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S.T.A.L.K.E.R. Lost Alpha Developer’s Cut released

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  16:50:05  10 June 2017
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5139
Ah. Well, my patience is far from exhausted - I'll use a bit more of it. I want to see LA as Dez and co intended it, rather than tripping over inadvertent omissions and errors that creep in to spoil things.


Thanks.

.
  13:16:54  11 June 2017
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 256

---QUOTATION---
Ah. Well, my patience is far from exhausted - I'll use a bit more of it. I want to see LA as Dez and co intended it, rather than tripping over inadvertent omissions and errors that creep in to spoil things.


Thanks.

.
---END QUOTATION---



NP

I'm sure it'll turn out nice again.
In the meantime - I hope it manifests itself in a more or less finished form before some of us here on the fora (yeah, I know) - snuff it.

This iteration took 3 years.
I remember a chap who had fun with the game by the name of
---QUOTATION---
russellie
---END QUOTATION---


..Haven't heard much from him in a while - hope he's well and all that - but I have my worries.

Life outside the Zone is not forever.
  10:57:09  1 July 2017
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PsiEmitter
(Novice)
 
On forum: 06/29/2017
Messages: 7
Lost Alpha SDK

Dear Members!

Please somebody help me in the following problem.

I want to make a new mod. The SDK I can use was made for Lost Alpha, but I want to make mod for Lost Alpha - Developers Cut, which obviously have a bit different files, than original Lost Alpha.

So the first step would be, to create a level file, that I can load into Level Editor. Original Lost Alpha SDK contains some older levels, so I see, that the converted level folders in SDK contain a *level file (1 Kb) and a folder containing PART files.

I would really appreciate, if anybody could tell me, what to do now, how to get a level file using a Developers Cut level folder in order to make it open in Level Editor?

Thank you!
  21:51:43  1 July 2017
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5139
Well, I put the bits together and made an up-to-date LA game.

Now, after two maps and not a sign of one, how does one acquire stash messages?

It isn't by searching corpses any more (unless the game is so mean that searching 60 to 80 corpses is necessary before one is given) so where do they come from?

Also, are flesh the only mutants that have parts? They're the only ones I've found so far.

And what is with the miniature artifacts? Did somebody wash the .ltx file in water too hot and they've all shrunk?

Where can I find an explanation of the new rules and features, for instance on how the 'skill' business works? The list of changes doesn't really carry much information that is useful for gameplay, and much of it could be in Japanese and I'd still understand it as much.

.
  09:04:59  2 July 2017
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
 

Message edited by:
Byte Me
07/02/2017 9:08:49
Messages: 256

---QUOTATION---
Well, I put the bits together and made an up-to-date LA game.

Now, after two maps and not a sign of one, how does one acquire stash messages?

The same way that you ever did. This sounds suspiciously like my first LADC game.

It isn't by searching corpses any more (unless the game is so mean that searching 60 to 80 corpses is necessary before one is given) so where do they come from?

No really. Eventually, something will "come up". You could tweak the Skills Module to improve your odds a bit - but I wouldn't bother - this is sounding suspiciously like an effed-up randomization subroutine in the engine. Don't worry about the stashes bud, they still have the same old crap in them, about the only ones worth having are "Leftovers of a hunt" in AgUnder (2% chance of getting the coords from a Loner or a Mil..) or maybe "Not a storage tank per say" (sic) (10% off Duty or Loners) Even then - it's difficult fitting a scope onto an AK74.

Forget about getting stashes on Forest or Countryside. There are STILL no condition lists for them. Ditto PripUnder. The foci for the stashes remain though, detailed here

lost-alpha.wikia.com/wiki/Category hantom_Stashes


Also, are flesh the only mutants that have parts? They're the only ones I've found so far.

No, they're not. All mutants can cough up a trophy (except pyros). But the same randomization bug looks to be in play. As far as I can determine, these are fixed when the game is set up in "all.sav". The positions of randomly spawned artifacts around the anomalies, which beasts have a part, and so on. Unfortunately, it seems that a given group or herd gets the green light so that the whole herd ponies up a trophy.
This can be incredibly frustrating if you're looking for (say) a Snork Boot. I went through 23 snorks in my first game before seeing one. The spawn prob for an SB is still 0.2 so you can infer that the prob that 23 snorks come up empty is 0.8 exp23. Not very realistic or reasonable.

If you DO get the lucky break of having the flock of poltergeists ALL coughing up a brain - and that has happened to me TWICE now (0.2 exp7 is also unrealistic...) - KEEP THEM. Use your first Skill Point in Barter, and trade them back and forth with Sid to build your coffers up.


And what is with the miniature artifacts? Did somebody wash the .ltx file in water too hot and they've all shrunk?

Yeeeaaahh.. The anomalies are a bit harder to see as well; many arts are borderline invisible; get trapped inside anomalies; get picked up by passing NPCs, and so on. It's supposed to add to the challenge of the game.
On the plus side - most of the anomalies are scripted to spawn the 'rarer' artifacts if you can kill a mutant in it. Read more here:
http://lost-alpha.wikia.com/wiki/Artifact_Spawns

Unfortunately, the arts that really HELP, have astonishingly low spawn probabilities or just bo**ixed algorithms. You will discover this to be true as you wander the Zone and notice the dearth of Batteries, Springs, Cakes and other useful stuff.


Where can I find an explanation of the new rules and features, for instance on how the 'skill' business works? The list of changes doesn't really carry much information that is useful for gameplay, and much of it could be in Japanese and I'd still understand it as much.

Ask the main man himself, perhaps. As far as the Skills Module goes I did partially u/d the wikia entry:
http://lost-alpha.wikia.com/wiki/Xray_PDA_Skills_module
Look for a little spanner in your PDA window. Each "skill point" seems to tweak your chosen ability by 10%.
There is no new handbook to go with DC. The manuals relate to v1.30013 at best since when many of the artifact parameters have been messed with.



---END QUOTATION---



I would see the lack of a manual as being a major dropoff. Apart from the incompleteness of the release itself, its lack of stability and its general bugginess.
I have played half a dozen LADC 'games' with twenty or thirty 'forks' and have been waiting for a bugfix for what seems like eternity.
This game has been 9 years in development.
LA was more complete at v1.3003 than this is.
Since just 15/5/2017 I have a logfile folder with 417 entries occupying 41Mb.

Enough. I'm having more fun picking up on an old game of Alien Crossfire.
  20:06:52  2 July 2017
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Steelyglint
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On forum: 06/06/2009
Messages: 5139
I apparently upset the military at the bridge. Every time I went past - not close - their 'Dragunov' sniper took a couple of potshots at me. I got mildly fed up with that so sneaked up and shot him. Noticing that his buddies below the bridge hadn't reacted, and one of them was dead already (not guilty) I decided their ammo would be more useful to me, so I shot them.

From those five corpses I got four stash messages! Like buses, huh? None for hours, then four in a row. One of them was the fuel tank of the derailed loco. The marker is there, but no matter how I crouch, twist and turn, there is no way into it. When you hover the cursor over a stash you get an on-screen message about accessing it - not with this one, and one other I got later in Garbage.

No great matter - unless such become the majority.

Now I'm stuck with something you got past many moons ago, but I just can't find it - the key to Strelok's stash in Agroprom Underground. Any clues?

.
  20:41:44  2 July 2017
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 256

---QUOTATION---
I apparently upset the military at the bridge. Every time I went past - not close - their 'Dragunov' sniper took a couple of potshots at me. I got mildly fed up with that so sneaked up and shot him. Noticing that his buddies below the bridge hadn't reacted, and one of them was dead already (not guilty) I decided their ammo would be more useful to me, so I shot them.

From those five corpses I got four stash messages! Like buses, huh? None for hours, then four in a row. One of them was the fuel tank of the derailed loco. The marker is there, but no matter how I crouch, twist and turn, there is no way into it. When you hover the cursor over a stash you get an on-screen message about accessing it - not with this one, and one other I got later in Garbage.

If that's the loco to the east of the bridge you just walk up to the east side of it. Can't remember what's in it, probably a sausage and a harmonica..

http://lost-alpha.wikia.com/wiki/Stash_in_the_fuel_tank


No great matter - unless such become the majority.

Now I'm stuck with something you got past many moons ago, but I just can't find it - the key to Strelok's stash in Agroprom Underground. Any clues?

Go in through the "cellar entrance" next to the road (the one that's all rubbled up in SoC)
Keep going down - a new section has been added - and keep going down..
Look in a ventilator shaft.


.
---END QUOTATION---



Watch out for Mils following you as far as the hideout.
  00:25:22  3 July 2017
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Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5139
I got the key, thanks.

I had thought Strelok's book was in that locked room. There is a book, but picking it up didn't complete that part of the task. Should it be in there? Or is the one I found the right item?

.
  00:56:39  3 July 2017
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 23656
S.T.A.L.K.E.R. Lost Alpha Developer’s Cut released

I always went around the bridge on the far eastern side coming from the
south and snuck up on the Military Sniper with SVD and killed him first.
Then taking on the others, usually gave me my first AKSU and ammo
that I needed when I would meet later with Petruha to assault the
Factory. This isolated location never affected the attitude or the
behavior of the other Military at the Cordon level changers.

TS
  07:04:33  3 July 2017
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 256

---QUOTATION---
I got the key, thanks.

I had thought Strelok's book was in that locked room. There is a book, but picking it up didn't complete that part of the task. Should it be in there? Or is the one I found the right item?

If you moused over and found what looks like a document that weighs 0.2kg on top of a narrow cupboard, it's actually the wrong one. You won't be able to drop it either as it's part of a mission Sid will drop on you later if you completed his "nightraid mission" back in Cordon.

The proper book weighs 0.01kg, is pale blue and is at the back of the hideout. Picking it up should give you the next subtask (flashdrive)
There are markers in your minimap that should help you locate all of this stuff, since the whole Agroprom is a contiguous level.


.
---END QUOTATION---



Be ready to go aaaall the way back downstairs when you're done. You'll probably want to knife something in the eye. Load up on any telepathic protection for that.

Get used to the running back and forth too. It's WORSE in DC than it was in LA.
 
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