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Zombie invasions

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  04:13:09  28 August 2008
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Audioave10
Senior Resident
 

 
On forum: 07/19/2008
Messages: 2456
Just get FatRap's Run&Gun 2 mod and change his tushkanos (mutated
rats) to zombies. It's in his script files both escape_tasks and also in
escape_dialog files. He showed me how to do it. I've had over 100
zombies in the bar area alone! It might look like this:

http://s51.photobucket.com/albums/f356/averydla/?action=view¤t=ss_david_08-27-08_15-24-21_l05_bar.jpg

or this:

http://s51.photobucket.com/albums/f356/averydla/?action=view¤t=ss_david_08-25-08_16-34-42_l05_bar.jpg
  15:11:09  29 August 2008
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BetaSword
(Novice)
 
On forum: 12/19/2007
Messages: 13

---QUOTATION---
Just get FatRap's Run&Gun 2 mod and change his tushkanos (mutated
rats) to zombies. It's in his script files both escape_tasks and also in
escape_dialog files. He showed me how to do it. I've had over 100
zombies in the bar area alone! It might look like this:

http://s51.photobucket.com/albums/f356/averydla/?action=view¤t=ss_david_08-27-08_15-24-21_l05_bar.jpg

or this:

http://s51.photobucket.com/albums/f356/averydla/?action=view¤t=ss_david_08-25-08_16-34-42_l05_bar.jpg
---END QUOTATION---



Well holy crap. That's actually highly awesome. And just gave me an idea... I'm thinking... Replace all enemies with zombies, make all factions (with the possible exception of Monolith, of course) either neutral or friendly, and suddenly, ZOMBIE OUTBREAK IN THE ZONE. Awesome indeed. I may have to look into this...
  04:50:47  2 September 2008
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Audioave10
Senior Resident
 

 
On forum: 07/19/2008
Messages: 2456
If you do that with scripting (like Fatrap does), then while you're in a
level and you don't kill off all of them, just quick/save & reload and
the level will respawn the same amount of them again. I've had so
many zombies on screen at one time that I caused my PC to slow to
a crawl. Great Fun!
  01:23:49  8 February 2009
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insanelazarez
Yeah, Good Luck With That...
(Resident)

 

 
On forum: 01/31/2009
Messages: 970

---QUOTATION---
you mean like this?

http://busetibi.homestead.com/files/ss_it_starts_02-06-08_20-38-25__l01_escape_.jpg

Or maybe, something like this:
[link]http://www.youtube.com/watch?v=m7Sc9cNpIa0[/link]
or
[link]http://www.youtube.com/watch?v=kYhqgbYN5mQ[/link]

[link]http://www.youtube.com/watch?v=ljUxpeJ8b_o&feature=channel_page[/link]

[link]http://www.youtube.com/watch?v=cKeD3vslKS0&feature=channel_page[/link]

[link]http://www.youtube.com/watch?v=uKOAaFzTG5M&feature=channel_page[/link]

[link]http://www.youtube.com/watch?v=Ehz6_I5kI8Q&feature=channel_page[/link]

To play this way was very funny... or
  13:47:31  9 April 2009
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Cespenar
(Novice)
 
On forum: 09/26/2007
Messages: 8
Fatrap


---QUOTATION---
So basicly that mod makes a hell of a lot more mutants lol? Looks quite hard.
---END QUOTATION---


He He ... Looks like somebody has been having fun.
  12:50:41  10 April 2009
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cyberdaemon
Senior Resident
 

 
On forum: 01/08/2005
Messages: 353
I think having a dozens of bloodsuckers or hundreds of rats would be a lot more fun than those boring walking zombies
  13:58:25  10 April 2009
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RDXDukeOfHazard
Senior Resident
 

 
On forum: 09/23/2008
Messages: 498
I'd like to see a proper implementation of zombies in the game, I would love to see every faction being attacked by the zombiefied and mutants, this incudes the Military at Cordon. The mutants are completely retarded in CS they run almost as if they were on rails, they run till they hit an invisible wall and go no further, but in SoC they do chase you specially dogs and boars. GSC could explore this concept further as long as you don't get spammed for help every 5 seconds. lol
  12:02:20  12 April 2009
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yagoo
Senior Resident
 

 
On forum: 10/04/2008
Messages: 224
What I would like is to have back the cut out wolf-rats and the normal rats to,that would be sick
  09:03:22  10 May 2009
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Audioave10
Senior Resident
 

 
On forum: 07/19/2008
Messages: 2456
The "boring" Zombies are a tactical weapon I use against the military
in the game.
 
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