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So i finally finished STALKER for the first time like i wanted and i got a few questions

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  19:19:51  29 December 2014
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optical_illusion
Senior Resident
 

 
On forum: 02/09/2013
 

Message edited by:
optical_illusion
12/29/2014 21:11:04
Messages: 156
So i finally finished STALKER for the first time like i wanted and i got a few questions

I used the ZRP..great thing it is..finally a non buggy stalker( only crashed like 10x times total.)

Basically..not a single unique NPC has died ( not even enemy ones...except borov, mole, scarecrow , and wolfhound)

Im not sure if you can keep wolfhound alive by the storyline though...anyways...

I got to chernobyl..and a certain OCD took over me ( im sure we all have our STALKER OCD's) and I edited the weight and took every single Thunder/G36/VAL/heavy weapons/FN starting from the Chernobyl on til Chernobyl outside (the last location). When I went back I repaired all the guns.

Then I armed every single loner/duty/freedom in the zone with a high powered AR/sold ammo.

Bought every single weapon with that arrow mark too. (including pistols)

I don't have any screenshots yet but I will post.

Here are my questions.

-When the game saves, it say saved objects XXXXX ( around 20k when you start a new game but I have 13992 atm ) ...well I take every single item in the open and what I do not use, I pop into dissapearable corpses- does it lighten up the load on the game?

-A long time ago , I beat a mod called Oblivion Lost by kanyhalos ...basically you could venture to Chernobyl /sarchophagus and back.

-In that mod..once I went back to the sarcophagus there was a Thunder and an RPG goon respawning ( they were guarding that one hallway that leads to the first exoskeleton in the blue crate).Only reason I remember-no other NPC in the game wields a rocket launcher inside any underground. my question is Are those part of an .allspawn or did they walk in there somehow? What script activates them?

-Snork spawns in Chernobyl..i read there are upwards to 16! snorks in Chernobyl...but ive been only able to find around 7...on 2 adjacent buildings

-Those ''boxes'' labeled ''box'' Does it depend how you progress through the storyline? For example the Cordon box at the army blockpost spawns 3x AK74s and some ammo, etc...a box at the Army Warehouses by Cap Spawns some 5.56 nato and warsaw pact ammo..what causes them to spawn their .all spawn items? Some boxes don't spawn their tiems at all.

-Permacorpses...I know permarcorpses are ''perm'' because they are somehow tied to the storyline and have a string attached to them or something like that...my questions are..why do some NPC's attached to the storyline disappear and some don't? Why do some monolith NPC's in priypat rooftops stay and some don't? Some corpses (like in garbage/Cordon/Agroprom/Red forest clearly don't have a storyline associated with them..why are they permacorpses?
  21:38:21  29 December 2014
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Steelyglint
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On forum: 06/06/2009
 

Message edited by:
Steelyglint
12/29/2014 21:38:47
Messages: 5139
Answer only to the last - I'm guessing many of the perma corpses are put in because in a place as dangerous as the Zone you'd expect to find bodies occasionally. It would be very unusual if the killing only started as you arrived.

.
  08:25:28  30 December 2014
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Tejas Stalker
Official Stalker on Facebook
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
12/30/2014 8:27:55
Messages: 23684
So i finally finished STALKER for the first
time like i wanted and i got a few questions


optical_illusion~

(1) Yes, objects you place in bodies to disappear are removed from the
Game. This is better than placing in stashes and perma-bodies. The
worst is leaving objects out in the open. Always clean up your Zone.

(2) Not sure about what takes place in Oblivion Lost by Kanyhalos.

(3) Due to the blowout taking place there are many things you do not see
in the first part of Chernobyl. In the other parts you can't go everywhere
on the ground like they can due to heavy radiation. They are all around.

(4) This is something the ZRP does. Only the Bandit HQ in the unmodded
Game produces items. Clear Sky has many stashes in many levels that
produces items. Failing to empty them eventually causes Game instability.

(5) Recent new information has shed light on the perma-bodies. In some
locations they regulate the number of spawned NPCs available. In other
locations their placement controls some tasks from appearing again. For
example in the Army Warehouses, removal of the Freedom perma-bodies
in the Bloodsucker Village ( by anomaly destruction ) enables the Player
to get Freedom replacements, more "Purge the Freedomers" missions than
just the one and an unlimited number of unique "Sniper VLAs" as rewards.

TS
  09:30:01  30 December 2014
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Max Chill
Super Murderhobo
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On forum: 04/28/2014
 

Message edited by:
Max Chill
12/30/2014 9:30:35
Messages: 641
They do seem to serve different purposes throughout the game. The majority found DOA in levels would appear to be mostly for decoration, but some like the Bloodsucker Village Freedomers apparently act as an inhibitor of any new spawns. It's interesting how the unique NPCs who originate from the Cordon and the Garbage all leave perma-bodies, but those hailing from other maps tend to disappear as random NPCs do (with a few exceptions, plus certain random stalkers in other levels staying permanently as well). It makes me wish that I could find a Vortex anomaly in every level.
  23:33:59  30 December 2014
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optical_illusion
Senior Resident
 

 
On forum: 02/09/2013
 

Message edited by:
optical_illusion
12/30/2014 23:34:36
Messages: 156
@tejas kanyhalos's mod was simply vanilla but with the added level changers and a few cut out guns

the boxes always seem to have predetermined loot yes I know they only spawn things once( occasionally twice, like it will spawn some sort of a food item or a bandage) but what causes them to spawn the stuff?

like sometimes il' check the boxes and they dotn spawn nothing at all
  03:46:13  31 December 2014
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Steelyglint
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On forum: 06/06/2009
Messages: 5139
I'm pretty sure that some of the boxes spawn something whenever that location is reoccupied after previous inhabitants have been killed. One that often does is in the farm occupied by mercs after the Freedom 'snitch' has been dealt with in AW. It doesn't always, but I have noticed that 5.56 ammo appears and can increase. It may be that it will continue to do so if the right conditions are met. What those conditions are is a mystery.

Something else for TS to investigate?

.
  00:46:02  11 January 2015
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Tejas Stalker
Official Stalker on Facebook
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On forum: 05/12/2007
Messages: 23684
So i finally finished STALKER for the first time like i wanted and i got a few questions

I do not get respawning ammo in any location except the Dark Valley Bandit Base.

TS
  12:54:33  21 January 2015
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optical_illusion
Senior Resident
 

 
On forum: 02/09/2013
Messages: 156
yes i mean the stuff dont respawn except in borov's

what im trying to say these crates generate loot ..once...and i dont know what causes them but sometimes they have different loot depending on what order you did the quests/how you progressed

solved the RPG guy problem...i replayed the game from scratch kept some NPC's alive outside chernobyl and yeah they walked back into the Sarcophagus turns out thats one of the NPC's gulags there.
 
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