ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
New level maps for SHoC Q&A

« Previous 10 events | 1 2 3 4 5 6 7 | Next 10 events »| All Messages
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  11:15:52  26 December 2011
profilee-mailreply Message URLTo the Top
olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
12/26/2011 16:39:14
Messages: 1944
Install on a russian SoC without difficulty.

But all in russian,it's a little "funny" to play!

So ,as rightly said Bangalore, the value of this pack would be to use some (awesome) map in solo.
I study some russian tutorials for converting MP maps> Solo, but they are not very explicit!

So Bangalore said :"This patch is your golden mine...Level converter and level editor is needed, make ai map, graph and go."

Not so easy for me!!
Before we need to remove all ai points but even with the all multimap gamedata unpacked in the level editor i can't do it this first work properly!

Can someone tell us any information on the right path for this first work?



And to unpack all the map ,Bamah and Bangalore send me a really great tool (thank to them!):

http://www.mediafire.com/?ddalkxowz965a1u

and I use the command line on the 16 .db? files :

STALKER_Data_Unpacker_RU.exe <gamedata.db?>

But it is true that this pack contains real wonders of maps!!
I chose the Duga map because it is truly remarquable, small and not top heavy for testing (200Mo)
I will share any files you may require and if you want to try to convert any map you want.

Cheers
(all your wonderfull works on DMX's files ! )


Edit : is someone can help me on this error :

http://i.imgur.com/WCONk.jpg

What can be the causes of such error ?
Do I first (in SDK),clear ai map ,then make ai map?
  19:56:51  26 December 2011
profilee-mailreply Message URLTo the Top
Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
 

Message edited by:
Bangalore
12/28/2011 1:12:17
Messages: 1134
1. For a single player game remove multiplayer things in level editor first. You will need an ai map (online ai) and graph points (offline ai).

How to generate ai map?

http://sdk.stalker-game.com/en/index.php?title=AI_Map_Creating

You can add graph points in level editor, it's under Spawn element/spawns/ai menu.

If you wanna know, how many graph points needed, and in what density, watch a vanilla stalker map in level editor for example. For Duga2 maybe 100-150 is enough.

2. But the generated ai map may have errors. First time you have to make a full Build (Compile > Build), to have a build.prj. Later, when you fix the ai map, it's enough only export the ai map from level editor: Compile menu > Make AI-map

3. Download and use this xrAI tool instead of aiwrapper, it's more compatible with vanilla SOC:

http://stalkerin.gameru.net/modules.php?name=Downloads&d_op=getit&lid=376

4. Make a bat file, with this command, to make a draft ai map:

@start bins\compiler_ai\xrAI.exe -draft -f yourlevel

yourlevel = map folder name from SDK\level_editor\gamedata\levels\...

5. Check your ai maps connectivity:

@start bins\compiler_ai\xrAI.exe -verify yourlevel

If the ai map is invalid, look into xrAI log, in SDK\level_editor\logs folder, search the designated coordinates in level editor and fix the ai map errors. Repeat step 2-5. until your ai map will be valid.

6. If your ai map is valid, make a build.cform file for the sake of the final ai map:
Save your scene as draft quality map (Scene>Options>Build options).
Then Compile > Build (attention, it erases the SDK\level_editor\gamedata\levels\yourlevel folder, so backup your files).
Exit LE and use xrLC (or xrLC fixxed, if the map has invalid faces).

@start bins\compiler\xrLC.exe -f yourlevel

7. Make the final ai map with covers:

@start bins\compiler_ai\xrAI.exe -f yourlevel

8. Edit your SDK\level_editor\gamedata\config\game_levels.ltx file, clear the file, and register only your levels. Open the maps in level editor, and connect them for the spawn of the ai guys (npc, monster) with exit points.

How to connect levels? See the "Deep learn" section in this tutorial:

http://sdk.stalker-game.com/en/index.php?title=AI_Map_Compiling

Open yourlevel1, and choose a graph point, and connect it with another levels graph point, and do it with yourlevel2 too.

9. Connect your levels with level changers too, for the actor, to change levels. Place an actor on one of the levels too, there you begin the game. Then Compile>Make Game with both levels (produces many files, for example level.spawn).

10. Make level.graph-s:
@start bins\compiler_ai\xrAI.exe -g yourlevel1
@start bins\compiler_ai\xrAI.exe -g yourlevel2

11. Make game.graph (uses the edited game_levels.ltx):

@start bins\compiler_ai\xrAI.exe -m

12. Make all.spawn:

@start bins\compiler_ai\xrAI.exe -no_separator_check -noverbose -s

13. Collect your mods gamedata files from SDK gamedata, and play the maps.
If you did it well, for a single player game you get with xrAI (and must have the following files in the mods gamedata):
- level.ai (the ai map itself)
- level.game (waypoints)
- level.gct (level graph cross table)
- level.graph (offline ai)
- level.spawn (what you spawned on the map)
- level.gct.raw (raw form of the level graph cross table)

... and you can use these files from the original gamedata\levels\..., which create the graphical/audio environment of the game:
- meshes and terrain folder
- build_details.dds
- level file (without extension)
- level.cform
- level.details
- level.geom
- level.geomx
- level.hom
- level.som
- level.ltx
- level.ps_static
- level.snd_static
- level.wallmarks
- level_lods.dds
- lmap#.....dds files
etc....
  20:57:49  26 December 2011
profilee-mailreply Message URLTo the Top
olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1944
Good evening!

Wow ,thank you so much ,Sir!

I will learn with many attention all your message all night long (by chance it's holiday for me!)

really thank you,now the different step to follow are clear and with a lot of explications!

Thank you very sincerely and if I can help you for anything I'd be happy to help you or upload any files or level you want ,tell me!

You make me so happy because with all differents tutos i read,i was lost!!
I hope I get to through the various stages, it would be so great to get there and to share that level is really great in MP!
But it could be as great solo, along with pertinent spawn!
thank you!!

Best regard, Sir!

http://uppix.net/2/3/d/92be5df3c35a1e88df9b98df28acd.gif
http://uppix.net/c/b/9/adb2f3e408c73054858041d65102a.gif
  23:41:55  26 December 2011
profilee-mailreply Message URLTo the Top
Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
Messages: 1134
Good luck, i made some changes in my post to make it more clear.
  13:30:21  27 December 2011
profilee-mailreply Message URLTo the Top
olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1944
Hello

So I thing I managed to remove all MP parameters in the map:
In Edit mode,Spawn element,no trace of the 3 MP style games

$rpoint (Edit Mode -> Spawn Element -> $rpoint)
no trace of TeamDeathMatch or Artefact hunt or any mp game.

Only stay artefacts,devices,monsters,respawn,weapons.
I don't know for the respawn
(I have 6 lines :factory, ni,bandit 1 et 2 for each).

Must I all clear or I can stay it ?

Now,I try the ai maip,I have errors but i think is ok,i must do it again.

In step 3 when we must select all the things,there is not a function 'select all' like Ctrl+A?
We must manually select one by one all the object we want?

I select also the fences.
Put an AI node,add ,left arrow .
then Generate Full.

Not good for this time,but I Continue the work and test
again and again.

But above all, thank you for your invaluable help Bangalore, I no longer despair of reaching out for something positive and continue to move forward and learn this mad tool name SDK !

Have a good day !
  20:30:11  27 December 2011
profilee-mailreply Message URLTo the Top
Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
Messages: 1134

---QUOTATION---
Only stay artefacts,devices,monsters,respawn,weapons.
I don't know for the respawn
(I have 6 lines :factory, ni,bandit 1 et 2 for each).

Must I all clear or I can stay it ?


In step 3 when we must select all the things,there is not a function 'select all' like Ctrl+A?
We must manually select one by one all the object we want?


---END QUOTATION---



Delete the respawn, the rest can stay in a single player game.

For the ai map, select all object in the scene, because you want to take into account all object for the ai collision modell. Selection menu > Select all or you can define new keyboard combinations like Ctrl+A in the Preferences > Keyboard> shortcuts menu,
  22:16:17  27 December 2011
profilee-mailreply Message URLTo the Top
olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
12/27/2011 22:17:24
Messages: 1944
Thank's!

It's ok!I build my first ai map correctly i think,patiently and with application!
And have a build.aimap .

http://i.imgur.com/gI1o4.jpg
http://i.imgur.com/khuho.jpg
http://i.imgur.com/jncJS.jpg

So now ,i will see if this ai map is good with the xrAitool .

Cheers to you!
  01:02:25  28 December 2011
profilee-mailreply Message URLTo the Top
olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
12/28/2011 1:03:07
Messages: 1944
New error with the xrAi

the command line

@start bins\compiler_ai\xrAI.exe -draft -f mp_rls_duga1
pause

ok launch the compiler but after 20s :error

So I retry a new manip to create the ai.map,sdk say ok (again)
but new fails :

http://i.imgur.com/W9BQc.jpg

I dont'know build.prj ?
  01:10:51  28 December 2011
profilee-mailreply Message URLTo the Top
Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
 

Message edited by:
Bangalore
12/28/2011 1:12:49
Messages: 1134

---QUOTATION---
New error with the xrAi

the command line

@start bins\compiler_ai\xrAI.exe -draft -f mp_rls_duga1
pause

ok launch the compiler but after 20s :error

So I retry a new manip to create the ai.map,sdk say ok (again)
but new fails :

http://i.imgur.com/W9BQc.jpg

I dont'know build.prj ?
---END QUOTATION---



Yep, sorry, i forgot this. You must Compile > Build the map first, but this deletes the original folder, so make a backup. Edited my post, step 2 changed.
  13:51:34  28 December 2011
profilee-mailreply Message URLTo the Top
olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
12/28/2011 14:16:54
Messages: 1944
Hello

Many thank's for the précision.
So I restart all : (re-unpacked the all gamedata because with all test i make, it was "dead" and now , I have a good save of it).
Convert level,perfect no errors.
Remove MP and respawns.
Compile build : ok

http://i.imgur.com/vWSrm.jpg

don't know Process Wallmark?

then made the ai map,all object,fences,ai node
generate full,make ai map : ok

http://i.imgur.com/4jDyT.jpg

Then

1 the xrai draft : ok

http://imgur.com/FaOCr

2 verify: ok

http://i.imgur.com/Q3u3M.jpg

and now .... go to eat !
to continue this long way in the better condition step 6!

but I go through with your always valuable advice and thank you very very much for that.

Good afternoon!
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2017 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.