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[REL] Dynamic Shaders 2.0 CTP

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  22:37:37  26 January 2015
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519
Hmm, for some reason the NPCs in that video are not rendered "hot" as they should. They are supposed to look like this:

http://www.moddb.com/mods/dynamic-shaders/images/wolf-is-so-hot#imagebox

or with motion:

http://www.moddb.com/mods/dynamic-shaders/videos/thermal-infrared-vision-scope-only-version#imagebox

Could you maybe check whether it works better under other conditions, e.g. in a different level or with different types of NPCs?

The appearance of rainbows depends on your weather settings, see my comments in ShaderSettingsRainbows.txt. If you don't manage to see any you might need to tweak your weather accordingly.
  22:50:46  26 January 2015
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1944
Yes ,for the moment ,I can't see the PNC in warm colours,only cold blue and very difficult to distinguish...
Those Monoliths are very very hard to kill with other arms than Gauss ...and now even camouflaged and anti infra

More seriously,I check again all files,exactly the same in the archive (not modified defaut parameters).

I will check all you said ...
  11:37:11  27 January 2015
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519
I could imagine that certain NPC classes (such as maybe Monolith) have very specific textures that differ in some way from other NPCs. Currently I can't say why that is but if you can tell me more precisely which levels and/or NPC types/classes don't work I can try figuring out.
  20:46:08  27 January 2015
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1944
So I change maps and guns,but I can see only bloodsuckers infra :

http://i.imgur.com/FTtxlT8.jpg

http://i.imgur.com/HtxIHyj.jpg

http://i.imgur.com/xYfhnPb.jpg

http://i.imgur.com/0dileEU.jpg

http://i.imgur.com/ikXbQ9F.jpg

http://i.imgur.com/uIvl78H.jpg

http://i.imgur.com/ALEEZkA.jpg

http://i.imgur.com/V6G7VFA.jpg

http://i.imgur.com/USTKLeK.jpg

http://i.imgur.com/jMdtvPz.jpg


It's already not bad, it is the strongest mutant!

I don't know why I can't see other NPC...
I think it's this particular mod ,because all work perfect in Soc vanilla.
A lot of work has been done on it and with old builds.
Even the weather is a lot of modded,so it will be difficult to see rainbow,but I will study your comment on it.

Cheers
  00:22:04  28 January 2015
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
 

Message edited by:
Meltac
01/28/2015 0:22:29
Messages: 1519
Hmm, could you send me the textures and meshes of the NPCs in question, plus your textures.ltx file?

Also, have you merged some shaders or simply replaced your entire shaders/r2 folder with the one from the CTP? (and same question for scripts and weathers)

As for rainbows you could tweak the settings in the config to increase the probability to see one.
  16:06:46  28 January 2015
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1944
Thank you for helping!

But I don't want to boring and use your time...too much!
It's already so great to see and play the mod with all your great and incredible features!A must have,as usual for your first version.

The mod OLR25 full archiveactually with all patchs consists of 21 *.db .
Just the folder act unpack more than 2 Go.
(I hd also many modifications so perhaps it's for that I can't see all in infra).
So we will be limited to the Monolith, it would be really great to see them in infra... because they are "terrible"!

https://www.dropbox.com/s/3scck6kp6xwmftp/actmonolithOLR25.rar?dl=0

https://www.dropbox.com/s/xe9snofaxs2xqg4/meshesmonolitOLR25.rar?dl=0

https://www.dropbox.com/s/6oys2bynwwr9bel/textures.ltx?dl=0

I replace entire original shaders by yours.

I merge ui_main_menu.script,packet_utils.script,bind_stalker.script,and put the 8 others in the folder script.

I use all your textures folder (act detail sky wpn).

But I don't touch anything about weather because a lot of great work has been done in this mod by russians champions weathers (Vega and Sergei) and it really perfect ,beautiful and i forbidden me to touch these settings ...So I don't want destroy this great work...

I obtain a very cool gamedata,stable (some errors occurs of course,but not serious and I have gone far...but many quests not done because not understand ,missing object...This gamedata is trully a " gas-works",to test many things!

There are many differents things with files in your archive about weathers and I have'nt the abilities to choose this or this setting.

That's it!

Best Regards Sir
  10:27:45  29 January 2015
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
 

Message edited by:
Meltac
01/29/2015 10:28:44
Messages: 1519
Thanks for uploading those resources, I'll check them as soon as I can, although that won't be possible before next week.

I am eager to get the infrared vision fixed because I have the feeling that there might be some general issue, not only something with your specific mod.

As for the weathers: To get the infra working properly it's necessary that you merge your weather files with mine. But that's not too hard: Just copy over the files that didn't exist in your mod (maybe it's only one), and add the two lines referring to my weather to your existing environments.ltx. If you don't know how to do it then just send me (upload) your entire config/weathers folder and I'll merge it for you
  21:21:50  29 January 2015
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
01/29/2015 21:23:38
Messages: 1944
Thank's lot!
Especially not to worry...no time contraint!
And I don't want to boring you with this speficic mod, it's my pleasure to see if I can test your effects and for me it 's a success!
It's a game and a spare-time ... and not matter if we can't.
As I said it still so extraordinary to saw all the reflexion object ,all night effects... all your shaders is perfect.I read the weather and I think I will able to see a rainbow ...

So I merge the 3 files weathers as you said ,but no changement for the infra vision.
But no crash the game run as usual ,same good effects and weathers same before.

File environment.ltx:


#include "env_ambient.ltx"
#include "flares.ltx"
#include "thunderbolt.ltx"

#include "weather_blowout.ltx"
#include "weather_default.ltx"
#include "weather_swamp.ltx"
#include "weather_sarkofag.ltx"
;#include "weather_mp.ltx"
#include "weather_test.ltx"
#include "weather_map.ltx"
#include "weather_surge.ltx"
#include "weather_rain.ltx"
;#include "weather_yantar.ltx"
#include "weather_radar.ltx"
#include "weather_prypyat.ltx"
#include "weather_stancia.ltx"
#include "weather_indoor.ltx"
#include "weather_lq.ltx"
;#include "weather_darkvalley.ltx"
#include "weather_ini.ltx"
#include "weather_red.ltx"
#include "1844.ltx"
#include "garbage.ltx"
#include "yantar.ltx"
;#include "2215.ltx"
#include "1865.ltx"

[weathers]
swamp           = sect_swamp
garbage		= sect_garbage
1844		= sect_1844
1865		= sect_1865
red		= sect_red
map		= sect_map
test		= sect_test
default		= sect_default_weather
darkvalley      = sect_yant ;sect_darkvalley
indoor          = sect_indoor
indoor_x18      = sect_indoor
indoor_secret_lab = sect_indoor
indoor_bunker   = sect_indoor
pripyat	    	= sect_prypyat
;radar          = sect_1844 ;sect_radar
rain            = sect_rain
sarkofag        = sect_sarkofag
stancia         = sect_stancia
stancia2        = sect_stancia2
yantar          = sect_yant ;sect_yantar
;yantar_indoor   = sect_yantar_indoor
amk_for_blow    = amk_sect_for_sun
lq				= sect_lq
ini_weather	= sect_weather_ini
preblow	        = sect_weather_preblowout
blow	        = sect_weather_blowout


[weather_effects]
surge_day		= sect_surge_day
p_surge_day     = sect_p_surge_day
amk_surge_day		= amk_sect_surge_day
amk_p_surge_day     = amk_sect_p_surge_day



Same file weather_lq.ltx and just add few lines at beginning of weather_surge.ltx :


[amk_sect_surge_day]
00:02:00			=	v_01
00:10:00			=	v_02
00:15:00			=	v_03
00:24:00			=	v_02
00:24:30			=	v_01

[amk_sect_p_surge_day]
00:00:00			=	vp_02
05:00:00			=	vp_01

[amk_sect_for_sun]
00:00:00            =   v_02
12:00:00            =   v_02





Best Regard
  10:22:09  30 January 2015
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Meltac
messing with code
(Resident)

 

 
On forum: 01/21/2010
Messages: 1519
Looks good. Weather should be working correctly that way. If you haven't changed my scripts, your bloodsuckers should now look even "hotter" than before - check it

As said, I will check the textures / meshes next week (hopefully).
  09:50:54  31 January 2015
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1944
Indeed, now the effects are much more visible.
Only some characters and some mutants are not visible in infra.

http://i.imgur.com/XgXp8ON.jpg

http://i.imgur.com/ODkwRZK.jpg

http://i.imgur.com/Q0XOb7A.jpg

http://i.imgur.com/KzDyxZ6.jpg

http://i.imgur.com/td5l3M1.jpg

http://i.imgur.com/XeXRUhU.jpg

http://i.imgur.com/sFj2Fm9.jpg

http://i.imgur.com/ev451iA.jpg

http://i.imgur.com/ODkwRZK.jpg

I can't have the effect of night vision on the binoculars...
I test many differents textures binoculars (even those that work very well with the first version of Dynamics Shaders in OGSE0962),but in this mod... don't understand why ...because night effect work perfect on scopes.

Anyway, I really appreciate so much!
I try to find a good situation to see rainbow.
 
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