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Know Your Pre-Release Builds - 1098 through 2215

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  23:04:24  29 November 2009
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RoboMook
Senior Resident
 

 
On forum: 11/12/2008
Messages: 4387

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the 1935 one was awesome, I loved the generator map, garbage map, and Yantar map in that build.

What would be awesome is to take the best map layouts from every build and combine them into one game
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Or just wait for Lost Alpha, which will have all new maps inspired by the early builds
  01:57:56  1 December 2009
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
 

Message edited by:
{imperialreign}
12/01/2009 1:58:22
Messages: 3075

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(Still working on the screenshots, might also do an entry for Clear Sky's build 3120...)
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Some thoughts - if you're going to do an entry for CS, might as well also have an entry for SoC's "final" build.

Don't forget, though, the in-between build . . . that wonderful leaked CS demo from the E3 convention. It didn't support DX10(.1), used a lot of the original textures from SoC, only included one level (marshes), but showcased some of the new NPC models (Clear Sky faction), new bloodsucker animation (the jumping with an NPC), a few scripted events that were cut from CS (following a CS squad from the "fishing hamlet" to the "pump station" ), better helicopter AI (followed and shot at the actor, although cut from CS), some tech demonstration (newer weather config, plus sunshafts, better water shaders, etc.), and a few other things I can't remember off the top of my head . . .

Sadly, I have no idea what the build number is . . . although I still have it unpacked on my HDD
  02:04:31  1 December 2009
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BobBQ
2007-2017
(Resident)

 

 
On forum: 07/30/2007
Messages: 3336

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...that wonderful leaked CS demo from the E3 convention... Sadly, I have no idea what the build number is . . . although I still have it unpacked on my HDD
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That's 3120.

I don't use build numbers for the retail versions of the games, since the numbers changed whenever the games were patched. For the curious, Shadow of Chernobyl 1.0004 is build 3116 and Clear Sky 1.5.10 is build 3795.
  02:11:02  1 December 2009
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

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That's 3120.

I don't use build numbers for the retail versions of the games, since the numbers changed whenever the games were patched. For the curious, Shadow of Chernobyl 1.0004 is build 3116 and Clear Sky 1.5.10 is build 3795.
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Thanks, I didn't realize what build number that demo was.

BTW, how exactly do you go about determining the build number?

Also, just a suggestion, perhaps adding in the X-Ray Engine version number for each build might also give others an idea as to how the game engine has come along . . . IIRC, the engine version differed from the actual build number.
  02:59:30  1 December 2009
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BobBQ
2007-2017
(Resident)

 

 
On forum: 07/30/2007
Messages: 3336

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BTW, how exactly do you go about determining the build number?
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X-Ray reports the build number and date at the start of the engine log file, which is xray_[username].log in most versions.


---QUOTATION---
Also, just a suggestion, perhaps adding in the X-Ray Engine version number for each build might also give others an idea as to how the game engine has come along . . . IIRC, the engine version differed from the actual build number.
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As far as I've been able to find, the pre-release builds don't report a version number of the x.x.x.x type. Considering that it took 2700+ builds to get from the starting line to the final release of the first game alone, they'd have needed to change the version numbers every other day!
  13:02:40  3 December 2009
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BarakiMou
(Senior)
 
On forum: 03/02/2009
 

Message edited by:
BarakiMou
12/03/2009 13:17:48
Messages: 146

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if i remember well it was called "3d analyze" if its working, post the results

i have relatively old vga (ati 9800 pro) and its dx9b not c. its still not old enough, even if my vga was produced first in 2003. So id say, some old dx9a vga will do the trick.
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Already tried 3d analyser, swiftshaders, enb series, and various other 3d stuffs : never got something else than that black screen. (GF8800GTS). I know there's 'fixed' shaders for Radeon. Still waiting is someone comes up with nvidia fix.
  07:47:16  5 December 2009
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BobBQ
2007-2017
(Resident)

 

 
On forum: 07/30/2007
Messages: 3336
Something to tide y'all over...

Build 3120 (August 19th, 2007)

This build was used to publicly demonstrate Clear Sky gameplay at industry events. Its version of X-Ray was compiled a few days after build 3116, used in Shadow of Chernobyl's patch 1.0004, and it uses the 1.0004 main menu. Since it was meant to show off the new renderer features as well as faction warfare, it cannot run in static lighting mode.

What's in it?

3120 is a single-level tech demo, mostly using unaltered Shadow of Chernobyl assets. There are pretty lighting effects for those with speedy hardware. The demo features English character voices performed by none other than GSC's long-suffering PR man Oleg Yavorsky.

-Maps: the Marshes, geographically much like in the final release.
-Weapons: the Makarov, AKS-74U, AKS-74, LR-300 and SVD, all taken straight from the release version of SoC.
-NPCs: boars, two flavors of Clear Sky and standard loner and bandit varieties.

What's different?

The demo version of the Marshes begins with a military helicopter attack on the player. The Clear Sky faction models differ in small details. Scar wears a unique gray leather jacket, replaced by a standard brown jacket in the end version. There are two unused NPC textures which appear to belong to a cut spetsnaz_us faction.

What's left from it?

The overall scheme of assisting small teams of NPCs in attacking, seizing and defending strategic points was carried over to the final release. The initial mission to attack and hold the watchtower near the fishing hamlet was also retained, though not the sub-mission to grab a Dragunov and clear a path from on high. The copyright-free gun textures which THQ dumped into Shadow of Chernobyl at the end of its development were replaced by those originally created by GSC – many of them made from photos of real weapons – but neither the descriptive texts nor the inventory icons were updated to reflect this.
  09:07:50  5 December 2009
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Lijenstina
Doom metal in the shade of the flying radiators
(Resident)

 

 
On forum: 07/23/2005
Messages: 1902
Sounds plausible- Daily builds or number of CTD's per one developer during the last week before release
  10:00:01  5 December 2009
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Tejas Stalker
Official Stalker on Facebook
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On forum: 05/12/2007
Messages: 23653
Know Your Pre-Release Builds - 1098 through 2215

I remember finding a Helicopter on the ground off the intended paths in 3120.

TS
  15:15:31  5 December 2009
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dezodor
level designer
(Resident)

 

 
On forum: 04/08/2007
Messages: 3803
also ppl made some patch to run 3120 in static lightning mode i remember
 
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