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New level maps for SHoC Q&A

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  19:21:02  17 August 2011
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bamah
Senior Resident
 

 
On forum: 02/10/2008
 

Message edited by:
bamah
08/17/2011 19:26:22
Messages: 911
New level maps for SHoC Q&A

I figured I would start a new thread for utilizing the pre-made levels created by other modders. Let's ask questions and post links here!

Here is what I have (below) as working levels.
I am using modified Autumn Aurora shaders and particles.
The weather is SWO 3.1.1 for all levels. Except for swamp_old. It needs more fog and a shorter far_plane to look ok. I'll get to that.
L01_escape
L02_garbage
L03_agroprom
L03u_agr_underground
l04_darkvalley
l04u_LabX18
L05_bar
L06_rostok
l07_military
l08_yantar
l10_radar
l11_pripyat
l12_stancia
l12_stancia_2
l12u_control_monolith
l12u_sarcofag
l08u_brainlab
atp_for_test22
peshera
puzir
aver
av_peshera
limansk
hospital
generators
warlab
red_forest
lost_village
marsh
dead_city
zaton
jupiter
pripyat
jupiter_underground
labx8
cs_agroprom_underground
predbannik
garbage_old
yantar_old
swamp_old

Now some questions.
I start in Cordon with a rain storm, then teleport. Not level change to the Lost Village. I cannot hear rain, see it, no volume. There are Nebo and exo-bandits fighting tossing grenades and using grenade launchers no issue hearing that. Anomalies work. Just the rain and thunder claps do not. Reload same thing. Fast forward time an hour of so storm noises again.
Any ideas?

Next one.
Added the newer levels to the SWO 3.1.1 level_weathers.script and I cause the script to break and have stormy weather. Comment out and fine. Granted I did not spent much time trying to fix it...yet. Anyone encounter this.

--//underground levels vanilla game
local function is_indoor(level_name)
return (level_name == "l03u_agr_underground"
or level_name == "l04u_labx18"
or level_name == "l08u_brainlab"
or level_name == "l10u_bunker"
or level_name == "l12u_sarcofag"
or level_name == "l12u_control_monolith"

--//underground levels NEW from map packs etc
--or level_name == "peshera"
--or level_name == "av_peshera"
--or level_name == "warlab"
--or level_name == "jupiter_underground"
--or level_name == "labx8"
--or level_name == "cs_agroprom_underground"
)

end

Would like to replace the road textures and bumps for the Old Swamp level. Anyone done this yet? Does it look more polished? Anyone have a more completed version of this level?

EDIT; Global map that is correct with CS Agro underground anyone?
  09:50:30  18 August 2011
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100RadsBar
100RadsBar - Formerly known as LoboTheMan
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On forum: 06/03/2009
Messages: 1603
Do you have a download link for these maps?
  14:51:07  18 August 2011
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bamah
Senior Resident
 

 
On forum: 02/10/2008
Messages: 911
SHoC map links

Kostya V original patch 1.0004 map pack
includes;
atp_for_test22
peshera
puzir
aver
av_peshera
limansk
hospital
generators
warlab
red_forest
lost_village
marsh
dead_city

DL link
http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=126&thm_id=18625&sec_id=16&page=1


Additional maps:
zaton
jupiter
pripyat
jupiter_underground
labx8
cs_agroprom_underground
predbannik
garbage_old
yantar_old
swamp_old

DL link
http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=159&thm_id=20373&sec_id=16&page=1

Some of these require a little work to appear correct.
There are a few textures missing. The all.spawn has a few minor omissions in the ways.ltx section. I fixed what I found wrong. Predbannik required a few changes to load. I will post my repaired all.spawn with my decompiler. I will also post other changes as I go.
  15:12:27  18 August 2011
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bamah
Senior Resident
 

 
On forum: 02/10/2008
 

Message edited by:
bamah
08/18/2011 15:16:29
Messages: 911
Map pack decompiler aka acdc.pl

This all.spawn is a test for something I'm doing, but will work to show you the levels. I moved all the original level changers of the pack around and I am adding more. Cordon will take you almost anywhere in the map pack addons.

The missing textures can be found in Lost World Requital, Wetor Mod WOS or Soljanka variants.

Some levels will not look good without custom weather and shaders.
I have made custom weather and shader for this but, can't release yet.

decompiler+my all.spawn
http://www.mediafire.com/?1av1dk2na4vs9ox

The list of alife and way files will not match as a few of the levels do not have ways created yet. I script spawn and teleport at the moment.
Below is an example of mine. You can create blank files of the missing ways as place holders I believe without an compiling errors.

[header]
; don't touch these

version = 8
guid = ed920efd4eab6f49b4b7602ac5872db9
graph_guid = e2feb4abdebd3643ac81f3fe66284cba
level_count = 41

[alife]
source_files = <<END
alife_atp_for_test22.ltx,
alife_av_peshera.ltx,
alife_aver.ltx,
alife_cs_agroprom_underground.ltx,
alife_dead_city.ltx,
alife_garbage_old.ltx,
alife_generators.ltx,
alife_hospital.ltx,
alife_jupiter.ltx,
alife_jupiter_underground.ltx,
alife_l01_escape.ltx,
alife_l02_garbage.ltx,
alife_l03_agroprom.ltx,
alife_l03u_agr_underground.ltx,
alife_l04_darkvalley.ltx,
alife_l04u_labx18.ltx,
alife_l05_bar.ltx,
alife_l06_rostok.ltx,
alife_l07_military.ltx,
alife_l08_yantar.ltx,
alife_l08u_brainlab.ltx,
alife_l10_radar.ltx,
alife_l10u_bunker.ltx,
alife_l11_pripyat.ltx,
alife_l12_stancia.ltx,
alife_l12_stancia_2.ltx,
alife_l12u_control_monolith.ltx,
alife_l12u_sarcofag.ltx,
alife_labx8.ltx,
alife_limansk.ltx,
alife_lost_village.ltx,
alife_marsh.ltx,
alife_peshera.ltx,
alife_predbannik.ltx,
alife_pripyat.ltx,
alife_puzir.ltx,
alife_red_forest.ltx,
alife_warlab.ltx,
alife_yantar_old.ltx,
alife_zaton.ltx
END

[af_spawn_slots]
binary_files = section2.bin

[way]
source_files = <<END
way_atp_for_test22.ltx,
way_av_peshera.ltx,
way_aver.ltx,
way_generators.ltx,
way_hospital.ltx,
way_l01_escape.ltx,
way_l02_garbage.ltx,
way_l03_agroprom.ltx,
way_l03u_agr_underground.ltx,
way_l04_darkvalley.ltx,
way_l04u_labx18.ltx,
way_l05_bar.ltx,
way_l06_rostok.ltx,
way_l07_military.ltx,
way_l08_yantar.ltx,
way_l08u_brainlab.ltx,
way_l10_radar.ltx,
way_l10u_bunker.ltx,
way_l11_pripyat.ltx,
way_l12_stancia.ltx,
way_l12_stancia_2.ltx,
way_l12u_control_monolith.ltx,
way_l12u_sarcofag.ltx,
way_limansk.ltx,
way_lost_village.ltx,
way_marsh.ltx,
way_peshera.ltx,
way_predbannik.ltx,
way_pripyat.ltx,
way_puzir.ltx,
way_red_forest.ltx,
way_warlab.ltx
END

edit; forgot-you cannot create blank files as a space holder they will not be created as they have hold no data.
  17:31:46  18 August 2011
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Kaidonni
First the Zone, then the world!
(Resident)

 

 
On forum: 08/30/2008
Messages: 1072
Hmm, going to take a look at some of the old build locations, might be able to swap some of them out for maps in my COP mod, just to liven things up. As a question, how pre-setup are they? Are the level parts in serious need of correcting at all (compiler/shader/game mtl settings via the library editor in the SDK's)?
  01:08:05  9 November 2011
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Muad'Dib
Senior Resident
 

 
On forum: 01/24/2011
Messages: 411
Hello bamah,

Please, could you upload your all.spawn?

Your link isn't open : "This file is currently set to private. "

Thk
  11:15:37  9 November 2011
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Bangalore
Robberbaron
(Resident)

 

 
On forum: 02/17/2008
Messages: 1134
Anyone tried the russian 1.0008 (not official) patch by macron?
It contains 78 levels, mostly multiplayer, but if someone seeks levels for an own mod, this patch is your golden mine:

http://www.gsc-game.com/russian/index.php?t=community&s=forums&s_game_type=xr&thm_page=2&thm_id=13649&sec_id=14

Level converter and level editor is needed, make ai map, graph and go.
  12:55:09  12 November 2011
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
11/13/2011 23:31:32
Messages: 1944
Hello

I test this link :

http://www.gsc-game.com/russian/index.php?t=community&s=forums&s_game_type=xr&thm_page=2&thm_id=13649&sec_id=14

Incredible!(but true... )

I recovered the archive fast enough anyway.

Here are incredible and exclusive maps!

Look in the video to 2 min 30 s, the antenna 3 DUGA as ever do in the game (you guessed right in the Clearsky)

http://www.youtube.com/watch?feature=player_detailpage&v=x270OasQTFA

So I have managed to start the installation with a game in 1004 in Russian

http://i.imgur.com/HHgc3.jpg

Some pictures of this wonderful patch!
(Sorry maybe the order is not correct).

http://i.imgur.com/Hcm36.jpg
http://i.imgur.com/XQ580.jpg
http://i.imgur.com/Q5tNQ.jpg

We can be set to launch a bunch of parameters at start:

brightness,saturation,walls,water,crosshairs,anomalies,memory,sound,fontsize...

http://i.imgur.com/DJMEo.jpg
http://i.imgur.com/XAXHR.jpg
http://i.imgur.com/7j9VS.jpg
http://i.imgur.com/OjcEe.jpg
http://i.imgur.com/GMOmW.jpg
http://i.imgur.com/MoROb.jpg
http://i.imgur.com/VX1cJ.jpg


http://i.imgur.com/ZXs3o.jpg
http://i.imgur.com/HuLCO.jpg
http://i.imgur.com/LDGLO.jpg
http://i.imgur.com/KDIgE.jpg
http://i.imgur.com/O0ELC.jpg
http://i.imgur.com/ULJOV.jpg
http://i.imgur.com/JQSNa.jpg
http://i.imgur.com/KJbCA.jpg
http://i.imgur.com/TCzmO.jpg
http://i.imgur.com/2cbDT.jpg
http://i.imgur.com/MFvAw.jpg
http://i.imgur.com/23nCe.jpg
http://i.imgur.com/REe3e.jpg


And then actually a menu to select more than 70 maps! (78 to be exact)


But it would be really good to decompress the .db_ of the the game (18 GB of data!) and I tested for the moment the four UnPACKer in my possession for SoC, nothing to do for now .

EDIT 14\11:

It's good,all gamedata.db_are unpacked.
Bamah and Bangalore, thank you soo much for your help!!Wonderfull!!



This is the state of this wonderful patch that includes all existing maps we dream or expect for SoC:

List of maps :

1. Plant "Agroprom" (testers_mp_agroprom)
2. ATP (testers_mp_atp)
3. Bath (testers_mp_bath)
4. Dark Valley (testers_mp_darkvalley)
5. Factory "Yantar" (testers_mp_factory)
6. Deserted Village (testers_mp_lost_village)
7. Military warehouses (testers_mp_military_1)
8. The village of bloodsuckers (testers_mp_military_2)
9. Swimming pool (testers_mp_pool)
10. M / A station (testers_mp_railroad)
11. The plant "Sprout" (testers_mp_rostok)
12. Abandoned factory (testers_mp_workshop)
13. Cordon (l01_escape)
14. Big dump (l02_garbage)
15. SRI Agroprom (l03_agroprom)
16. Dungeon agricultural industry (l03u_agr_underground)
17. Valley (l04_darkvalley)
18. Lab X18 (l04u_labx18)
19. Bar (l05_bar)
20. Wild territory (l06_rostok)
21. Army depots (l07_military)
22. Amber (l08_yantar)
23. Lab X16 (l08u_brainlab)
24. Dead City (l09_deadcity)
25. Radar (l10_radar)
26. Lab X10 (l10u_bunker)
27. Western Pripyat (l11_pripyat)
28. NPP-1 (l12_stancia)
29. Chernobyl-2 (l12_stancia_2)
30. Management Monolith (l12u_control_monolith)
31. Sarcophagus (l12u_sarcofag)
32. Marshes (marsh)
33. Arena (mp_arena)
34. Bus Station (mp_autostation)
35. Bus (mp_autostationz)
36. Cement plant (mp_cement)
37. Warehouse containers (mp_close_combat)
38. First Five-Year Plan (mp_construction)
39. Base Clear Sky (mp_cs_base)
40. Hornet's nest (mp_depository)
41. Small factory in 1154 (mp_escape_1154)
42. Fire Station (mp_firestation)
43. Most pozharka (mp_firestationz)
44. The new dump (mp_garbage)
45. Hospital (mp_hospital)
46. Boiler House (mp_industrial)
47. Factory "Jupiter" (mp_jupiter)
48. Dungeons Yupitera (mp_jupiter_underground)
49. K.r.e.p.o.s.t.. (Mp_krepost)
50. Limansk (mp_limansk)
51. LongShot (mp_longshot)
52. Bridge (mp_most)
53. "Object 13" (mp_object13)
54. Cleaner (mp_ochistitel)
55. The Cave (mp_peshera)
56. Submarine (mp_podlodka)
57. Subway (mp_podzemka)
58. Polygon (mp_poligon)
59. Port (mp_port)
60. New Pripyat (mp_pripyat)
61. Repair facility (mp_rembasa)
62. Radar arch-1 (mp_rls_duga1)
63. "The Word" (mp_slovo)
64. Sporivny Center (mp_sport_center)
65. The stadium "Avangard" (mp_stadium)
66. Station in the mountains (mp_stancia_v_gorah)
67. Product Express (mp_station)
68. Cemetery Technology (mp_technics_cemetry)
69. Training camp (mp_training_camp)
70. Red Forest (red_forest)
71. The old dump (testers_mp_garbage)
72. Old Pripyat (testers_mp_prypiat)
73. Darkskeyp (z01_darkscape)
74. Market (z03_rinok)
75. Creek (zaton)
76. Vicinity of Jupiter (zp_jupiter)
77. East of Pripyat (zp_pripyat)
78. Misty warehouses (zz_fog_net)
  12:37:49  22 December 2011
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
12/22/2011 13:05:24
Messages: 1944
Hello

I managed to install and operate this wonderfull mod MP.

Now ,what I would is learn how to convert a standard MP solo (the map DUGA for exemple), and after attach it to a level of vanilla game.

My objective would be be to learn launch a vanilla game with only two levels data (just with these two maps even empty of life and spawn).

So I have a correct installation of the SDK with the tools with good path and .ltx.
I can open every map of the game without any errors.

I have in the level editor/gamedata unpacked all files of game vanilla and the level files for Duga.

http://i.imgur.com/rdENR.jpg

So I read on the wiki it was first necessary to remove all ai in the Duga map files and first problem :how can do it exactly?

Thank you soo much and infinitly to help me a little, please,since one month now i turn in circle and it's not easy for me!
  10:04:36  26 December 2011
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_dAVROs_
(Senior)
 
On forum: 08/03/2010
Messages: 116
Install info

@olivius74
Certainly nice to see all these maps in one place.
What extractor tool did you use and .ini/dat/cmd changes to get it to run properly.

Could you post "how to install and use" details so Non Russian gamers can have a go with this.
 
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