ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
STALKERSOUP

1 2 3 4 5 6 ... 199 | Next 10 events »
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  13:31:01  12 August 2011
profilee-mailreply Message URLTo the Top
Tecnobacon
Senior Resident
 

 
On forum: 08/11/2011
Messages: 222
STALKERSOUP

Hi all,
I am TecnoBacon and I have released a version of Naradnaya Solyanka DMX 134 with several of the most popular addon mods and modders tools integerated into the scripting, it is translated using DKZ and Boutch71 translations plus our own.
It is NOT compatible with any other mod at present as the core has been re-written in several places. daVros (the Collector) and Boutch71 are preparing addons for our mod at this time, should be soon.
STALKERSOUP is a mod in itself, embracing the best of AMK and DMX.
visit tecnobacon.com for more details.
  15:49:55  12 August 2011
profilee-mailreply Message URLTo the Top
Kocayine
Senior Resident
 

 
On forum: 07/15/2010
Messages: 918
You should've made a topic in here a long time ago, instead of wasting away time at the steam forums, mate. This is where the stalker modders is at ("unconnected" from the steam forums here, btw)
  15:57:25  12 August 2011
profilee-mailreply Message URLTo the Top
Tecnobacon
Senior Resident
 

 
On forum: 08/11/2011
Messages: 222

---QUOTATION---
You should've made a topic in here a long time ago, instead of wasting away time at the steam forums, mate. This is where the stalker modders is at ("unconnected" from the steam forums here, btw)
---END QUOTATION---



Thanks!
I hope I can keep up with it all! I trust patch 4 is doing well?
There is a texture missing weapons/arsenal_mod/m16a2_sk1_d5.dds that will be need to complete the MK quest in the swamp, it's in DKZ or I can email it to anyone who requests it at stalkersoup@tecnobacon.com it will be in the next patch too.
  16:06:02  12 August 2011
profilee-mailreply Message URLTo the Top
Kocayine
Senior Resident
 

 
On forum: 07/15/2010
Messages: 918

---QUOTATION---
You should've made a topic in here a long time ago, instead of wasting away time at the steam forums, mate. This is where the stalker modders is at ("unconnected" from the steam forums here, btw)

Thanks!
I hope I can keep up with it all! I trust patch 4 is doing well?
There is a texture missing weapons/arsenal_mod/m16a2_sk1_d5.dds that will be need to complete the MK quest in the swamp, it's in DKZ or I can email it to anyone who requests it at stalkersoup@tecnobacon.com it will be in the next patch too.
---END QUOTATION---

Well im having no troubles. Usually the troubles i have i fix my self along the way.. I also do many personal edits to the mod to fit me, mainly graphic wise though.

Im still just strugling to find out how to bring back some of the old particles.. I remember you mentioned something about there being various variants of particles.xr? Well because the one coming with 1.3.4 has some horrible explosion effects, both from exploding barrels, grenades and the rpg (which creates a damn massive mushroom cloud). Not to forget about that bloody half-invisble elektra anomaly. One would think you could just use the old particles.xr but the newer one has new particles added to it that you cant just miss out on..

Its a mess.
  16:37:31  12 August 2011
profilee-mailreply Message URLTo the Top
Tecnobacon
Senior Resident
 

 
On forum: 08/11/2011
Messages: 222

---QUOTATION---
You should've made a topic in here a long time ago, instead of wasting away time at the steam forums, mate. This is where the stalker modders is at ("unconnected" from the steam forums here, btw)

Thanks!
I hope I can keep up with it all! I trust patch 4 is doing well?
There is a texture missing weapons/arsenal_mod/m16a2_sk1_d5.dds that will be need to complete the MK quest in the swamp, it's in DKZ or I can email it to anyone who requests it at stalkersoup@tecnobacon.com it will be in the next patch too.Well im having no troubles. Usually the troubles i have i fix my self along the way.. I also do many personal edits to the mod to fit me, mainly graphic wise though.

Im still just strugling to find out how to bring back some of the old particles.. I remember you mentioned something about there being various variants of particles.xr? Well because the one coming with 1.3.4 has some horrible explosion effects, both from exploding barrels, grenades and the rpg (which creates a damn massive mushroom cloud). Not to forget about that bloody half-invisble elektra anomaly. One would think you could just use the old particles.xr but the newer one has new particles added to it that you cant just miss out on..

Its a mess.
---END QUOTATION---


i will examine them plus there is a new one out there that PsuedoStomp told me about. Did you try editing the effectors .ppe files, you can make some adjustments there.
  17:24:55  12 August 2011
profilee-mailreply Message URLTo the Top
Pseudostomp
There is a strange beauty in The Zone.
(Resident)

 

 
On forum: 04/18/2010
 

Message edited by:
Pseudostomp
08/12/2011 18:23:44
Messages: 1184
Tecnobacon, Welcome to the GSC forums! The Stalkersoup mod is off to a great start.

Stalkersoup DMX 1.3.4 BETA: This is a playable BETA release, for SOC at v1.0005. Encouraged Tecnobacon to let us get our hands on this mod early, partly so we could all help, by testing and reporting to stalkersoup tecnobacon.com. Be sure to play on the most recent patch because many issues have already been fixed, (with 3 patches in the 10 days since release).

TB3D_Modders.script, for those that don't know, is the file Tecnobacon included which lets you change many settings in the mod. Look for it in the mod gamedata>scripts folder.

Links, I've been posting some info here in the Narodnaya Solyanka Mod Downloads thread. But your best option is to check Tecnobacon.com http://steamcommunity.com/groups/stalkersoup & Facebook for info. If you want to get up to date on this mod there are many posts in the Steam forum thread, dating from the initial release on August 1st. http://forums.steampowered.com/forums/showthread.php?t=1824863

Issues, personally, the almost invisible electro effect, introduced by DMX 1.3.3, has been bothering me allot (and Blackbyte too I believe). I really like what I've seen of the Loner1 Particles. Don't know how hard it would be to change that stuff in the mod.
  18:18:54  12 August 2011
profilee-mailreply Message URLTo the Top
PressurE
Senior Resident
 

 
On forum: 09/08/2009
Messages: 227
Wow im so glad to see some more talented people dig in and make a great mod so much better for us all. Thank you fellas
  18:34:06  12 August 2011
profilee-mailreply Message URLTo the Top
Tecnobacon
Senior Resident
 

 
On forum: 08/11/2011
Messages: 222
Thanks!

I am glad the managed idea went over well, I was a bit concerned I might be stepping on toes. I know that DMX 134 changed several things that are not so popular, keyed cars with alarms, limited bolts, THE AMMO BELT, yes the shimmer is a bit week, plus more.
Because I was trying to be DMX 134 with the DKZ kinda style I left most of that alone. I KNEW that several areas are flakey (so does everyone who's been playing NS for awhile) sorta hoping that DMX was working on them.
One note; When I encorporated the Collector and the Arena Expansion (full not DMX) into the scripting I noticed several areas that do not check for info_portions when you spawn, this is a big mistake that I guess we may have to correct, I already re-wrote the max.script in the release your playing.
  18:54:32  12 August 2011
profilee-mailreply Message URLTo the Top
mrjingo
Senior Resident
 

 
On forum: 03/22/2007
Messages: 150

---QUOTATION---


I know this is irratating but remember that before this it would just CTD all the time (why so few ever really played NS) at least now you get to quit and reload instead of staring at your desktop. The alerts for us are invaluable in debugging this mod.

One thing you can do for now is to turn dmx_cars to false in TB3D_modders.script before you enter DV. Even though the vehicles are in the all.spawn, they will not try to update thier locked condition and not cause the error. Remember to turn it back to true if you want to use one. this works without CTD, I've tested it.
EB

---END QUOTATION---




I saw your post on the steampowered forums. I have no dmx_cars line in my TB3D_modders.script file using the 1.04 patch. Am i looking in the wrong place for it?
  18:58:05  12 August 2011
profilee-mailreply Message URLTo the Top
Tecnobacon
Senior Resident
 

 
On forum: 08/11/2011
Messages: 222

---QUOTATION---
Tecnobacon, Welcome to the GSC forums! The Stalkersoup mod is off to a great start.

Stalkersoup DMX 1.3.4 BETA: This is a playable BETA release, for SOC at v1.0005. Encouraged Tecnobacon to let us get our hands on this mod early, partly so we could all help, by testing and reporting to stalkersoup tecnobacon.com. Be sure to play on the most recent patch because many issues have already been fixed, (with 3 patches in the 10 days since release).

TB3D_Modders.script, for those that don't know, is the file Tecnobacon included which lets you change many settings in the mod. Look for it in the mod gamedata>scripts folder.

Links, I've been posting some info here in the Narodnaya Solyanka Mod Downloads thread. But your best option is to check Tecnobacon.com http://steamcommunity.com/groups/stalkersoup & Facebook for info. If you want to get up to date on this mod there are many posts in the Steam forum thread, dating from the initial release on August 1st. http://forums.steampowered.com/forums/showthread.php?t=1824863

Issues, personally, the almost invisible electro effect, introduced by DMX 1.3.3, has been bothering me allot (and Blackbyte too I believe). I really like what I've seen of the Loner1 Particles. Don't know how hard it would be to change that stuff in the mod.
---END QUOTATION---



Any chance you could send me there particlles file to my email? I am swamped and can't go downloading stuff right now.
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Mod discussion
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2017 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.