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Deadly Artifacts

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  11:27:52  17 May 2017
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 256
Deadly Artifacts

1.4002

I had bitched in another thread about my actor not needing to eat and thought it was a bug.

It seems to be a matter of balance with art properties ime.

With a 'Cake' on your belt - you just never need to eat. The +1 (green) hunger parameter brings your sustenance parameter up to 100% right quickly and holds it there pretty much irrespective of your best efforts to tank it.

The 'Sauron's Eye' on the other hand with the -1 (red) HParam, when stuck on your belt exactly counters the Cake and your eating needs normalize.

Without the Cake, the Eye kills your actor in three game minutes of hunger.

So the balance factor for hunger seems messed up.

+++++++++

Stone Flowers and other neg Health arts knock you dead too if you have too many attached. Nothing to see here. This is expected behaviour.

So if you see your health go down the tubes during accelerated-time sleep periods, you messed up by not taking them off your belt after a mutant knife fight..

(But the hunger time parameter is buggy)
  17:38:17  18 May 2017
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 256
While much better, the artifacts are still a bit messed up.

The example above^^ is better understood when the Artifact Merger gives a value of

-66667% (red) Health

But the advertised value of "-1" health is what you see in the inventory HUD.

On the face of it the Merger value looks like the real thing (hence you die real swiftly)

Similar merger value anomalies exist for Moonlight, Electra, Firefly, ...
Often with quite different parameter SETS involved (Firefly) that would have MAJOR late-game knockon effects.

This looks to be a grammar disagreement somewhere.

Once upon a time I had a nice gamedata folder which would have helped locate this grammatical syntax error. Some mad dev saw fit to remove this avenue of assistance.
 
Each word should be at least 3 characters long.
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