ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Playing the Game
Manipulating spawns

1 2 | Next 10 events »| All Messages
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  09:08:28  11 December 2014
profilee-mailreply Message URLTo the Top
optical_illusion
Senior Resident
 

 
On forum: 02/09/2013
 

Message edited by:
optical_illusion
12/11/2014 9:15:04
Messages: 156
Manipulating spawns

So it just dawned on me..randomly..originally I wanted to get rid of some of the Duty .all spawn in garbage because I thought Bullet and friend will replace them (and if you have too many the game makes them die in those fire barrels)...so I let those Boars from the agroprom quest kill some dutiers...but then...intstead of bullet showing up..Barin( who is a veteran I thought vets are not allowed to be in places like Garbage) and Warrant Officer showed up at the garbage...

So I got an idea since I had Seriy in Agroprom, etc

you can manipulate spawns...you want Yurik to end up at the rookie camp? Have those mercs kill a bunch of rookie stalkers...
You want Gusarov to end up in Dark Valley instead of the deadly garbage/Wild territory?

Kill a couple of the no name loners at the Pig Farm.

All those unique name NPCs that don't have a place to stay will go to the gulag that is open..at least I think im correct
Reason why Friar and Poker spawn down in the Agroprom underground..once you clear those original bandits the game ''calls for more to replace them'' and those 2 who don't have a spawn go there...

Last time I didn't kill those bandits there..so the game needed a gulag of bandits in Wild Territory.and that's where they both spawned
  10:57:45  11 December 2014
profilee-mailreply Message URLTo the Top
Max Chill
Super Murderhobo
(Resident)

 

 
On forum: 04/28/2014
Messages: 641
True, though it's all in the timing, creating a vacancy in a gulag on another level when a unique NPC has yet to take up a position within a camp. Once the unique NPC actually settles into a camp then new random NPCs tend to fill recently opened slots on other levels. It's when they're still in-transit that they behave as a "regular NPC", and can be influenced as to where they ultimately end up.

And Poker and Friar do actually travel instead of simply spawning at their end destinations. The second link in my signature demonstrates this.
  11:36:39  11 December 2014
profilee-mailreply Message URLTo the Top
Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 23706
Manipulating spawns

optical_illusion~

Are you using the ZRP? If so, your unique NPCs may behave differently.

TS
  12:43:19  11 December 2014
profilee-mailreply Message URLTo the Top
optical_illusion
Senior Resident
 

 
On forum: 02/09/2013
Messages: 156
I don't have ZRP yetbut im considering to download it im fed up with the pripyat crashes and other numerous bugs

I can post a s/s where seriy is in Agroprom(vanilla 1.0005)
  13:08:11  11 December 2014
profilee-mailreply Message URLTo the Top
Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
12/11/2014 13:10:11
Messages: 23706
Manipulating spawns

I'm not understanding why your Seriy would leave the Garbage hanger.
Mine has remained there in separate 8 month and 9 month long Games.

Pripyat crashes are easy to avoid by following these simple rules:

(1) Do not make any manual or quick saves while in Pripyat
(2) Do not stay in Pripyat long enough for an autosave to kick in.
(3) Do not shoot rodents. Some but not all mutants can cause a CTD.

Generally go in, do your business and get out. If you need to make
a manual save to save your progress or loot, do it in the Red Forest.

TS
  14:46:01  11 December 2014
profilee-mailreply Message URLTo the Top
Steelyglint
Senior Resident
 

 
On forum: 06/06/2009
Messages: 5139
I'm pretty sure Friar and Poker don't spawn in Ag Under. I've met and shot both coming from Garbage as I'm leaving Agroprom.

After taking the job to find the 'Storming Abakan' (on your first visit to the Bar) you can see on the map that the marker says it is originally in the Dark Valley bandit base. By the time you get to Garbage the marker will be in Ag Under.

I think that was in vanilla games. Played a lot of mods and, though my memory is perfect, the recall has never worked quite right. I think my 1962 vintage search engine has a few bugs.

.
  15:08:30  11 December 2014
profilee-mailreply Message URLTo the Top
optical_illusion
Senior Resident
 

 
On forum: 02/09/2013
Messages: 156
well yeah they don't spawn there my bad iwasnt very clear

I mean the way 99% of people have them end up in agroprom underground in my playthrough they ended up in WT...same with the 2 veteran bandits at the garbage( sid's quest)..they walked to Wild Territory too
  23:08:14  11 December 2014
profilee-mailreply Message URLTo the Top
Max Chill
Super Murderhobo
(Resident)

 

 
On forum: 04/28/2014
Messages: 641
Seriy in Agropom or Yurik in the Cordon is one thing that a player would actually be less likely to see in a game where they spend a long period of time in each map before moving on. As I said, you have to create an opening in a camp on another level while the NPC has yet to take up a position in a camp on their starting level. The reason Yurik went to the Cordon in my unmodded game is that he was injured in the Garbage before joining a camp or getting killed, and I went back to the Cordon and killed a rookie Loner for Sid in the tunnel. Under most circumstances Yurik will either be killed or join a camp, and time spent in the same map with him will all but ensure this. It really is a matter of timing and circumstance when it comes to moving friendly and neutral NPCs to other maps in the unmodded game.

If the player goes to the Agropom Underground and kills the bandits there, Friar will travel to that point from the Dark Valley via the Garbage not long after, and Poker will do the same sometime after getting Borov's key. If the player waits along that specific NPC travel path at those times they will almost always eventually see them en route. I've done this many times.
  08:17:02  12 December 2014
profilee-mailreply Message URLTo the Top
Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 23706
Manipulating spawns

I understand you are saying a shorter game makes this happen but what
I am saying, that if it is simply a matter of creating a vacancy for an NPC
to fill that void leaving a position where he is supposed to be and going to
one where he is not, would not a longer Game expose this happening more?

I understand the unique conditions for Yurik and the three trenchcoat
Loners who are mugging him, to go elsewhere if you fubar that scenario
but I'm not getting why Seriy would leave the hanger. Have I not created
hundreds of openings for an NPC to be needed in Garbage and other levels
nearby? Surely in 9 months of playing Seriy would be prompted to fill one
of those if he was a free agent. There must be something more to this
that has not been explained to make this happen other than a vacancy.

TS
  10:58:29  12 December 2014
profilee-mailreply Message URLTo the Top
Max Chill
Super Murderhobo
(Resident)

 

 
On forum: 04/28/2014
Messages: 641
My theory is that the player would somehow have to create the conditions for Loners to migrate to the Agropom camp before completing Seriy's mission, and that after he first joins the camp following the bandit attack he can no longer travel. Yurik in the Cordon is something that a player is more likely to see in a game where they go to the Garbage early on simply because more spaces for him will be available. I found it to be a difficult thing to achieve with my (mostly) normal progression through the game this time, but perhaps in a future playthrough I'll devote some energy toward figuring out exactly how to coax NPCs to other levels.
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Playing the Game
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2017 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.