ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
New level maps for SHoC Q&A

« Previous 10 events | 1 2 3 4 5 6 7 | All Messages
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  21:20:13  8 January 2012
profilee-mailreply Message URLTo the Top
olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
01/08/2012 21:46:16
Messages: 1944
Thank you for all the explanations so clear and precise!

It's really a great opportunity to use your experience!
Thank you for all your shares.
I can't count all the errors corrected!
I wonder if it would not be better to leave and re start with a lighter textures folder!
But it is good to be patient!

End for tonight
I would still probably a little ... Wednesday and ... the week-end.

Thank you for everything!
Good evening!

  00:05:01  15 January 2012
profilee-mailreply Message URLTo the Top
Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 411
I want to thank Bangalore for his very good tutorial on page two of this thread.

And thank to cOldSnake too for explanations about textures/xrAI/xrLC bugs.

It's a very good thread with all the process to convert mp level to single player!

About step 7:

---QUOTATION---
7. Make the final ai map with covers:

@start bins\compiler_ai\xrAI.exe -f yourlevel
---END QUOTATION---



It's very long and hard for computer.
And very stressfull for me.

Thank you.
Merci à vous deux.
  02:19:57  15 January 2012
profilee-mailreply Message URLTo the Top
Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
 

Message edited by:
Bangalore
01/15/2012 2:20:12
Messages: 1134

---QUOTATION---
I want to thank Bangalore for his very good tutorial on page two of this thread.
---END QUOTATION---



You are welcome, you both are good test subjects for my tutorials.
I should add more detail and some pics, and it could go to the mod wiki.
  22:53:52  31 January 2012
profilee-mailreply Message URLTo the Top
olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
01/31/2012 22:56:34
Messages: 1944
Hello and good evening!

Well after many ,many ...tries to pass the step 7 ,I'm always block on step 7 for the map Duga .

Sometimes she comes out of my eyes!

I still have some problems and I can not reach the step 7.
It is ok for all textures, but unfortunately xrai

(@start bins\compiler_ai\xrAI.exe -f mp_rls_duga1
pause)

blocks always on error graph for me.

So I always look at and study the first step in the creation of the aimap, I don't know yet , all the steps necessary to properly create a good aimap ,which pass with success the part 7.The terrible is that the steps before is ok but nothing to do after.


So ,I think if I could enlarge the territory of the level Duga ,the selections and corrections with ai nodes would be certainely be easier .

And more comprehensive because with a lot of object in very very little perimeter it's very hard for me to see correctly the things.

So I reconvert the level with the option -le2 to see the fences like object.

But now ,how I can modify exactly the level to save the position?
Build game?Compile level?Do I need maya?

Once again excuse me my beginners questions,but I try to learn how I can do the things , it's a ...real difficulty ,and unfortunately I have not the same talent as Mr Borovos ,and so every little help you tell me to progress and learn is very great and really appreciated.

Thank's
  17:58:57  1 February 2012
profilee-mailreply Message URLTo the Top
cOldSnake
modeler
(Resident)

 

 
On forum: 07/11/2011
Messages: 197

---QUOTATION---
Hello and good evening!

Well after many ,many ...tries to pass the step 7 ,I'm always block on step 7 for the map Duga .

Sometimes she comes out of my eyes!

I still have some problems and I can not reach the step 7.
It is ok for all textures, but unfortunately xrai

(@start bins\compiler_ai\xrAI.exe -f mp_rls_duga1
pause)

blocks always on error graph for me.

So I always look at and study the first step in the creation of the aimap, I don't know yet , all the steps necessary to properly create a good aimap ,which pass with success the part 7.The terrible is that the steps before is ok but nothing to do after.

---END QUOTATION---


hi man,can you post xrai error log in level_editor\logs?
  19:47:57  1 February 2012
profilee-mailreply Message URLTo the Top
olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1944
Hello

Most often,the xrai stops without log.
Time or the process has gone further, it's during 10 minutes and stop. Nothing.But I think it's my fault ,I don't know correctly put the ai graph,I put the white flag... in french we say "au pif" ,and certainely it's not good.The creation of the ai map is the more crucial step ,so many things to do and not easy to learn that.
No doubt I would learn about a map with fewer things, simple, to understand well the various operations we have to create a aimap.

So i will restart the process and first the ai map ...and i put the log if I have one.


Also, to change a little ,I want to try to modify the fences.
I know that as soon as you touch the geometry of the level and must compile the map, the process can be very long.But the map is small...

And I would like succeed in doing something positive on a map!
For the moment, this is not good given the time to spend on it!

And so for the process to move the nofences,do you think it is necessary to use 3D software or SDK allows it such changes?
Do you know a little tuto on this manip :modify the no fences?

Thank you very much for any help.
  21:15:57  1 February 2012
profilee-mailreply Message URLTo the Top
cOldSnake
modeler
(Resident)

 

 
On forum: 07/11/2011
 

Message edited by:
cOldSnake
02/01/2012 21:18:52
Messages: 197

---QUOTATION---
Hello

Most often,the xrai stops without log.
Time or the process has gone further, it's during 10 minutes and stop. Nothing.But I think it's my fault ,I don't know correctly put the ai graph,I put the white flag... in french we say "au pif" ,and certainely it's not good.The creation of the ai map is the more crucial step ,so many things to do and not easy to learn that.
No doubt I would learn about a map with fewer things, simple, to understand well the various operations we have to create a aimap.

So i will restart the process and first the ai map ...and i put the log if I have one.


Also, to change a little ,I want to try to modify the fences.
I know that as soon as you touch the geometry of the level and must compile the map, the process can be very long.But the map is small...

And I would like succeed in doing something positive on a map!
For the moment, this is not good given the time to spend on it!

And so for the process to move the nofences,do you think it is necessary to use 3D software or SDK allows it such changes?
Do you know a little tuto on this manip :modify the no fences?

Thank you very much for any help.
---END QUOTATION---



Well,graph points must be placed on level after ai map generation and graph points must be placed on ai map generated grid.But that map is full with errors regarding terrain...who ever made this map was a lazy person,he made a terrain and buildings and expotred them together as one object in sdk,witch is bad move.And terrain,i called them ground meshes in this case are made with planes placed over planes ,look at this

http://i.imgur.com/hD40m.png
http://i.imgur.com/CXTe5.png
http://i.imgur.com/iQ5TO.png

so,remove ground meshes to look like this

http://i.imgur.com/zTokK.png

and make a new terrain mesh,for example

http://i.imgur.com/6o4Zw.jpg

cut out polys under buildings cut roads if you want and export buildings and terrain separatly to sdk but this means rebuilding map.It maybe look complicated,but it isnt i made this under 10-15 min.I belive those steps are nesesary to make a quality map for single player,and it will be much easyer to add grass and aimap
  23:00:39  1 February 2012
profilee-mailreply Message URLTo the Top
olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
02/01/2012 23:05:15
Messages: 1944
Oh many thank's for explication ,advices help and time you use!

Wow,I don't believe my eyes seeing your screen!
Here,I think I have many many thing to learn!

I just know open a map in Maya 2012 and I have the plugins ok.
(let's be positive:this is already a small beginning! )

But I will look all the things you say here!Many news things to learn!

I saw that the map was poorly designed with tricks on each other, impossible for me to have correct aimap,and correct the errors.

Well thank you very much again for all the new information.
It's incredible all the things you know about the mapping !
Since how many time you "play"with sdk and 3dsmax?
Really awesome!
Admiration !

So ,I no longer despair!
And continue the infinite way to map solo!

First ,see how you have (on your screens)all the différents part select in color and then try to have a ground meshes like you!

Et ben it's not for tomorrow !

Many thank's to you ColdSnake!
  21:34:00  20 November 2017
profilee-mailreply Message URLTo the Top
olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
11/20/2017 21:34:48
Messages: 1944

Apologize,I could not resist finding this topic where I had so many tips and help from so fine person,
to learn how to use the SDK.
And after so much time... I finally managed to create a crappy level, but on it,
I am so happy to turn in circles because I finally understood the long sequence of operations to be done ...

Sincerely Thank you all Guys

http://forum.epicstalker.com/viewtopic.php?f=32&t=397&start=40#p7735
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2017 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.