150953 K
* Loading spawn registry...
* 25242 spawn points are successfully loaded
* Loading objects...
* 38052 objects are successfully loaded
$ LA_DBG:[1023695] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[1023695] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[1023695] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[1023695] se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ LA_DBG:[1023695] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1023695] load_storehouse: size=[16]/[5125]bytes : Build=[5529]
$ LA_DBG:[1023695] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1023695] Game_Init: Ver=[1.4002] Build=[5529=>5529] MemUsage=[19875.924]kB
$ LA_DBG:[1023695] GameTime=[14:15:41] Map(19)=[la01_escape], knowMaps=[30]
* Log file has been saved successfully!
* Game fp1-471-cps- is successfully loaded from file 'q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\fp1-471-cps-.sav' (5.985s)
* phase time: 5985 ms
* phase cmem: 1159500 K
* phase time: 23 ms
* phase cmem: 1159500 K
* phase time: 21 ms
* phase cmem: 1159500 K
* [win32]: free[570380 K], reserved[51336 K], committed[1475372 K]
* [ D3D ]: textures[480497 K]
* [x-ray]: crt heap[1159500 K], process heap[1159500 K], game lua[42361 K], render[2328 K]
* [x-ray]: economy: strings[239093 K], smem[12623 K]
* Log file has been saved successfully!
$ LA_DBG:[1030961] level_weathers resets level_weathers
$ LA_DBG:[1030961] level_weathers:r1 active
$ LA_DBG:[1030961] level_weathers:WeatherManager:__init: dynamic = false : 14:16:32
$ LA_DBG:[1030961] level_weathers:has sav
* Log file has been saved successfully!
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
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Detector Upgrade
Detector Upgrade
Detector Upgrade
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! Invalid object 'single_player' position. Outside of sector structure.
* MEMORY USAGE: 1174137 K
* End of synchronization A[1] R[1]
return back
return back
Detector in hands, Setneedtoactivateweapon
return back
return back
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector in hands, Setneedtoactivateweapon
compiling shader yuv2rgb
* [win32]: free[549352 K], reserved[89984 K], committed[1457752 K]
* [ D3D ]: textures[509528 K]
* [x-ray]: crt heap[1148238 K], process heap[1148238 K], game lua[49403 K], render[2379 K]
* [x-ray]: economy: strings[293449 K], smem[12633 K]
$ LA_DBG:[1292421] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1292421] Game_Save:BuildMod=[5529]:[14:47:02] emUsage=[36475.473]kB:TimeFactor=[7]
$ LA_DBG:[1292421] task_manager:save:#tasks=[75]/[0],size=[1184]
$ LA_DBG:[1292421] treasure_manager:save: #treasure=[61],size=[447]
~ Used 9 NetPacket(s) total objects 8150 total stored 67055b
* Saving spawns...
* Saving objects...
* 38057 objects are successfully saved
* Writing Store...
$ LA_DBG:[1292421] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1292421] save_storehouse: size=[16]/[5191]bytes : Build=[5529]
$ LA_DBG:[1292421] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game fp1-471-cps-1m.sav is successfully saved to file 'q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\fp1-471-cps-1m.sav'
* [win32]: free[529520 K], reserved[91636 K], committed[1475932 K]
* [ D3D ]: textures[511064 K]
* [x-ray]: crt heap[1164949 K], process heap[1164949 K], game lua[51694 K], render[2379 K]
* [x-ray]: economy: strings[298062 K], smem[12633 K]
$ LA_DBG:[1308938] Game_Start: Engine v1.4002(<NOT_arg!> , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[1308938] level_weathers:initing level_weathers
$ LA_DBG:[1308938] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 284 ms
* phase cmem: 1151152 K
* phase time: 24 ms
* phase cmem: 1151153 K
* Loading spawn registry...
* 25242 spawn points are successfully loaded
* Loading objects...
* 38057 objects are successfully loaded
$ LA_DBG:[1308938] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[1308938] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[1308938] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[1308938] se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ LA_DBG:[1308938] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1308938] load_storehouse: size=[16]/[5191]bytes : Build=[5529]
$ LA_DBG:[1308938] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1308938] Game_Init: Ver=[1.4002] Build=[5529=>5529] MemUsage=[19878.523]kB
$ LA_DBG:[1308938] GameTime=[14:47:02] Map(19)=[la01_escape], knowMaps=[30]
* Log file has been saved successfully!
* Game fp1-471-cps-1m is successfully loaded from file 'q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\fp1-471-cps-1m.sav' (5.975s)
* phase time: 5974 ms
* phase cmem: 1159061 K
* phase time: 24 ms
* phase cmem: 1159062 K
* phase time: 21 ms
* phase cmem: 1159062 K
* [win32]: free[572036 K], reserved[49456 K], committed[1475596 K]
* [ D3D ]: textures[479473 K]
* [x-ray]: crt heap[1159062 K], process heap[1159062 K], game lua[42028 K], render[2379 K]
* [x-ray]: economy: strings[305562 K], smem[12623 K]
* Log file has been saved successfully!
$ LA_DBG:[1316369] level_weathers resets level_weathers
$ LA_DBG:[1316369] level_weathers:r1 active
$ LA_DBG:[1316369] level_weathers:WeatherManager:__init: dynamic = false : 14:47:54
$ LA_DBG:[1316369] level_weathers:has sav
* Log file has been saved successfully!
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
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Detector Upgrade
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Detector Upgrade
Detector Upgrade
! Invalid object 'single_player' position. Outside of sector structure.
* MEMORY USAGE: 1166776 K
* End of synchronization A[1] R[1]
return back
return back
GOGOGOG1111
$ LA_DBG:[1355626] la_helper:Get_LevelId: idGv=[54136]<~NOT_valid:<Warning!>
current_state 5
next_state 5
item_sect wpn_ak74u
H_Parent stalker
current_state 5
next_state 5
item_sect wpn_ak74u
H_Parent stalker
Detector in hands, Setneedtoactivateweapon
GOGOGOG1111
Detector in hands, Setneedtoactivateweapon
$ LA_DBG:[1448978] la_ai_grenader:[cordon_stalker] hasnt got grenade so spawning prob = [-9]
$ LA_DBG:[1450166] la_ai_grenader:[cordon_stalker] hasnt got grenade so spawning prob = [-14]
compiling shader yuv2rgb
* [win32]: free[561128 K], reserved[91680 K], committed[1444280 K]
* [ D3D ]: textures[509848 K]
* [x-ray]: crt heap[1146504 K], process heap[1146504 K], game lua[44639 K], render[2619 K]
* [x-ray]: economy: strings[348980 K], smem[13309 K]
$ LA_DBG:[1510004] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1510004] Game_Save:BuildMod=[5529]:[15:10:30] emUsage=[36595.016]kB:TimeFactor=[7]
$ LA_DBG:[1510004] task_manager:save:#tasks=[75]/[0],size=[1184]
$ LA_DBG:[1510004] treasure_manager:save: #treasure=[61],size=[447]
~ Used 7 NetPacket(s) total objects 5716 total stored 52990b
* Saving spawns...
* Saving objects...
* 38018 objects are successfully saved
* Writing Store...
$ LA_DBG:[1510004] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1510004] save_storehouse: size=[16]/[5189]bytes : Build=[5529]
$ LA_DBG:[1510004] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game fp1-br-4m.sav is successfully saved to file 'q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\fp1-br-4m.sav'
! item [bar_backroom_seif_door_open] not found!!
! item [lost_decon_distance_check] not found!!
! item [out_hunter_spoke] not found!!
! item [bar_backroom_seif_door_open] not found!!
! item [lost_decon_distance_check] not found!!
! item [out_hunter_spoke] not found!!
! item [bar_backroom_seif_door_open] not found!!
! item [lost_decon_distance_check] not found!!
! item [out_hunter_spoke] not found!!
* [win32]: free[545312 K], reserved[90040 K], committed[1461736 K]
* [ D3D ]: textures[511363 K]
* [x-ray]: crt heap[1150783 K], process heap[1150783 K], game lua[46093 K], render[2713 K]
* [x-ray]: economy: strings[429127 K], smem[13277 K]
$ LA_DBG:[1706414] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1706414] Game_Save:BuildMod=[5529]:[15:33:24] emUsage=[37762.512]kB:TimeFactor=[7]
$ LA_DBG:[1706414] task_manager:save:#tasks=[75]/[0],size=[1184]
$ LA_DBG:[1706414] treasure_manager:save: #treasure=[63],size=[461]
~ Used 8 NetPacket(s) total objects 6773 total stored 57840b
* Saving spawns...
* Saving objects...
* 38029 objects are successfully saved
* Writing Store...
$ LA_DBG:[1706414] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1706414] save_storehouse: size=[16]/[5203]bytes : Build=[5529]
$ LA_DBG:[1706414] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game fp1-br-4m-runnorth.sav is successfully saved to file 'q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\fp1-br-4m-runnorth.sav'
$ LA_DBG:[1765356] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1765356] Game_Save:BuildMod=[5529]:[15:40:17] emUsage=[38727.055]kB:TimeFactor=[7],Map=[19~>20]
$ LA_DBG:[1765356] task_manager:save:#tasks=[75]/[0],size=[1184]
$ LA_DBG:[1765356] treasure_manager:save: #treasure=[63],size=[461]
~ Used 6 NetPacket(s) total objects 4494 total stored 48963b
* Saving spawns...
* Saving objects...
* 38029 objects are successfully saved
* Writing Store...
$ LA_DBG:[1765356] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1765356] save_storehouse: size=[16]/[5202]bytes : Build=[5529]
$ LA_DBG:[1765356] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Owner_autosave.sav is successfully saved to file 'q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\owner_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[388536 K]
"q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 1 ms
* phase cmem: 684598 K
$ LA_DBG:[1765865] Game_Start: Engine v1.4002(<NOT_arg!> , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[1765865] level_weathers:initing level_weathers
$ LA_DBG:[1765865] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 385 ms
* phase cmem: 683845 K
* phase time: 80 ms
* phase cmem: 683845 K
* Loading spawn registry...
* 25242 spawn points are successfully loaded
* Loading objects...
* 38029 objects are successfully loaded
$ LA_DBG:[1765865] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[1765865] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[1765865] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[1765865] se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ LA_DBG:[1765865] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1765865] load_storehouse: size=[16]/[5202]bytes : Build=[5529]
$ LA_DBG:[1765865] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1765865] Game_Init: Ver=[1.4002] Build=[5529=>5529] MemUsage=[19872.465]kB
$ LA_DBG:[1765865] GameTime=[15:40:17] Map(20)=[la02_garbage], MapSaved(19)=[la01_escape], knowMaps=[30]
* Log file has been saved successfully!
* Game owner_autosave is successfully loaded from file 'q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\owner_autosave.sav' (6.221s)
* phase time: 6158 ms
* phase cmem: 697212 K
* phase time: 29 ms
* phase cmem: 697213 K
* client : connection accepted - <>
* phase time: 41 ms
* phase cmem: 697261 K
* phase time: 25 ms
* phase cmem: 697261 K
compiling shader cross_color
* phase time: 4960 ms
* phase cmem: 791991 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 478 ms
* phase cmem: 792842 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 37175 verts, 1161 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 56823 verts, 1775 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 58749 verts, 1835 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 227565 indices, 444 Kb
* phase time: 587 ms
* phase cmem: 882313 K
* phase time: 106 ms
* phase cmem: 882541 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 63196 v(20), 40626 p
* [DETAILS] Batch(61), VB(1234K), IB(238K)
* phase time: 82 ms
* phase cmem: 884021 K
* Loading HOM: q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la02_garbage\level.hom
* phase time: 32 ms
* phase cmem: 884044 K
* phase time: 77 ms
* phase cmem: 883887 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 49 ms
* phase cmem: 901333 K
* t-report - base: 1320, 384950 K
* t-report - lmap: 28, 28675 K
* phase time: 3794 ms
* phase cmem: 991491 K
* phase time: 21 ms
* phase cmem: 991491 K
* [win32]: free[734872 K], reserved[72632 K], committed[1289584 K]
* [ D3D ]: textures[424723 K]
* [x-ray]: crt heap[991491 K], process heap[991491 K], game lua[42199 K], render[2678 K]
* [x-ray]: economy: strings[472704 K], smem[13322 K]
* Log file has been saved successfully!
$ LA_DBG:[1784030] level_weathers resets level_weathers
$ LA_DBG:[1784030] level_weathers:r1 active
$ LA_DBG:[1784030] level_weathers:WeatherManager:__init: dynamic = false : 15:42:24
$ LA_DBG:[1784030] level_weathers:has sav
* Log file has been saved successfully!
compiling shader model_distort4glass_0
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
Detector Upgrade
* MEMORY USAGE: 1027475 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[685404 K], reserved[69176 K], committed[1342508 K]
* [ D3D ]: textures[455193 K]
* [x-ray]: crt heap[1031217 K], process heap[1031217 K], game lua[36867 K], render[2653 K]
* [x-ray]: economy: strings[460083 K], smem[14202 K]
$ LA_DBG:[1798730] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1798730] Game_Save:BuildMod=[5529]:[15:44:07] emUsage=[32734.828]kB:TimeFactor=[7]
$ LA_DBG:[1798730] task_manager:save:#tasks=[75]/[0],size=[1184]
$ LA_DBG:[1798730] treasure_manager:save: #treasure=[63],size=[461]
~ Used 3 NetPacket(s) total objects 2914 total stored 18151b
* Saving spawns...
* Saving objects...
* 38080 objects are successfully saved
* Writing Store...
$ LA_DBG:[1798730] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1798730] save_storehouse: size=[16]/[5202]bytes : Build=[5529]
$ LA_DBG:[1798730] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game fp1-g1-.sav is successfully saved to file 'q:\lost alpha gamefiles\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\fp1-g1-.sav'
WeaponHide and ToggleDetector
! item [bar_backroom_seif_door_open] not found!!
! item [lost_decon_distance_check] not found!!
! item [out_hunter_spoke] not found!!
! item [bar_backroom_seif_door_open] not found!!
! item [lost_decon_distance_check] not found!!
! item [out_hunter_spoke] not found!!
! item [bar_backroom_seif_door_open] not found!!
! item [lost_decon_distance_check] not found!!
! item [out_hunter_spoke] not found!!
!! Error: No available phrase to say
!! [3] hrase stack:
- 31:382959728

FATAL ERROR

[error]Expression : 0
[error]Function : CPhraseDialog::SayPhrase
[error]File : PhraseDialog.cpp
[error]Line : 152
[error]Description : No available phrase to say, dialog[gar_weird_medic_dialog]


stack trace:

001B:006947BA xrCore.dll, xrDebug::fail()

---END QUOTATION---



Used to work just fine in 1.3003...
  15:07:35  22 May 2017
profilee-mailreply Message URLTo the Top
dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
Messages: 3803
Ye, used to, but we had a mess on the server where we stored these configs-scripts, and some older stuff was restored by accident. So it will be fixed for the upcoming patch. Thx for the report.
  15:58:49  22 May 2017
profilee-mailreply Message URLTo the Top
Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 256

---QUOTATION---
Ye, used to, but we had a mess on the server where we stored these configs-scripts, and some older stuff was restored by accident. So it will be fixed for the upcoming patch. Thx for the report.
---END QUOTATION---



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