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  23:01:09  20 August 2015
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Jackrushante
(Novice)
 
On forum: 08/20/2015
 

Message edited by:
Jackrushante
08/20/2015 23:07:29
Messages: 1
All Weapons Upgrades

Does anyone knows how to modify lost alpha to allow all weapons and outfits upgrades? Just like in clear sky and cop was possible through a mod. Thanks

Someone is undestanding how to make i t works from here??

class "UpgradeTree"

function UpgradeTree:__init(section, base_section, short_name) -- i.e.: wpn_abakan, wpn_abakan, abk
self.section = section
self.base_section = base_section
self.short_name = short_name
self.upgrades = {}
if short_name then
for k, v in pairs({"a", "b"}) do
for kk, vv in pairs({"0", "1", "11", "12", "2", "21", "22"}) do
if parser.section_exists(system_ini(), short_name .. "_upg_" .. v .. vv) then
self.upgrades[short_name .. "_upg_" .. v .. vv] = {}
self.upgrades[short_name .. "_upg_" .. v .. vv].upg_name = Get_Cfg_String(system_ini(), short_name .. "_upg_" .. v .. vv, "upg_name"
self.upgrades[short_name .. "_upg_" .. v .. vv].upg_descr = Get_Cfg_String(system_ini(), short_name .. "_upg_" .. v .. vv, "upg_descr"
self.upgrades[short_name .. "_upg_" .. v .. vv].upg_icon = Get_Cfg_String(system_ini(), short_name .. "_upg_" .. v .. vv, "upg_icon"
self.upgrades[short_name .. "_upg_" .. v .. vv].upg_cost = Get_Cfg_Num32(system_ini(), short_name .. "_upg_" .. v .. vv, "upg_cost"
self.upgrades[short_name .. "_upg_" .. v .. vv].scheme = {letter = v, number = tonumber(vv)}
self.upgrades[short_name .. "_upg_" .. v .. vv].installed = self:IsInstalled({letter = v, number = tonumber(vv)})
self.upgrades[short_name .. "_upg_" .. v .. vv].disabled = self:IsDisabled({letter = v, number = tonumber(vv)})
self.upgrades[short_name .. "_upg_" .. v .. vv].locked = self:IsLocked({letter = v, number = tonumber(vv)})
end
end
end
else
--abort("upgrade error, short name=NIL: section_name=<%s>", self.section)
parser.dbg_print("UpgradeTree:__init error, short name=NIL: self.section=<%s>", self.section)
end

end

function UpgradeTree:__finalize()
self.section = nil
self.base_section = nil
self.short_name = nil
self.upgrades = nil
end

function UpgradeTree:GetUpgrades()
if self.upgrades then
return self.upgrades
end
return nil
end

function UpgradeTree:IsDisabled(indexes)
local current = GetUpgradeIndexes(self.section)
if current == nil then
if indexes.number > 0 then
return true
else
return false
end
end
if current.letter ~= indexes.letter then
return true
end
if (current.number == 1 and indexes.number == 2) or
(current.number == 2 and indexes.number == 1) or
(current.number == 11 and indexes.number == 12) or
(current.number == 12 and indexes.number == 11) or
(current.number == 21 and indexes.number == 22) or
(current.number == 22 and indexes.number == 21) or
(current.number == 1 and indexes.number == 21) or
(current.number == 1 and indexes.number == 22) or
(current.number == 2 and indexes.number == 11) or
(current.number == 2 and indexes.number == 12) or
(current.number == 11 and indexes.number == 21) or
(current.number == 12 and indexes.number == 21) or
(current.number == 11 and indexes.number == 22) or
(current.number == 12 and indexes.number == 22) or
(current.number == 21 and indexes.number == 11) or
(current.number == 21 and indexes.number == 12) or
(current.number == 22 and indexes.number == 11) or
(current.number == 22 and indexes.number == 12) or
(current.number == 21 and indexes.number == 1) or
(current.number == 22 and indexes.number == 1) or
(current.number == 11 and indexes.number == 2) or
(current.number == 12 and indexes.number == 2)
then
return true
end
return false
end

function UpgradeTree:IsLocked(indexes)
local current = GetUpgradeIndexes(self.section)
if current == nil then
if indexes.number > 0 then
return true
else
return false
end
end
if (current.number == 0 and indexes.number == 12) or
(current.number == 0 and indexes.number == 11) or
(current.number == 0 and indexes.number == 21) or
(current.number == 0 and indexes.number == 22)
then
return true
end
return false
end

function UpgradeTree:IsInstalled(indexes)
local current = GetUpgradeIndexes(self.section)
if current == nil then
return false
end
if current.letter == indexes.letter then
if (current.number == indexes.number) or
(current.number == 11 and indexes.number == 1) or
(current.number == 12 and indexes.number == 1) or
(current.number == 21 and indexes.number == 2) or
(current.number == 22 and indexes.number == 2) or
(indexes.number == 0 and current.number >= 0)
then
return true
end
end
return false
end

function UpgradeTree:GetUpgradeByIndex(index)
local ret = nil
local first, last = nil, nil
for k, v in pairs(self:GetUpgrades()) do
first, last = string.find(k, index)
if last == string.len(k) then
ret = { section = k, data = v }
break
end
end
return ret
end
  23:21:18  12 October 2015
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bloodstalker
(Novice)
 
On forum: 10/12/2015
Messages: 6
can you please add download link for the last bug fix that was compatible with LA v 1.30013? the mediafire links are down.
  13:02:57  25 October 2015
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 256

---QUOTATION---
can you please add download link for the last bug fix that was compatible with LA v 1.30013? the mediafire links are down.
---END QUOTATION---



You might have better luck patching your game to v1.3003 and trying the current S3r1ous mod. The v1.30013 had a few serious shortcomings that were rectified in 1.3003.

Any particular reason for needing to play the (legacy) release?? (1.30013)
  20:35:31  25 October 2015
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bloodstalker
(Novice)
 
On forum: 10/12/2015
Messages: 6

---QUOTATION---
can you please add download link for the last bug fix that was compatible with LA v 1.30013? the mediafire links are down.

You might have better luck patching your game to v1.3003 and trying the current S3r1ous mod. The v1.30013 had a few serious shortcomings that were rectified in 1.3003.

Any particular reason for needing to play the (legacy) release?? (1.30013)
---END QUOTATION---



i started playing without looking around. by the time i realized there were patches and they made a huge difference i was in freeplay.
and since developer's cut is just around the corner, i dont want to start a new game yet. so im trying to get the first patch fixed.
i found some save games for the latest patch from dez0wave's forum but the dude's carrying around 500 kgs worth of stuff and i cant find a weight carry mod for the latest patch. i guess finding a fix for either one is fine til developer's cut gets here.
  14:57:28  26 October 2015
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Byte Me
Senior Resident
 

 
On forum: 10/08/2014
Messages: 256

---QUOTATION---
i found some save games for the latest patch from dez0wave's forum but the dude's carrying around 500 kgs worth of stuff and i cant find a weight carry mod for the latest patch. i guess finding a fix for either one is fine til developer's cut gets here.
---END QUOTATION---



It isn't a patch it's a hack.

Modify your system.ltx if you feel a pressing need to lug 500kg around.

Alternatively, dump 450kg in a lootpile and proceed normally. Come back with a suitable vehicle if the loot seems important (it's not)
  13:32:22  20 November 2015
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iddioporco
(Novice)
 
On forum: 11/20/2015
Messages: 5
I'm loosing temper....took the game....let's play... patch 1.3001...ok, bugs...... Red "new 1.3003 patch" ok....put it, redoing all the missions....ok.....now Petrenko wan't take documents, no fixes here..... 1.3003 confirms that this bug is fixed...... My balls start to burn
  21:32:51  26 September 2016
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Spawn705
(Novice)
 
On forum: 09/14/2009
Messages: 20
Patch 1.30013 is not working for me, it's crashing the game and I installed the mod and patches in order, no gamedata folder either.
  20:19:33  28 September 2016
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Albertox
(Novice)
 
On forum: 09/28/2016
Messages: 1
Same here


---QUOTATION---
Hello

I have a big problem .
When I instal Lost Alpha clean inastal with 30013 patch everything works great.I instal "S3r1ous Textures Effects and Audio v15 by ThaOneDon"(I have just copied that 2 files in game main folder, did not erased other files) all works great.But when I instal "S3r1ous Improvements v4.8 by ThaOneDon"(copied and merged with old gamedata and bin)I cant save game and I cant go to OPTIONS in main menu-game crash.If I only put gamedata I can go to OPTIONS normaly,but still get error message on save game.
---END QUOTATION---



hello stalkers,

Same mistake, clean install, patch v1.0013, textures and audio mod, but when you copy files from the "Bins" folder (serious mod), is when this happens, I can play a new game, but I can not make a quick save or enter the options that the black screen crashes.

Some installation guide step by step mod or am I doing something wrong?
  10:36:26  21 June 2017
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GlassDeviant
(Novice)
 
On forum: 10/20/2011
Messages: 7
Will there be a SLAM pack for the Director's Cut?
 
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