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New level maps for SHoC Q&A

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  23:52:03  7 January 2012
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1944
You're incredible!
It's ok!
Now 59 %.

I continue the process thanks to you!

I didn't think there was so much to convert,change ...!
Will spend the night (the midnight!)

Acknowledgment.
  00:24:19  8 January 2012
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1944
I do not believe:but it's true!!
I have seen all different process accomplish!

That's it, step 6 is completed with success!

http://i.imgur.com/PV9mD.jpg

Thank you soo much for your help during all those hours!!

Without you I could not have happened!
I hope that the next steps will be overcome!

Tomorrow: Step 7

Good night !!
  12:12:19  8 January 2012
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1944
Hello

It seems that every step I need help!

Step 7 I execute the following command:

@start bins\compiler_ai\xrAI.exe -f mp_rls_duga1
pause

http://i.imgur.com/HjWxc.jpg

so i look in the image editor :

http://i.imgur.com/2lEMw.jpg

It seems ok (terrain),I don't know what' wrong once again.

Should I choose (as the last error) normal map
(but there is already a .thm and .tga).
  12:16:03  8 January 2012
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Bangalore
Robberbaron
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On forum: 02/17/2008
Messages: 1134
Hi man,

What's in the error log?
  12:41:47  8 January 2012
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cOldSnake
modeler
(Resident)

 

 
On forum: 07/11/2011
 

Message edited by:
cOldSnake
01/08/2012 12:42:40
Messages: 197

---QUOTATION---
Hello

It seems that every step I need help!

Step 7 I execute the following command:

@start bins\compiler_ai\xrAI.exe -f mp_rls_duga1
pause

http://i.imgur.com/HjWxc.jpg

so i look in the image editor :

http://i.imgur.com/2lEMw.jpg

It seems ok (terrain),I don't know what' wrong once again.

Should I choose (as the last error) normal map
(but there is already a .thm and .tga).
---END QUOTATION---



No,it must be saved as terrain but alpha chanel shoud be absent.You must open the texture in photoshop or whatever ,save it without alpha(as .tga),place the texture in import folder ,under image editor -check new textures,save as terrain -ok to save it and thats it
  13:00:30  8 January 2012
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
01/08/2012 14:02:45
Messages: 1944
Hello

@Bangalore

And the problem is that right: there are not any!
Here is the log:


* Detected CPU: GenuineIntel P3 family, F6/M14/S5, 2942.00 mhz, 25-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 55284 files cached, 7011Kb memory used.
Init FileSystem 1.124595 sec
'xrCore' build 0, (null)

CRT heap 0x01000000
Process heap 0x00ed0000
Loading DLL: xrSE_Factory.dll
'xrCore' build 0, (null)

CRT heap 0x01000000
Process heap 0x00ed0000
"LevelBuilder v4.1" beta build
Compilation date: Mar 27 2010

Startup time: 11:00:59

* New phase started: Loading level...
! xrCDB: model still isn't ready
* Level CFORM: 0K
| | * materials: 308
| | * shaders_xrlc: 7
| Processing textures...
* ImageLibrary version: 2.5.4
* 25 supported formats
| | - loading: glow\glow_white.thm
| | - loading: glow\glow_blue.thm
| | - loading: trees\trees_vetkagreen5.thm
| | - loading: trees\trees_vetkagreen3.thm
| | - loading: trees\trees_vetkasux1_v.thm
| | - loading: trees\trees_sosna.thm
| | - loading: trees\trees_sosna_sux.thm
| | - loading: trees\trees_elka.thm
| | - loading: trees\trees_vetkabig.thm
| | - loading: trees\trees_vetkasux2.thm
| | - loading: trees\trees_vetkagreen1.thm
| | - loading: trees\trees_dub.thm
| | - loading: trees\trees_orex.thm
| | - loading: door\door_j03alfa.thm
| | - loading: glas\glas_g-01.thm
| | - loading: mtl\mtl_walls9.thm
| | - loading: mtl\mtl_fence2.thm
| | - loading: mtl\mtl_fence2n.thm
| | - loading: mtl\mtl_fence_ql.thm
| | - loading: mtl\mtl_resh_reil.thm
| | - loading: terrain\terrain_garbage_new.thm
| | - loading: trees\trees_fuflo.thm
| | - loading: wind\wind_04_ch_transp.thm
| | - loading: prop\prop_barbwire2.thm
| | - loading: prop\prop_grate2.thm
| | - loading: prop\prop_mask_setka.thm
| | - loading: terrain\terrain_mp_rostok.thm


It stop there.

@ColdSnake
I will try the manip you indicate

Both thank you very much,it help soo much to think you're here!



EDIT :
work's again!
as you said,I correct all terrain errors (now canal alpha absent with paint.net,import ok)
so I continue the process
stop at prop\prop_mask_setka.thm


Thank you very much!
  13:06:50  8 January 2012
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
Messages: 1134
Ok, maybe your texture settings are wrong, as cOldSnake said.
The best way to learn this level editor thingie is open vanilla levels in the editor, and observe/copy the vanilla settings.
  15:33:01  8 January 2012
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cOldSnake
modeler
(Resident)

 

 
On forum: 07/11/2011
Messages: 197

---QUOTATION---
stop at prop\prop_mask_setka.thm
---END QUOTATION---



Open leveleditor/image editor,select texture and save as normal map.You can select multiple textures in image editor while holding ctrl key (then all selected will be saved as normal map).As far as i know only terrain textures in terrain folder must not contain alpha,all other must have(so,they need to be saved as normal map)
  17:27:58  8 January 2012
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
01/08/2012 17:30:24
Messages: 1944
Thank you again for all your precious advice(always... )
Exactly what you said.

I have corrected more than 30 textures, but I feel that it has no end!

There are differents formats DXT1 alpha, not alpha, DXT3, DXT5 ...

So for the

terrain: terrain and no alpha,OK
objects: 2D textures (with alpha or not) depending on the object (door or window)
for trees (with no alpha )OK

But one by one it's too long!
I will try with select all one catégorie(class )

Stuck here :

http://i.imgur.com/jKlEY.jpg

It will be with alpha,but not work with DTX1 alpha.
What you choose for this type of door with window?

I will continue little by little,i much try the différents possibility ,it seems it will be very long but with your helps I know what doing.
I must learn how to do more quickly!

Thank's to you!
  18:18:20  8 January 2012
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cOldSnake
modeler
(Resident)

 

 
On forum: 07/11/2011
Messages: 197
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