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New level maps for SHoC Q&A

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  17:07:12  7 January 2012
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cOldSnake
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On forum: 07/11/2011
Messages: 197

---QUOTATION---
Thank you for your answer.

So I use the converter with this command :

converter -dds2tga [-with_solid] [-with_bump]
pause

Now,I see many .thm in

I:\X-Ray SDK 04\level_editor\rawdata\textures

But I have exactly the same error with xrLc :

http://i.imgur.com/WXUqu.jpg

It seems the trees cause error.

Yet I have the required files:

http://i.imgur.com/itztb.jpg

I don't understand once again...
---END QUOTATION---



There is no .tga format images in your picture,only .dds
  17:19:36  7 January 2012
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olivius74
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On forum: 11/19/2010
Messages: 1944
oh,thank's

But, how can I have these .tga?
Do I must convert one by one all the .dds?
  17:31:10  7 January 2012
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cOldSnake
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On forum: 07/11/2011
 

Message edited by:
cOldSnake
01/07/2012 17:33:46
Messages: 197

---QUOTATION---
oh,thank's

But, how can I have these .tga?
Do I must convert one by one all the .dds?
---END QUOTATION---



Multiple conversion.I never used dds2tga from bardak-s converter so i dont know how to set it up,so i use dds converter 2 and it works fine
here is the link

http://www.gamefront.com/files/service/thankyou?id=3577988
  17:51:29  7 January 2012
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olivius74
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On forum: 11/19/2010
 

Message edited by:
olivius74
01/07/2012 17:52:02
Messages: 1944
Yes it works !Now i have all .tga,.thm and .dds in rawdata textures.
Merci beaucoup!

The processus move a little,new error ,so I try to correct step by step

http://i.imgur.com/8axsK.jpg

Thank's for your help,and last question for today,I dont't waste your time and abuse your patience,but when you said

or .thm is not updated

What does it mean exactly?What can I do in this case?
It seems is that this error I have now?

Really appreciated your help,thank you very much for all your advices!
  18:11:57  7 January 2012
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cOldSnake
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On forum: 07/11/2011
Messages: 197
No problem man.It looks like svn/001e is new folder with new texture,make shure that is also converted.If it dosent contain .thm in that folder,open image editor inside level editor an select synchnorize textures
  18:51:29  7 January 2012
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olivius74
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On forum: 11/19/2010
 

Message edited by:
olivius74
01/07/2012 18:54:49
Messages: 1944
It is an image of grid:

http://i.imgur.com/oobjK.jpg

in sdk :

http://i.imgur.com/esmXY.jpg

And indeed, I have not the .thm.
Exactly as you said!
Thank's again!

perhaps transparency problem with alpha channel is absent.
  19:13:29  7 January 2012
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cOldSnake
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On forum: 07/11/2011
 

Message edited by:
cOldSnake
01/07/2012 19:15:26
Messages: 197

---QUOTATION---
perhaps transparency problem with alpha channel is absent.
---END QUOTATION---



I think so to,select in image editor texture type normal map and click ok to update .thm,not 2d texture as it is by default
  20:11:39  7 January 2012
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olivius74
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On forum: 11/19/2010
Messages: 1944
Yes ,new good works!!

http://i.imgur.com/PeSOM.jpg

Really thank you Sir!

It's so great! I am very grateful for all the help you gave me this afternoon!
I hope to also be helpful as you were for me!

I'm happy because I advance slowly ...but surely with the wonderfull help on this fantastic forum!

  22:41:59  7 January 2012
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olivius74
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On forum: 11/19/2010
 

Message edited by:
olivius74
01/07/2012 22:42:59
Messages: 1944
So I'm still collecting .tga and .thm.

I have now crossed the 50% of converting data structures.

http://i.imgur.com/ALYbK.jpg

But a new error prevents me from continuing the process:

http://i.imgur.com/Mhs87.jpg

I can't open the editor image and the synchronisation stopped after this error.Nothing I can do for the moment (only close the sdk).

Is there another tool or another way to get the file .thm missing?
  23:28:45  7 January 2012
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cOldSnake
modeler
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On forum: 07/11/2011
Messages: 197
grnd_asphalt_mega is also new texture,not a default one.Open the image in image editor,select type-there is 5 types of texture options,select normal map,and click ok.Once you done that you dont need to shyncronise textures.This creates .thm file in rawdata/textures,and bake a .dds file in gamedata/textures.In level editor scene objects loads .dds from gamedata/textures,but xrlc needs for compilation .tga and .thm in rawdata/textures.
 
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